win32: Adjust to moved external deps.

This commit is contained in:
BearOso 2022-03-18 15:31:02 -05:00
parent fe5fbb0c80
commit 470e55650a
13 changed files with 292 additions and 292 deletions

View File

@ -412,8 +412,8 @@
<Lib /> <Lib />
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\..\shaders\glslang\OGLCompilersDLL\InitializeDll.cpp" /> <ClCompile Include="..\..\..\external\glslang\OGLCompilersDLL\InitializeDll.cpp" />
<ClInclude Include="..\..\..\shaders\glslang\OGLCompilersDLL\InitializeDll.h" /> <ClInclude Include="..\..\..\external\glslang\OGLCompilersDLL\InitializeDll.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\..\shaders\glslang\OGLCompilersDLL\InitializeDll.cpp" /> <ClCompile Include="..\..\..\external\glslang\OGLCompilersDLL\InitializeDll.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\..\shaders\glslang\OGLCompilersDLL\InitializeDll.h" /> <ClInclude Include="..\..\..\external\glslang\OGLCompilersDLL\InitializeDll.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="Source"> <Filter Include="Source">

View File

@ -167,7 +167,7 @@
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Debug/</AssemblerListingLocation> <AssemblerListingLocation>Debug/</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
@ -185,10 +185,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -201,7 +201,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Debug/</AssemblerListingLocation> <AssemblerListingLocation>Debug/</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
@ -219,10 +219,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -233,7 +233,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Release/</AssemblerListingLocation> <AssemblerListingLocation>Release/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
@ -251,10 +251,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -267,7 +267,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Release/</AssemblerListingLocation> <AssemblerListingLocation>Release/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
@ -285,10 +285,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -302,7 +302,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation> <AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
@ -320,10 +320,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -336,7 +336,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation> <AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
@ -354,10 +354,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -371,7 +371,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation> <AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@ -388,10 +388,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -404,7 +404,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation> <AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@ -421,10 +421,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -437,29 +437,29 @@
</Lib> </Lib>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\GlslangToSpv.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\GlslangToSpv.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\InReadableOrder.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\InReadableOrder.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\Logger.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\Logger.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\SpvBuilder.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\SpvBuilder.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\SpvPostProcess.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\SpvPostProcess.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\doc.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\doc.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\SpvTools.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\SpvTools.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\disassemble.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\disassemble.cpp" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\bitutils.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\bitutils.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\spirv.hpp" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\spirv.hpp" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.std.450.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\GLSL.std.450.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.ext.EXT.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\GLSL.ext.EXT.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.ext.KHR.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\GLSL.ext.KHR.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GlslangToSpv.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\GlslangToSpv.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\hex_float.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\hex_float.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\Logger.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\Logger.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\SpvBuilder.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\SpvBuilder.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\spvIR.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\spvIR.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\doc.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\doc.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\SpvTools.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\SpvTools.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\disassemble.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\disassemble.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.ext.AMD.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\GLSL.ext.AMD.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.ext.NV.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\GLSL.ext.NV.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\hlsl\HLSL.vcxproj"> <ProjectReference Include="..\hlsl\HLSL.vcxproj">

View File

@ -1,31 +1,31 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\GlslangToSpv.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\GlslangToSpv.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\InReadableOrder.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\InReadableOrder.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\Logger.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\Logger.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\SpvBuilder.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\SpvBuilder.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\SpvPostProcess.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\SpvPostProcess.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\doc.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\doc.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\SpvTools.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\SpvTools.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\disassemble.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\disassemble.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\bitutils.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\bitutils.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\spirv.hpp" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\spirv.hpp" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.std.450.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\GLSL.std.450.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.ext.EXT.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\GLSL.ext.EXT.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.ext.KHR.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\GLSL.ext.KHR.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GlslangToSpv.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\GlslangToSpv.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\hex_float.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\hex_float.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\Logger.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\Logger.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\SpvBuilder.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\SpvBuilder.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\spvIR.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\spvIR.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\doc.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\doc.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\SpvTools.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\SpvTools.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\disassemble.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\disassemble.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.ext.AMD.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\GLSL.ext.AMD.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\GLSL.ext.NV.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\GLSL.ext.NV.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="Source"> <Filter Include="Source">

