mirror of https://github.com/snes9xgit/snes9x.git
Win32: add missing copyright, update readme/howtocompile, match preprocessor defines
This commit is contained in:
parent
153db86437
commit
1640d1e395
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@ -1,3 +1,181 @@
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||||||
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/***********************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2002 - 2004 Matthew Kendora
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(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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Nach (n-a-c-h@users.sourceforge.net),
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zones (kasumitokoduck@yahoo.com)
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(c) Copyright 2006 - 2007 nitsuja
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(c) Copyright 2009 - 2010 BearOso,
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OV2
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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zones
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
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Nach,
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zsKnight (zsknight@zsnes.com)
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C4 C++ code
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(c) Copyright 2003 - 2006 Brad Jorsch,
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Nach
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DSP-1 emulator code
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(c) Copyright 1998 - 2006 _Demo_,
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Andreas Naive (andreasnaive@gmail.com),
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Gary Henderson,
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Ivar (ivar@snes9x.com),
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John Weidman,
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Kris Bleakley,
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Matthew Kendora,
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Nach,
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neviksti (neviksti@hotmail.com)
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DSP-2 emulator code
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(c) Copyright 2003 John Weidman,
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Kris Bleakley,
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Lord Nightmare (lord_nightmare@users.sourceforge.net),
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Matthew Kendora,
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neviksti
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DSP-3 emulator code
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(c) Copyright 2003 - 2006 John Weidman,
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Kris Bleakley,
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Lancer,
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z80 gaiden
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DSP-4 emulator code
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(c) Copyright 2004 - 2006 Dreamer Nom,
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John Weidman,
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Kris Bleakley,
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Nach,
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z80 gaiden
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight,
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pagefault (pagefault@zsnes.com),
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code used in 1.39-1.51
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight,
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John Weidman,
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Dark Force
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SPC7110 and RTC C++ emulator code used in 1.52+
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(c) Copyright 2009 byuu,
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neviksti
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive,
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John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 - 2006 byuu,
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John Weidman
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|
ST010 C++ emulator code
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(c) Copyright 2003 Feather,
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|
John Weidman,
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|
Kris Bleakley,
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|
Matthew Kendora
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|
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|
Super FX x86 assembler emulator code
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|
(c) Copyright 1998 - 2003 _Demo_,
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|
pagefault,
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|
zsKnight
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|
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|
Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar,
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Gary Henderson,
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John Weidman
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Sound emulator code used in 1.5-1.51
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(c) Copyright 1998 - 2003 Brad Martin
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(c) Copyright 1998 - 2006 Charles Bilyue'
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Sound emulator code used in 1.52+
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(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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2xSaI filter
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(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
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HQ2x, HQ3x, HQ4x filters
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(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
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NTSC filter
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(c) Copyright 2006 - 2007 Shay Green
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GTK+ GUI code
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(c) Copyright 2004 - 2010 BearOso
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Win32 GUI code
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(c) Copyright 2003 - 2006 blip,
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funkyass,
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Matthew Kendora,
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Nach,
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nitsuja
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(c) Copyright 2009 - 2010 OV2
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Mac OS GUI code
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(c) Copyright 1998 - 2001 John Stiles
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(c) Copyright 2001 - 2010 zones
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com/
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Permission to use, copy, modify and/or distribute Snes9x in both binary
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|
and source form, for non-commercial purposes, is hereby granted without
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|
fee, providing that this license information and copyright notice appear
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|
with all copies and any derived work.
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||||||
|
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This software is provided 'as-is', without any express or implied
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|
warranty. In no event shall the authors be held liable for any damages
|
||||||
|
arising from the use of this software or it's derivatives.
|
||||||
|
|
||||||
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
||||||
|
seek permission of the copyright holders first. Commercial use includes,
|
||||||
|
but is not limited to, charging money for Snes9x or software derived from
|
||||||
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
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|
using Snes9x as a promotion for your commercial product.
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|
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|
The copyright holders request that bug fixes and improvements to the code
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|
should be forwarded to them so everyone can benefit from the modifications
|
||||||
|
in future versions.
|
||||||
|
|
||||||
|
Super NES and Super Nintendo Entertainment System are trademarks of
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|
Nintendo Co., Limited and its subsidiary companies.
