mirror of https://github.com/snes9xgit/snes9x.git
Check correct tile cache for blank tiles
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commit
52c516d549
2
tile.cpp
2
tile.cpp
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@ -698,7 +698,7 @@ void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
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}
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}
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#define IS_BLANK_TILE() \
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#define IS_BLANK_TILE() \
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(BG.Buffered[TileNumber] == BLANK_TILE)
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( ( (Tile & H_FLIP) ? BG.BufferedFlip[TileNumber] : BG.Buffered[TileNumber]) == BLANK_TILE)
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#define SELECT_PALETTE() \
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#define SELECT_PALETTE() \
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if (BG.DirectColourMode) \
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if (BG.DirectColourMode) \
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