mirror of https://github.com/snes9xgit/snes9x.git
win32: Adjust to moved external deps.
This commit is contained in:
parent
fe5fbb0c80
commit
470e55650a
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@ -412,8 +412,8 @@
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<Lib />
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<Lib />
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\shaders\glslang\OGLCompilersDLL\InitializeDll.cpp" />
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<ClCompile Include="..\..\..\external\glslang\OGLCompilersDLL\InitializeDll.cpp" />
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<ClInclude Include="..\..\..\shaders\glslang\OGLCompilersDLL\InitializeDll.h" />
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<ClInclude Include="..\..\..\external\glslang\OGLCompilersDLL\InitializeDll.h" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\shaders\glslang\OGLCompilersDLL\InitializeDll.cpp" />
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<ClCompile Include="..\..\..\external\glslang\OGLCompilersDLL\InitializeDll.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\shaders\glslang\OGLCompilersDLL\InitializeDll.h" />
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<ClInclude Include="..\..\..\external\glslang\OGLCompilersDLL\InitializeDll.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Filter Include="Source">
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<Filter Include="Source">
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@ -167,7 +167,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<AssemblerListingLocation>Debug/</AssemblerListingLocation>
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<AssemblerListingLocation>Debug/</AssemblerListingLocation>
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||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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||||||
<CompileAs>CompileAsCpp</CompileAs>
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<CompileAs>CompileAsCpp</CompileAs>
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@ -185,10 +185,10 @@
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ResourceCompile>
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<Midl>
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<Midl>
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||||||
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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||||||
<HeaderFileName>%(Filename).h</HeaderFileName>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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||||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@ -201,7 +201,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<AssemblerListingLocation>Debug/</AssemblerListingLocation>
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<AssemblerListingLocation>Debug/</AssemblerListingLocation>
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||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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||||||
<CompileAs>CompileAsCpp</CompileAs>
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<CompileAs>CompileAsCpp</CompileAs>
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@ -219,10 +219,10 @@
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
</ResourceCompile>
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</ResourceCompile>
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<Midl>
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<Midl>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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||||||
<HeaderFileName>%(Filename).h</HeaderFileName>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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||||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@ -233,7 +233,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<AssemblerListingLocation>Release/</AssemblerListingLocation>
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<AssemblerListingLocation>Release/</AssemblerListingLocation>
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||||||
<CompileAs>CompileAsCpp</CompileAs>
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<CompileAs>CompileAsCpp</CompileAs>
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||||||
<ExceptionHandling>Sync</ExceptionHandling>
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<ExceptionHandling>Sync</ExceptionHandling>
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@ -251,10 +251,10 @@
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ResourceCompile>
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<Midl>
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<Midl>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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||||||
<HeaderFileName>%(Filename).h</HeaderFileName>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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||||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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||||||
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@ -267,7 +267,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<AssemblerListingLocation>Release/</AssemblerListingLocation>
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<AssemblerListingLocation>Release/</AssemblerListingLocation>
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||||||
<CompileAs>CompileAsCpp</CompileAs>
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<CompileAs>CompileAsCpp</CompileAs>
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||||||
<ExceptionHandling>Sync</ExceptionHandling>
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<ExceptionHandling>Sync</ExceptionHandling>
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@ -285,10 +285,10 @@
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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||||||
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
</ResourceCompile>
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</ResourceCompile>
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<Midl>
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<Midl>
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||||||