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|
***********************************************************************************/
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#include "COpenGL.h"
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#include "COpenGL.h"
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#include "win32_display.h"
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#include "win32_display.h"
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#include "../snes9x.h"
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#include "../snes9x.h"
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@ -1,3 +1,181 @@
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/***********************************************************************************
|
||||||
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
||||||
|
|
||||||
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
||||||
|
Jerremy Koot (jkoot@snes9x.com)
|
||||||
|
|
||||||
|
(c) Copyright 2002 - 2004 Matthew Kendora
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||||||
|
|
||||||
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
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||||||
|
|
||||||
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
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||||||
|
|
||||||
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
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||||||
|
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|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
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Kris Bleakley (codeviolation@hotmail.com)
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||||||
|
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||||||
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(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
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|
Nach (n-a-c-h@users.sourceforge.net),
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|
zones (kasumitokoduck@yahoo.com)
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||||||
|
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||||||
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(c) Copyright 2006 - 2007 nitsuja
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||||||
|
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||||||
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(c) Copyright 2009 - 2010 BearOso,
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OV2
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||||||
|
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||||||
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BS-X C emulator code
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(c) Copyright 2005 - 2006 Dreamer Nom,
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||||||
|
zones
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||||||
|
|
||||||
|
C4 x86 assembler and some C emulation code
|
||||||
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
||||||
|
Nach,
|
||||||
|
zsKnight (zsknight@zsnes.com)
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||||||
|
|
||||||
|
C4 C++ code
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|
(c) Copyright 2003 - 2006 Brad Jorsch,
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||||||
|
Nach
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||||||
|
|
||||||
|
DSP-1 emulator code
|
||||||
|
(c) Copyright 1998 - 2006 _Demo_,
|
||||||
|
Andreas Naive (andreasnaive@gmail.com),
|
||||||
|
Gary Henderson,
|
||||||
|
Ivar (ivar@snes9x.com),
|
||||||
|
John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Matthew Kendora,
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||||||
|
Nach,
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||||||
|
neviksti (neviksti@hotmail.com)
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||||||
|
|
||||||
|
DSP-2 emulator code
|
||||||
|
(c) Copyright 2003 John Weidman,
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||||||
|
Kris Bleakley,
|
||||||
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
||||||
|
Matthew Kendora,
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||||||
|
neviksti
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||||||
|
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||||||
|
DSP-3 emulator code
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||||||
|
(c) Copyright 2003 - 2006 John Weidman,
|
||||||
|
Kris Bleakley,
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||||||
|
Lancer,
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||||||
|
z80 gaiden
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||||||
|
|
||||||
|
DSP-4 emulator code
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||||||
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
||||||
|
John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Nach,
|
||||||
|
z80 gaiden
|
||||||
|
|
||||||
|
OBC1 emulator code
|
||||||
|
(c) Copyright 2001 - 2004 zsKnight,
|
||||||
|
pagefault (pagefault@zsnes.com),
|
||||||
|
Kris Bleakley
|
||||||
|
Ported from x86 assembler to C by sanmaiwashi
|
||||||
|
|
||||||
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
||||||
|
(c) Copyright 2002 Matthew Kendora with research by
|
||||||
|
zsKnight,
|
||||||
|
John Weidman,
|
||||||
|
Dark Force
|
||||||
|
|
||||||
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
||||||
|
(c) Copyright 2009 byuu,
|
||||||
|
neviksti
|
||||||
|
|
||||||
|
S-DD1 C emulator code
|
||||||
|
(c) Copyright 2003 Brad Jorsch with research by
|
||||||
|
Andreas Naive,
|
||||||
|
John Weidman
|
||||||
|
|
||||||
|
S-RTC C emulator code
|
||||||
|
(c) Copyright 2001 - 2006 byuu,
|
||||||
|
John Weidman
|
||||||
|
|
||||||
|
ST010 C++ emulator code
|
||||||
|
(c) Copyright 2003 Feather,
|
||||||
|
John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Matthew Kendora
|
||||||
|
|
||||||
|
Super FX x86 assembler emulator code
|
||||||
|
(c) Copyright 1998 - 2003 _Demo_,
|
||||||
|
pagefault,
|
||||||
|
zsKnight
|
||||||
|
|
||||||
|
Super FX C emulator code
|
||||||
|
(c) Copyright 1997 - 1999 Ivar,
|
||||||
|
Gary Henderson,
|
||||||
|
John Weidman
|
||||||
|
|
||||||
|
Sound emulator code used in 1.5-1.51
|
||||||
|
(c) Copyright 1998 - 2003 Brad Martin
|
||||||
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
||||||
|
|
||||||
|
Sound emulator code used in 1.52+
|
||||||
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
||||||
|
|
||||||
|
SH assembler code partly based on x86 assembler code
|
||||||
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
||||||
|
|
||||||
|
2xSaI filter
|
||||||
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
||||||
|
|
||||||
|
HQ2x, HQ3x, HQ4x filters
|
||||||
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
||||||
|
|
||||||
|
NTSC filter
|
||||||
|
(c) Copyright 2006 - 2007 Shay Green
|
||||||
|
|
||||||
|
GTK+ GUI code
|
||||||
|
(c) Copyright 2004 - 2010 BearOso
|
||||||
|
|
||||||
|
Win32 GUI code
|
||||||
|
(c) Copyright 2003 - 2006 blip,
|
||||||
|
funkyass,
|
||||||
|
Matthew Kendora,
|
||||||
|
Nach,
|
||||||
|
nitsuja
|
||||||
|
(c) Copyright 2009 - 2010 OV2
|
||||||
|
|
||||||
|
Mac OS GUI code
|
||||||
|
(c) Copyright 1998 - 2001 John Stiles
|
||||||
|
(c) Copyright 2001 - 2010 zones
|
||||||
|
|
||||||
|
|
||||||
|
Specific ports contains the works of other authors. See headers in
|
||||||
|
individual files.
