mirror of https://github.com/snes9xgit/snes9x.git
Revert hires pixel logic to anomie's version
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parent
88f3702a6a
commit
795542de2b
29
tile.cpp
29
tile.cpp
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@ -1387,12 +1387,29 @@ extern struct SLineMatrixData LineMatrixData[240];
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// We don't know how Sub(0, y) is handled.
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#define DRAW_PIXEL_H2x1(N, M) \
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if (Z1 > GFX.DB[Offset + 2 * N] && (M)) \
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{ \
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GFX.S[Offset + 2 * N] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \
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GFX.S[Offset + 2 * N + 1] = MATH(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]); \
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GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2; \
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}
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if (Z1 > GFX.DB[Offset + 2 * N] && (M)) \
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{ \
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GFX.S[Offset + 2 * N] = MATH(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]); \
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GFX.S[Offset + 2 * N + 1] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N + 2]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \
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GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2; \
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}
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/* The logic above shifts everything one pixel to the left, thus producing a blank line on the right. The code below places the pixel on correct positions but
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would incur two additional branches for the edges on every pixel.
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*/
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//#define DRAW_PIXEL_H2x1(N, M) \
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// if (Z1 > GFX.DB[Offset + 2 * N] && (M)) \
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// { \
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// GFX.S[Offset + 2 * N + 1] = MATH(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + 2 * N], GFX.SubZBuffer[Offset + 2 * N]); \
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// if ((Offset + 2 * N ) % GFX.RealPPL != (SNES_WIDTH - 1) << 1) \
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// GFX.S[Offset + 2 * N + 2] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N + 2]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \
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// if ((Offset + 2 * N) % GFX.RealPPL == 0) \
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// GFX.S[Offset + 2 * N] = MATH((GFX.ClipColors ? 0 : GFX.SubScreen[Offset + 2 * N]), GFX.RealScreenColors[Pix], GFX.SubZBuffer[Offset + 2 * N]); \
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// GFX.DB[Offset + 2 * N] = GFX.DB[Offset + 2 * N + 1] = Z2; \
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// }
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#define DRAW_PIXEL(N, M) DRAW_PIXEL_H2x1(N, M)
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#define NAME2 Hires
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