View File

@ -201,10 +201,10 @@
</Lib> </Lib>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\SPVRemapper.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\SPVRemapper.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\SPIRV\doc.cpp" /> <ClCompile Include="..\..\..\external\glslang\SPIRV\doc.cpp" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\SPVRemapper.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\SPVRemapper.h" />
<ClInclude Include="..\..\..\shaders\glslang\SPIRV\doc.h" /> <ClInclude Include="..\..\..\external\glslang\SPIRV\doc.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@ -412,8 +412,8 @@
<Lib /> <Lib />
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\..\..\..\shaders\glslang\glslang\OSDependent\Windows\ossource.cpp" /> <ClCompile Include="..\..\..\..\..\external\glslang\glslang\OSDependent\Windows\ossource.cpp" />
<ClInclude Include="..\..\..\..\..\shaders\glslang\glslang\OSDependent\osinclude.h" /> <ClInclude Include="..\..\..\..\..\external\glslang\glslang\OSDependent\osinclude.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\..\..\..\shaders\glslang\glslang\OSDependent\Windows\ossource.cpp" /> <ClCompile Include="..\..\..\..\..\external\glslang\glslang\OSDependent\Windows\ossource.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\..\..\..\shaders\glslang\glslang\OSDependent\osinclude.h" /> <ClInclude Include="..\..\..\..\..\external\glslang\glslang\OSDependent\osinclude.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="Source"> <Filter Include="Source">

