From 59b0a71a43bd58b05fc9bc5f7a17779eeb9bafb8 Mon Sep 17 00:00:00 2001 From: OV2 Date: Thu, 18 Oct 2012 15:42:33 +0200 Subject: [PATCH] win32: fix blargg for regular width hires --- win32/render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/win32/render.cpp b/win32/render.cpp index a5ac894b..74283811 100644 --- a/win32/render.cpp +++ b/win32/render.cpp @@ -2628,7 +2628,7 @@ void RenderBlarggNTSC( SSurface Src, SSurface Dst, RECT *rect) const unsigned int srcRowPixels = Src.Pitch/2; - if(Src.Height > SNES_HEIGHT_EXTENDED || Src.Width == 512) + if(Src.Width == 512) snes_ntsc_blit_hires( ntsc, (unsigned short *)Src.Surface, srcRowPixels, 0,Src.Width, Src.Height, Dst.Surface, Dst.Pitch ); else snes_ntsc_blit( ntsc, (unsigned short *)Src.Surface, srcRowPixels, 0,Src.Width, Src.Height, Dst.Surface, Dst.Pitch );