|
||||||
|
|
||||||
|
|
||||||
|
Snes9x homepage: http://www.snes9x.com/
|
||||||
|
|
||||||
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
||||||
|
and source form, for non-commercial purposes, is hereby granted without
|
||||||
|
fee, providing that this license information and copyright notice appear
|
||||||
|
with all copies and any derived work.
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event shall the authors be held liable for any damages
|
||||||
|
arising from the use of this software or it's derivatives.
|
||||||
|
|
||||||
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
||||||
|
seek permission of the copyright holders first. Commercial use includes,
|
||||||
|
but is not limited to, charging money for Snes9x or software derived from
|
||||||
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
||||||
|
using Snes9x as a promotion for your commercial product.
|
||||||
|
|
||||||
|
The copyright holders request that bug fixes and improvements to the code
|
||||||
|
should be forwarded to them so everyone can benefit from the modifications
|
||||||
|
in future versions.
|
||||||
|
|
||||||
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
||||||
|
Nintendo Co., Limited and its subsidiary companies.
|
||||||
|
***********************************************************************************/
|
||||||
|
|
||||||
|
|
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|
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#ifdef UNICODE
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#ifdef UNICODE
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#include <windows.h>
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#include <windows.h>
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#include "_tfwopen.h"
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#include "_tfwopen.h"
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@ -25,4 +203,4 @@ extern "C" int _twremove(const char *filename ) {
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return _wremove(Utf8ToWide(filename));
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return _wremove(Utf8ToWide(filename));
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}
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}
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#endif // UNICODE
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#endif // UNICODE
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178
win32/_tfwopen.h
178
win32/_tfwopen.h
|
@ -1,3 +1,181 @@
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/***********************************************************************************
|
||||||
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
||||||
|
|
||||||
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
||||||
|
Jerremy Koot (jkoot@snes9x.com)
|
||||||
|
|
||||||
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
||||||
|
|
||||||
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
||||||
|
|
||||||
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
||||||
|
|
||||||
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
||||||
|
|
||||||
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
||||||
|
Kris Bleakley (codeviolation@hotmail.com)
|
||||||
|
|
||||||
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
||||||
|
Nach (n-a-c-h@users.sourceforge.net),
|
||||||
|
zones (kasumitokoduck@yahoo.com)
|
||||||
|
|
||||||
|
(c) Copyright 2006 - 2007 nitsuja
|
||||||
|
|
||||||
|
(c) Copyright 2009 - 2010 BearOso,
|
||||||
|
OV2
|
||||||
|
|
||||||
|
|
||||||
|
BS-X C emulator code
|
||||||
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
||||||
|
zones
|
||||||
|
|
||||||
|
C4 x86 assembler and some C emulation code
|
||||||
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
||||||
|
Nach,
|
||||||
|
zsKnight (zsknight@zsnes.com)
|