View File

@ -168,7 +168,7 @@
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Debug/</AssemblerListingLocation> <AssemblerListingLocation>Debug/</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
@ -186,10 +186,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -202,7 +202,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Debug/</AssemblerListingLocation> <AssemblerListingLocation>Debug/</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
@ -220,10 +220,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -234,7 +234,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Release/</AssemblerListingLocation> <AssemblerListingLocation>Release/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
@ -252,10 +252,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -268,7 +268,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Release/</AssemblerListingLocation> <AssemblerListingLocation>Release/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
@ -287,10 +287,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -301,7 +301,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation> <AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
@ -319,10 +319,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -335,7 +335,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation> <AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling> <ExceptionHandling>Sync</ExceptionHandling>
@ -353,10 +353,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -367,7 +367,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation> <AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@ -384,10 +384,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -400,7 +400,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation> <AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs> <CompileAs>CompileAsCpp</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@ -417,10 +417,10 @@
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile> </ResourceCompile>
<Midl> <Midl>
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory> <OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName> <HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName> <TypeLibraryName>%(Filename).tlb</TypeLibraryName>
@ -430,8 +430,8 @@
<Lib /> <Lib />
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\..\shaders\glslang\glslang\MachineIndependent\glslang.y" /> <None Include="..\..\..\external\glslang\glslang\MachineIndependent\glslang.y" />
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\glslang_tab.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\glslang_tab.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -473,7 +473,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\attribute.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\attribute.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -515,7 +515,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\Constant.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\Constant.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -557,7 +557,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\iomapper.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\iomapper.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -599,7 +599,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\InfoSink.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\InfoSink.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -641,7 +641,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\Initialize.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\Initialize.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -683,7 +683,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\IntermTraverse.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\IntermTraverse.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -725,7 +725,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\Intermediate.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\Intermediate.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -767,7 +767,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\ParseContextBase.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\ParseContextBase.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -809,7 +809,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\ParseHelper.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\ParseHelper.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -851,7 +851,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\PoolAlloc.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\PoolAlloc.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -893,7 +893,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\RemoveTree.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\RemoveTree.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -935,7 +935,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\Scan.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\Scan.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -977,7 +977,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\ShaderLang.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\ShaderLang.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1019,7 +1019,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\SymbolTable.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\SymbolTable.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1061,7 +1061,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\Versions.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\Versions.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1103,7 +1103,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\intermOut.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\intermOut.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1145,7 +1145,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\limits.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\limits.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1187,7 +1187,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\linkValidate.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\linkValidate.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1229,7 +1229,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\parseConst.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\parseConst.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1271,7 +1271,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\reflection.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\reflection.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1313,7 +1313,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\preprocessor\Pp.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\preprocessor\Pp.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1355,7 +1355,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\preprocessor\PpAtom.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpAtom.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1397,7 +1397,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\preprocessor\PpContext.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpContext.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1439,7 +1439,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\preprocessor\PpScanner.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpScanner.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1481,7 +1481,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1523,7 +1523,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\propagateNoContraction.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\propagateNoContraction.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1565,7 +1565,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\GenericCodeGen\CodeGen.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\GenericCodeGen\CodeGen.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1607,7 +1607,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\GenericCodeGen\Link.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\GenericCodeGen\Link.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1649,7 +1649,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\StandAlone\ResourceLimits.cpp"> <ClCompile Include="..\..\..\external\glslang\StandAlone\ResourceLimits.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -1691,7 +1691,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\glslang\MachineIndependent\pch.cpp"> <ClCompile Include="..\..\..\external\glslang\glslang\MachineIndependent\pch.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
@ -1725,37 +1725,37 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\..\shaders\glslang\glslang\Public\ShaderLang.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\Public\ShaderLang.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\Include\arrays.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\Include\arrays.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\Include\BaseTypes.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\Include\BaseTypes.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\Include\Common.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\Include\Common.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\Include\ConstantUnion.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\Include\ConstantUnion.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\Include\InfoSink.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\Include\InfoSink.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\Include\InitializeGlobals.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\Include\InitializeGlobals.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\Include\intermediate.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\Include\intermediate.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\Include\PoolAlloc.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\Include\PoolAlloc.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\Include\ResourceLimits.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\Include\ResourceLimits.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\Include\revision.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\Include\revision.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\Include\ShHandle.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\Include\ShHandle.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\Include\Types.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\Include\Types.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\attribute.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\attribute.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\glslang_tab.cpp.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\glslang_tab.cpp.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\gl_types.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\gl_types.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\Initialize.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\Initialize.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\iomapper.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\iomapper.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\LiveTraverser.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\LiveTraverser.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\localintermediate.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\localintermediate.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\ParseHelper.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\ParseHelper.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\reflection.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\reflection.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\RemoveTree.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\RemoveTree.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\Scan.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\Scan.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\ScanContext.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\ScanContext.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\SymbolTable.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\SymbolTable.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\Versions.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\Versions.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\parseVersions.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\parseVersions.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\propagateNoContraction.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\propagateNoContraction.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\preprocessor\PpContext.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpContext.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslang\MachineIndependent\preprocessor\PpTokens.h" /> <ClInclude Include="..\..\..\external\glslang\glslang\MachineIndependent\preprocessor\PpTokens.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\hlsl\HLSL.vcxproj"> <ProjectReference Include="..\hlsl\HLSL.vcxproj">

