diff --git a/tile.cpp b/tile.cpp index 200e68c1..dbb23b68 100644 --- a/tile.cpp +++ b/tile.cpp @@ -22,8 +22,9 @@ static uint8 hrbit_odd[256]; static uint8 hrbit_even[256]; template -static inline void DrawPixel_Normal1x1(int N, int M, uint32 Offset, uint8 Pix, uint8 Z1, uint8 Z2, MATHOP Math) +static inline void DrawPixel_Normal1x1(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2, MATHOP Math) { + (void) OffsetInLine; if (Z1 > GFX.DB[Offset + N] && (M)) { GFX.S[Offset + N] = Math(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + N], GFX.SubZBuffer[Offset + N]); @@ -32,8 +33,9 @@ static inline void DrawPixel_Normal1x1(int N, int M, uint32 Offset, uint8 Pix, u } template -static inline void DrawPixel_Normal2x1(int N, int M, uint32 Offset, uint8 Pix, uint8 Z1, uint8 Z2, MATHOP Math) +static inline void DrawPixel_Normal2x1(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2, MATHOP Math) { + (void) OffsetInLine; if (Z1 > GFX.DB[Offset + 2 * N] && (M)) { GFX.S[Offset + 2 * N] = GFX.S[Offset + 2 * N + 1] = Math(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]); @@ -1229,12 +1231,12 @@ extern struct SLineMatrixData LineMatrixData[240]; #define BPSTART StartLine #define PITCH 1 +#define OFFSET_IN_LINE \ + uint32 OffsetInLine = Offset % GFX.RealPPL; // The 1x1 pixel plotter, for speedhacking modes. -#define OFFSET_IN_LINE - -#define DRAW_PIXEL(N, M) DrawPixel_Normal1x1(N, M, Offset, Pix, Z1, Z2, MATH) +#define DRAW_PIXEL(N, M) DrawPixel_Normal1x1(N, M, Offset, OffsetInLine, Pix, Z1, Z2, MATH) #define NAME2 Normal1x1 @@ -1247,7 +1249,7 @@ extern struct SLineMatrixData LineMatrixData[240]; // The 2x1 pixel plotter, for normal rendering when we've used hires/interlace already this frame. -#define DRAW_PIXEL_N2x1(N, M) DrawPixel_Normal2x1(N, M, Offset, Pix, Z1, Z2, MATH) +#define DRAW_PIXEL_N2x1(N, M) DrawPixel_Normal2x1(N, M, Offset, OffsetInLine, Pix, Z1, Z2, MATH) #define DRAW_PIXEL(N, M) DRAW_PIXEL_N2x1(N, M) #define NAME2 Normal2x1 @@ -1258,7 +1260,6 @@ extern struct SLineMatrixData LineMatrixData[240]; #undef NAME2 #undef DRAW_PIXEL -#undef OFFSET_IN_LINE // Hires pixel plotter, this combines the main and subscreen pixels as appropriate to render hires or pseudo-hires images. // Use it only on the main screen, subscreen should use Normal2x1 instead. @@ -1271,8 +1272,6 @@ extern struct SLineMatrixData LineMatrixData[240]; #define DRAW_PIXEL_H2x1(N, M) DrawPixel_Hires2x1(N, M, Offset, OffsetInLine, Pix, Z1, Z2, MATH) -#define OFFSET_IN_LINE \ - uint32 OffsetInLine = Offset % GFX.RealPPL; #define DRAW_PIXEL(N, M) DRAW_PIXEL_H2x1(N, M) #define NAME2 Hires @@ -1282,7 +1281,6 @@ extern struct SLineMatrixData LineMatrixData[240]; #undef NAME2 #undef DRAW_PIXEL -#undef OFFSET_IN_LINE // Interlace: Only draw every other line, so we'll redefine BPSTART and PITCH to do so. // Otherwise, it's the same as Normal2x1/Hires2x1. @@ -1295,7 +1293,6 @@ extern struct SLineMatrixData LineMatrixData[240]; #ifndef NO_INTERLACE -#define OFFSET_IN_LINE #define DRAW_PIXEL(N, M) DRAW_PIXEL_N2x1(N, M) #define NAME2 Interlace @@ -1305,10 +1302,7 @@ extern struct SLineMatrixData LineMatrixData[240]; #undef NAME2 #undef DRAW_PIXEL -#undef OFFSET_IN_LINE -#define OFFSET_IN_LINE \ - uint32 OffsetInLine = Offset % GFX.RealPPL; #define DRAW_PIXEL(N, M) DRAW_PIXEL_H2x1(N, M) #define NAME2 HiresInterlace @@ -1318,7 +1312,6 @@ extern struct SLineMatrixData LineMatrixData[240]; #undef NAME2 #undef DRAW_PIXEL -#undef OFFSET_IN_LINE #endif