||||||
|
|
||||||
|
C4 C++ code
|
||||||
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
||||||
|
Nach
|
||||||
|
|
||||||
|
DSP-1 emulator code
|
||||||
|
(c) Copyright 1998 - 2006 _Demo_,
|
||||||
|
Andreas Naive (andreasnaive@gmail.com),
|
||||||
|
Gary Henderson,
|
||||||
|
Ivar (ivar@snes9x.com),
|
||||||
|
John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Matthew Kendora,
|
||||||
|
Nach,
|
||||||
|
neviksti (neviksti@hotmail.com)
|
||||||
|
|
||||||
|
DSP-2 emulator code
|
||||||
|
(c) Copyright 2003 John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
||||||
|
Matthew Kendora,
|
||||||
|
neviksti
|
||||||
|
|
||||||
|
DSP-3 emulator code
|
||||||
|
(c) Copyright 2003 - 2006 John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Lancer,
|
||||||
|
z80 gaiden
|
||||||
|
|
||||||
|
DSP-4 emulator code
|
||||||
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
||||||
|
John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Nach,
|
||||||
|
z80 gaiden
|
||||||
|
|
||||||
|
OBC1 emulator code
|
||||||
|
(c) Copyright 2001 - 2004 zsKnight,
|
||||||
|
pagefault (pagefault@zsnes.com),
|
||||||
|
Kris Bleakley
|
||||||
|
Ported from x86 assembler to C by sanmaiwashi
|
||||||
|
|
||||||
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
||||||
|
(c) Copyright 2002 Matthew Kendora with research by
|
||||||
|
zsKnight,
|
||||||
|
John Weidman,
|
||||||
|
Dark Force
|
||||||
|
|
||||||
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
||||||
|
(c) Copyright 2009 byuu,
|
||||||
|
neviksti
|
||||||
|
|
||||||
|
S-DD1 C emulator code
|
||||||
|
(c) Copyright 2003 Brad Jorsch with research by
|
||||||
|
Andreas Naive,
|
||||||
|
John Weidman
|
||||||
|
|
||||||
|
S-RTC C emulator code
|
||||||
|
(c) Copyright 2001 - 2006 byuu,
|
||||||
|
John Weidman
|
||||||
|
|
||||||
|
ST010 C++ emulator code
|
||||||
|
(c) Copyright 2003 Feather,
|
||||||
|
John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Matthew Kendora
|
||||||
|
|
||||||
|
Super FX x86 assembler emulator code
|
||||||
|
(c) Copyright 1998 - 2003 _Demo_,
|
||||||
|
pagefault,
|
||||||
|
zsKnight
|
||||||
|
|
||||||
|
Super FX C emulator code
|
||||||
|
(c) Copyright 1997 - 1999 Ivar,
|
||||||
|
Gary Henderson,
|
||||||
|
John Weidman
|
||||||
|
|
||||||
|
Sound emulator code used in 1.5-1.51
|
||||||
|
(c) Copyright 1998 - 2003 Brad Martin
|
||||||
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
||||||
|
|
||||||
|
Sound emulator code used in 1.52+
|
||||||
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
||||||
|
|
||||||
|
SH assembler code partly based on x86 assembler code
|
||||||
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
||||||
|
|
||||||
|
2xSaI filter
|
||||||
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
||||||
|
|
||||||
|
HQ2x, HQ3x, HQ4x filters
|
||||||
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
||||||
|
|
||||||
|
NTSC filter
|
||||||
|
(c) Copyright 2006 - 2007 Shay Green
|
||||||
|
|
||||||
|
GTK+ GUI code
|
||||||
|
(c) Copyright 2004 - 2010 BearOso
|
||||||
|
|
||||||
|
Win32 GUI code
|
||||||
|
(c) Copyright 2003 - 2006 blip,
|
||||||
|
funkyass,
|
||||||
|
Matthew Kendora,
|
||||||
|
Nach,
|
||||||
|
nitsuja
|
||||||
|
(c) Copyright 2009 - 2010 OV2
|
||||||
|
|
||||||
|
Mac OS GUI code
|
||||||
|
(c) Copyright 1998 - 2001 John Stiles
|
||||||
|
(c) Copyright 2001 - 2010 zones
|
||||||
|
|
||||||
|
|
||||||
|
Specific ports contains the works of other authors. See headers in
|
||||||
|
individual files.
|
||||||
|
|
||||||
|
|
||||||
|
Snes9x homepage: http://www.snes9x.com/
|
||||||
|
|
||||||
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
||||||
|
and source form, for non-commercial purposes, is hereby granted without
|
||||||
|
fee, providing that this license information and copyright notice appear
|
||||||
|
with all copies and any derived work.