View File

@ -1,72 +1,72 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\glslang_tab.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\glslang_tab.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\attribute.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\attribute.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\Constant.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\Constant.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\iomapper.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\iomapper.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\InfoSink.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\InfoSink.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\Initialize.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\Initialize.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\IntermTraverse.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\IntermTraverse.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\Intermediate.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\Intermediate.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\ParseContextBase.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\ParseContextBase.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\ParseHelper.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\ParseHelper.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\PoolAlloc.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\PoolAlloc.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\RemoveTree.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\RemoveTree.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\Scan.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\Scan.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\ShaderLang.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\ShaderLang.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\SymbolTable.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\SymbolTable.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\Versions.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\Versions.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\intermOut.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\intermOut.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\limits.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\limits.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\linkValidate.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\linkValidate.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\parseConst.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\parseConst.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\reflection.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\reflection.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\preprocessor\Pp.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\preprocessor\Pp.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\preprocessor\PpAtom.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\preprocessor\PpAtom.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\preprocessor\PpContext.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\preprocessor\PpContext.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\preprocessor\PpScanner.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\preprocessor\PpScanner.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\preprocessor\PpTokens.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\preprocessor\PpTokens.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\propagateNoContraction.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\propagateNoContraction.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangGenericCodeGen\CodeGen.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangGenericCodeGen\CodeGen.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangGenericCodeGen\Link.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangGenericCodeGen\Link.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\glslangMachineIndependent\pch.cpp" /> <ClCompile Include="..\..\..\external\glslang\glslangMachineIndependent\pch.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\..\shaders\glslang\glslangPublic\ShaderLang.h" /> <ClInclude Include="..\..\..\external\glslang\glslangPublic\ShaderLang.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangInclude\arrays.h" /> <ClInclude Include="..\..\..\external\glslang\glslangInclude\arrays.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangInclude\BaseTypes.h" /> <ClInclude Include="..\..\..\external\glslang\glslangInclude\BaseTypes.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangInclude\Common.h" /> <ClInclude Include="..\..\..\external\glslang\glslangInclude\Common.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangInclude\ConstantUnion.h" /> <ClInclude Include="..\..\..\external\glslang\glslangInclude\ConstantUnion.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangInclude\InfoSink.h" /> <ClInclude Include="..\..\..\external\glslang\glslangInclude\InfoSink.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangInclude\InitializeGlobals.h" /> <ClInclude Include="..\..\..\external\glslang\glslangInclude\InitializeGlobals.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangInclude\intermediate.h" /> <ClInclude Include="..\..\..\external\glslang\glslangInclude\intermediate.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangInclude\PoolAlloc.h" /> <ClInclude Include="..\..\..\external\glslang\glslangInclude\PoolAlloc.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangInclude\ResourceLimits.h" /> <ClInclude Include="..\..\..\external\glslang\glslangInclude\ResourceLimits.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangInclude\revision.h" /> <ClInclude Include="..\..\..\external\glslang\glslangInclude\revision.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangInclude\ShHandle.h" /> <ClInclude Include="..\..\..\external\glslang\glslangInclude\ShHandle.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangInclude\Types.h" /> <ClInclude Include="..\..\..\external\glslang\glslangInclude\Types.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\attribute.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\attribute.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\glslang_tab.cpp.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\glslang_tab.cpp.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\gl_types.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\gl_types.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\Initialize.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\Initialize.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\iomapper.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\iomapper.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\LiveTraverser.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\LiveTraverser.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\localintermediate.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\localintermediate.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\ParseHelper.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\ParseHelper.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\reflection.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\reflection.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\RemoveTree.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\RemoveTree.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\Scan.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\Scan.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\ScanContext.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\ScanContext.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\SymbolTable.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\SymbolTable.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\Versions.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\Versions.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\parseVersions.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\parseVersions.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\propagateNoContraction.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\propagateNoContraction.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\preprocessor\PpContext.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\preprocessor\PpContext.h" />
<ClInclude Include="..\..\..\shaders\glslang\glslangMachineIndependent\preprocessor\PpTokens.h" /> <ClInclude Include="..\..\..\external\glslang\glslangMachineIndependent\preprocessor\PpTokens.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\..\shaders\glslang\glslangMachineIndependent\glslang.y" /> <None Include="..\..\..\external\glslang\glslangMachineIndependent\glslang.y" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="GenericCodeGen"> <Filter Include="GenericCodeGen">