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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||||||
<HeaderFileName>%(Filename).h</HeaderFileName>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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||||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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||||||
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@ -302,7 +302,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|Win32'">
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<ClCompile>
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<ClCompile>
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||||||
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
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<AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
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||||||
<CompileAs>CompileAsCpp</CompileAs>
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<CompileAs>CompileAsCpp</CompileAs>
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||||||
<ExceptionHandling>Sync</ExceptionHandling>
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<ExceptionHandling>Sync</ExceptionHandling>
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||||||
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@ -320,10 +320,10 @@
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ResourceCompile>
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||||||
<Midl>
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<Midl>
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||||||
<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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||||||
<HeaderFileName>%(Filename).h</HeaderFileName>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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||||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@ -336,7 +336,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
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<AssemblerListingLocation>MinSizeRel/</AssemblerListingLocation>
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||||||
<CompileAs>CompileAsCpp</CompileAs>
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<CompileAs>CompileAsCpp</CompileAs>
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<ExceptionHandling>Sync</ExceptionHandling>
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<ExceptionHandling>Sync</ExceptionHandling>
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@ -354,10 +354,10 @@
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"MinSizeRel\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ResourceCompile>
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<Midl>
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<Midl>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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||||||
<HeaderFileName>%(Filename).h</HeaderFileName>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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||||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@ -371,7 +371,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation>
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<AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation>
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||||||
<CompileAs>CompileAsCpp</CompileAs>
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<CompileAs>CompileAsCpp</CompileAs>
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||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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@ -388,10 +388,10 @@
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ResourceCompile>
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<Midl>
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<Midl>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
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||||||
<HeaderFileName>%(Filename).h</HeaderFileName>
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<HeaderFileName>%(Filename).h</HeaderFileName>
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||||||
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
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@ -404,7 +404,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\shaders\glslang\SPIRV\..;..\..\..\shaders\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\..\external\glslang\SPIRV\..;..\..\..\external\glslang\glslang\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
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<AssemblerListingLocation>RelWithDebInfo/</AssemblerListingLocation>
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||||||
<CompileAs>CompileAsCpp</CompileAs>
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<CompileAs>CompileAsCpp</CompileAs>
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||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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@ -421,10 +421,10 @@
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;AMD_EXTENSIONS;NV_EXTENSIONS;ENABLE_HLSL;GLSLANG_OSINCLUDE_WIN32;ENABLE_OPT=0;CMAKE_INTDIR=\"RelWithDebInfo\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|
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|
@ -412,8 +412,8 @@
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@ -234,7 +234,7 @@
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||||||
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@ -252,10 +252,10 @@
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@ -268,7 +268,7 @@
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@ -166,7 +166,7 @@
|
||||||
</Midl>
|
</Midl>
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\shaders\glslang</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;D3D_DEBUG_INFO;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||||
<StructMemberAlignment>Default</StructMemberAlignment>
|
<StructMemberAlignment>Default</StructMemberAlignment>
|
||||||
|
@ -220,7 +220,7 @@
|
||||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||||
<OmitFramePointers>true</OmitFramePointers>
|
<OmitFramePointers>true</OmitFramePointers>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\shaders\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<StringPooling>true</StringPooling>