View File

@ -412,7 +412,7 @@
<Lib /> <Lib />
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslAttributes.cpp"> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslAttributes.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -454,7 +454,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslParseHelper.cpp"> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslParseHelper.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -496,7 +496,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslScanContext.cpp"> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslScanContext.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -538,7 +538,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslOpMap.cpp"> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslOpMap.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -580,7 +580,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslTokenStream.cpp"> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslTokenStream.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -622,7 +622,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslGrammar.cpp"> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslGrammar.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -664,7 +664,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslParseables.cpp"> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslParseables.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles> <ForcedIncludeFiles Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pch.h</ForcedIncludeFiles>
@ -706,7 +706,7 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\..\shaders\glslang\hlsl\pch.cpp"> <ClCompile Include="..\..\..\external\glslang\hlsl\pch.cpp">
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions> <AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalOptions) /Zm300</AdditionalOptions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
@ -740,14 +740,14 @@
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(IntDir)\pch.pch</PrecompiledHeaderOutputFile>
</ClCompile> </ClCompile>
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslAttributes.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslAttributes.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslParseHelper.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslParseHelper.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslTokens.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslTokens.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslScanContext.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslScanContext.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslOpMap.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslOpMap.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslTokenStream.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslTokenStream.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslGrammar.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslGrammar.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslParseables.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslParseables.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@ -1,24 +1,24 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslAttributes.cpp" /> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslAttributes.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslParseHelper.cpp" /> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslParseHelper.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslScanContext.cpp" /> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslScanContext.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslOpMap.cpp" /> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslOpMap.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslTokenStream.cpp" /> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslTokenStream.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslGrammar.cpp" /> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslGrammar.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\hlsl\hlslParseables.cpp" /> <ClCompile Include="..\..\..\external\glslang\hlsl\hlslParseables.cpp" />
<ClCompile Include="..\..\..\shaders\glslang\hlsl\pch.cpp" /> <ClCompile Include="..\..\..\external\glslang\hlsl\pch.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslAttributes.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslAttributes.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslParseHelper.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslParseHelper.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslTokens.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslTokens.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslScanContext.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslScanContext.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslOpMap.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslOpMap.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslTokenStream.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslTokenStream.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslGrammar.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslGrammar.h" />
<ClInclude Include="..\..\..\shaders\glslang\hlsl\hlslParseables.h" /> <ClInclude Include="..\..\..\external\glslang\hlsl\hlslParseables.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="Source"> <Filter Include="Source">

View File

@ -117,7 +117,7 @@
</Midl> </Midl>
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\shaders\glslang</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment> <StructMemberAlignment>Default</StructMemberAlignment>
@ -166,7 +166,7 @@
</Midl> </Midl>
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\shaders\glslang</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>Default</StructMemberAlignment> <StructMemberAlignment>Default</StructMemberAlignment>
@ -220,7 +220,7 @@
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\shaders\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -273,7 +273,7 @@
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers> <OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\shaders\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -411,13 +411,13 @@
<ClInclude Include="..\shaders\glsl.h" /> <ClInclude Include="..\shaders\glsl.h" />
<ClInclude Include="..\shaders\shader_helpers.h" /> <ClInclude Include="..\shaders\shader_helpers.h" />
<ClInclude Include="..\shaders\shader_platform.h" /> <ClInclude Include="..\shaders\shader_platform.h" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv.hpp" /> <ClInclude Include="..\external\SPIRV-Cross\spirv.hpp" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cfg.hpp" /> <ClInclude Include="..\external\SPIRV-Cross\spirv_cfg.hpp" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_common.hpp" /> <ClInclude Include="..\external\SPIRV-Cross\spirv_common.hpp" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross.hpp" /> <ClInclude Include="..\external\SPIRV-Cross\spirv_cross.hpp" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.hpp" /> <ClInclude Include="..\external\SPIRV-Cross\spirv_cross_parsed_ir.hpp" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_glsl.hpp" /> <ClInclude Include="..\external\SPIRV-Cross\spirv_glsl.hpp" />
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_parser.hpp" /> <ClInclude Include="..\external\SPIRV-Cross\spirv_parser.hpp" />
<ClInclude Include="..\statemanager.h" /> <ClInclude Include="..\statemanager.h" />
<ClInclude Include="..\sha256.h" /> <ClInclude Include="..\sha256.h" />
<ClInclude Include="..\bml.h" /> <ClInclude Include="..\bml.h" />
@ -536,11 +536,11 @@
<ClCompile Include="..\shaders\glsl.cpp" /> <ClCompile Include="..\shaders\glsl.cpp" />
<ClCompile Include="..\shaders\shader_helpers.cpp" /> <ClCompile Include="..\shaders\shader_helpers.cpp" />
<ClCompile Include="..\shaders\slang.cpp" /> <ClCompile Include="..\shaders\slang.cpp" />
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cfg.cpp" /> <ClCompile Include="..\external\SPIRV-Cross\spirv_cfg.cpp" />
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross.cpp" /> <ClCompile Include="..\external\SPIRV-Cross\spirv_cross.cpp" />
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.cpp" /> <ClCompile Include="..\external\SPIRV-Cross\spirv_cross_parsed_ir.cpp" />
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_glsl.cpp" /> <ClCompile Include="..\external\SPIRV-Cross\spirv_glsl.cpp" />
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_parser.cpp" /> <ClCompile Include="..\external\SPIRV-Cross\spirv_parser.cpp" />
<ClCompile Include="..\snapshot.cpp" /> <ClCompile Include="..\snapshot.cpp" />
<ClCompile Include="..\snes9x.cpp" /> <ClCompile Include="..\snes9x.cpp" />
<ClCompile Include="..\spc7110.cpp" /> <ClCompile Include="..\spc7110.cpp" />