|
<StringPooling>true</StringPooling>
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||||
|
@ -273,7 +273,7 @@
|
||||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||||
<OmitFramePointers>true</OmitFramePointers>
|
<OmitFramePointers>true</OmitFramePointers>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\shaders\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)..\;$(ProjectDir)..\..\;$(ProjectDir)zlib\src;$(ProjectDir)..\unzip;$(ProjectDir)libpng\src;$(ProjectDir)..\apu\bapu;$(ProjectDir)..\external\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>NDEBUG;ALLOW_CPU_OVERCLOCK;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;DIRECTDRAW_SUPPORT;USE_SLANG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<StringPooling>true</StringPooling>
|
<StringPooling>true</StringPooling>
|
||||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||||
|
@ -411,13 +411,13 @@
|
||||||
<ClInclude Include="..\shaders\glsl.h" />
|
<ClInclude Include="..\shaders\glsl.h" />
|
||||||
<ClInclude Include="..\shaders\shader_helpers.h" />
|
<ClInclude Include="..\shaders\shader_helpers.h" />
|
||||||
<ClInclude Include="..\shaders\shader_platform.h" />
|
<ClInclude Include="..\shaders\shader_platform.h" />
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv.hpp" />
|
<ClInclude Include="..\external\SPIRV-Cross\spirv.hpp" />
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cfg.hpp" />
|
<ClInclude Include="..\external\SPIRV-Cross\spirv_cfg.hpp" />
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_common.hpp" />
|
<ClInclude Include="..\external\SPIRV-Cross\spirv_common.hpp" />
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross.hpp" />
|
<ClInclude Include="..\external\SPIRV-Cross\spirv_cross.hpp" />
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.hpp" />
|
<ClInclude Include="..\external\SPIRV-Cross\spirv_cross_parsed_ir.hpp" />
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_glsl.hpp" />
|
<ClInclude Include="..\external\SPIRV-Cross\spirv_glsl.hpp" />
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_parser.hpp" />
|
<ClInclude Include="..\external\SPIRV-Cross\spirv_parser.hpp" />
|
||||||
<ClInclude Include="..\statemanager.h" />
|
<ClInclude Include="..\statemanager.h" />
|
||||||
<ClInclude Include="..\sha256.h" />
|
<ClInclude Include="..\sha256.h" />
|
||||||
<ClInclude Include="..\bml.h" />
|
<ClInclude Include="..\bml.h" />
|
||||||
|
@ -536,11 +536,11 @@
|
||||||
<ClCompile Include="..\shaders\glsl.cpp" />
|
<ClCompile Include="..\shaders\glsl.cpp" />
|
||||||
<ClCompile Include="..\shaders\shader_helpers.cpp" />
|
<ClCompile Include="..\shaders\shader_helpers.cpp" />
|
||||||
<ClCompile Include="..\shaders\slang.cpp" />
|
<ClCompile Include="..\shaders\slang.cpp" />
|
||||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cfg.cpp" />
|
<ClCompile Include="..\external\SPIRV-Cross\spirv_cfg.cpp" />
|
||||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross.cpp" />
|
<ClCompile Include="..\external\SPIRV-Cross\spirv_cross.cpp" />
|
||||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.cpp" />
|
<ClCompile Include="..\external\SPIRV-Cross\spirv_cross_parsed_ir.cpp" />
|
||||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_glsl.cpp" />
|
<ClCompile Include="..\external\SPIRV-Cross\spirv_glsl.cpp" />
|
||||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_parser.cpp" />
|
<ClCompile Include="..\external\SPIRV-Cross\spirv_parser.cpp" />
|
||||||
<ClCompile Include="..\snapshot.cpp" />
|
<ClCompile Include="..\snapshot.cpp" />
|
||||||
<ClCompile Include="..\snes9x.cpp" />
|
<ClCompile Include="..\snes9x.cpp" />
|
||||||
<ClCompile Include="..\spc7110.cpp" />
|
<ClCompile Include="..\spc7110.cpp" />
|
||||||
|
|
|
@ -237,7 +237,7 @@
|
||||||
<ClInclude Include="..\shaders\shader_helpers.h">
|
<ClInclude Include="..\shaders\shader_helpers.h">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\shaders\shader_platform.h">
|
<ClInclude Include="..\shaders\hshader_platform.h">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="gl_core_3_1.h">
|
<ClInclude Include="gl_core_3_1.h">
|
||||||
|
@ -249,25 +249,25 @@
|
||||||
<ClInclude Include="image_functions.h">
|
<ClInclude Include="image_functions.h">
|
||||||
<Filter>GUI\VideoDriver</Filter>
|
<Filter>GUI\VideoDriver</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv.hpp">
|
<ClInclude Include="..\external\SPIRV-Cross\spirv.hpp">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cfg.hpp">
|
<ClInclude Include="..\external\SPIRV-Cross\spirv_cfg.hpp">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_common.hpp">
|
<ClInclude Include="..\external\SPIRV-Cross\spirv_common.hpp">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross.hpp">
|
<ClInclude Include="..\external\SPIRV-Cross\spirv_cross.hpp">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.hpp">
|
<ClInclude Include="..\external\SPIRV-Cross\spirv_cross_parsed_ir.hpp">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_glsl.hpp">
|
<ClInclude Include="..\external\SPIRV-Cross\spirv_glsl.hpp">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\shaders\SPIRV-Cross\spirv_parser.hpp">
|
<ClInclude Include="..\external\SPIRV-Cross\spirv_parser.hpp">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="CWaveOut.h">
|
<ClInclude Include="CWaveOut.h">
|
||||||
|
@ -608,19 +608,19 @@
|
||||||
<ClCompile Include="..\shaders\slang.cpp">
|
<ClCompile Include="..\shaders\slang.cpp">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cfg.cpp">
|
<ClCompile Include="..\external\SPIRV-Cross\spirv_cfg.cpp">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross.cpp">
|
<ClCompile Include="..\external\SPIRV-Cross\spirv_cross.cpp">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_cross_parsed_ir.cpp">
|
<ClCompile Include="..\external\SPIRV-Cross\spirv_cross_parsed_ir.cpp">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_glsl.cpp">
|
<ClCompile Include="..\external\SPIRV-Cross\spirv_glsl.cpp">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\shaders\SPIRV-Cross\spirv_parser.cpp">
|
<ClCompile Include="..\external\SPIRV-Cross\spirv_parser.cpp">
|
||||||
<Filter>Shaders</Filter>
|
<Filter>Shaders</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="CWaveOut.cpp">
|
<ClCompile Include="CWaveOut.cpp">
|
||||||
|
|
Loading…
Reference in New Issue