View File

@ -237,7 +237,7 @@
<ClInclude Include="..\shaders\shader_helpers.h"> <ClInclude Include="..\shaders\shader_helpers.h">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\shaders\shader_platform.h"> <ClInclude Include="..\shaders\hshader_platform.h">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="gl_core_3_1.h"> <ClInclude Include="gl_core_3_1.h">
@ -249,25 +249,25 @@
<ClInclude Include="image_functions.h"> <ClInclude Include="image_functions.h">
<Filter>GUI\VideoDriver</Filter> <Filter>GUI\VideoDriver</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv.hpp"> <ClInclude Include="..\external\SPIRV-Cross\spirv.hpp">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cfg.hpp"> <ClInclude Include="..\external\SPIRV-Cross\spirv_cfg.hpp">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_common.hpp"> <ClInclude Include="..\external\SPIRV-Cross\spirv_common.hpp">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross.hpp"> <ClInclude Include="..\external\SPIRV-Cross\spirv_cross.hpp">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.hpp"> <ClInclude Include="..\external\SPIRV-Cross\spirv_cross_parsed_ir.hpp">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_glsl.hpp"> <ClInclude Include="..\external\SPIRV-Cross\spirv_glsl.hpp">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_parser.hpp"> <ClInclude Include="..\external\SPIRV-Cross\spirv_parser.hpp">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CWaveOut.h"> <ClInclude Include="CWaveOut.h">
@ -608,19 +608,19 @@
<ClCompile Include="..\shaders\slang.cpp"> <ClCompile Include="..\shaders\slang.cpp">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cfg.cpp"> <ClCompile Include="..\external\SPIRV-Cross\spirv_cfg.cpp">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross.cpp"> <ClCompile Include="..\external\SPIRV-Cross\spirv_cross.cpp">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.cpp"> <ClCompile Include="..\external\SPIRV-Cross\spirv_cross_parsed_ir.cpp">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_glsl.cpp"> <ClCompile Include="..\external\SPIRV-Cross\spirv_glsl.cpp">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_parser.cpp"> <ClCompile Include="..\external\SPIRV-Cross\spirv_parser.cpp">
<Filter>Shaders</Filter> <Filter>Shaders</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="CWaveOut.cpp"> <ClCompile Include="CWaveOut.cpp">