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event shall the authors be held liable for any damages
|
||||||
|
arising from the use of this software or it's derivatives.
|
||||||
|
|
||||||
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
||||||
|
seek permission of the copyright holders first. Commercial use includes,
|
||||||
|
but is not limited to, charging money for Snes9x or software derived from
|
||||||
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
||||||
|
using Snes9x as a promotion for your commercial product.
|
||||||
|
|
||||||
|
The copyright holders request that bug fixes and improvements to the code
|
||||||
|
should be forwarded to them so everyone can benefit from the modifications
|
||||||
|
in future versions.
|
||||||
|
|
||||||
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
||||||
|
Nintendo Co., Limited and its subsidiary companies.
|
||||||
|
***********************************************************************************/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef UNICODE
|
#ifdef UNICODE
|
||||||
#ifndef _TFWOPEN_H
|
#ifndef _TFWOPEN_H
|
||||||
#define _TFWOPEN_H
|
#define _TFWOPEN_H
|
||||||
|
|
|
@ -1,3 +1,181 @@
|
||||||
|
/***********************************************************************************
|
||||||
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
||||||
|
|
||||||
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
||||||
|
Jerremy Koot (jkoot@snes9x.com)
|
||||||
|
|
||||||
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
||||||
|
|
||||||
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
||||||
|
|
||||||
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
||||||
|
|
||||||
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
||||||
|
|
||||||
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
||||||
|
Kris Bleakley (codeviolation@hotmail.com)
|
||||||
|
|
||||||
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
||||||
|
Nach (n-a-c-h@users.sourceforge.net),
|
||||||
|
zones (kasumitokoduck@yahoo.com)
|
||||||
|
|
||||||
|
(c) Copyright 2006 - 2007 nitsuja
|
||||||
|
|
||||||
|
(c) Copyright 2009 - 2010 BearOso,
|
||||||
|
OV2
|
||||||
|
|
||||||
|
|
||||||
|
BS-X C emulator code
|
||||||
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
||||||
|
zones
|
||||||
|
|
||||||
|
C4 x86 assembler and some C emulation code
|
||||||
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
||||||
|
Nach,
|
||||||
|
zsKnight (zsknight@zsnes.com)
|
||||||
|
|
||||||
|
C4 C++ code
|
||||||
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
||||||
|
Nach
|
||||||
|
|
||||||
|
DSP-1 emulator code
|
||||||
|
(c) Copyright 1998 - 2006 _Demo_,
|
||||||
|
Andreas Naive (andreasnaive@gmail.com),
|
||||||
|
Gary Henderson,
|
||||||
|
Ivar (ivar@snes9x.com),
|
||||||
|
John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Matthew Kendora,
|
||||||
|
Nach,
|
||||||
|
neviksti (neviksti@hotmail.com)
|
||||||
|
|
||||||
|
DSP-2 emulator code
|
||||||
|
(c) Copyright 2003 John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
||||||
|
Matthew Kendora,
|
||||||
|
neviksti
|
||||||
|
|
||||||
|
DSP-3 emulator code
|
||||||
|
(c) Copyright 2003 - 2006 John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Lancer,
|
||||||
|
z80 gaiden
|
||||||
|
|
||||||
|
DSP-4 emulator code
|
||||||
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
||||||
|
John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Nach,
|
||||||
|
z80 gaiden
|
||||||
|
|
||||||
|
OBC1 emulator code
|
||||||
|
(c) Copyright 2001 - 2004 zsKnight,
|
||||||
|
pagefault (pagefault@zsnes.com),
|
||||||
|
Kris Bleakley
|
||||||
|
Ported from x86 assembler to C by sanmaiwashi
|
||||||
|
|
||||||
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
||||||
|
(c) Copyright 2002 Matthew Kendora with research by
|
||||||
|
zsKnight,
|
||||||
|
John Weidman,
|
||||||
|
Dark Force
|
||||||
|
|
||||||
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
||||||
|
(c) Copyright 2009 byuu,
|
||||||
|
neviksti
|
||||||
|
|
||||||
|
S-DD1 C emulator code
|
||||||
|
(c) Copyright 2003 Brad Jorsch with research by
|
||||||
|
Andreas Naive,
|
||||||
|
John Weidman
|
||||||
|
|
||||||
|
S-RTC C emulator code
|
||||||
|
(c) Copyright 2001 - 2006 byuu,
|
||||||
|
John Weidman
|
||||||
|
|
||||||
|
ST010 C++ emulator code
|
||||||
|
(c) Copyright 2003 Feather,
|
||||||
|
John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Matthew Kendora
|
||||||
|
|
||||||
|
Super FX x86 assembler emulator code
|
||||||
|
(c) Copyright 1998 - 2003 _Demo_,
|
||||||
|
pagefault,
|
||||||
|
zsKnight
|
||||||
|
|
||||||
|
Super FX C emulator code
|
||||||
|
(c) Copyright 1997 - 1999 Ivar,
|
||||||
|
Gary Henderson,
|
||||||
|
John Weidman
|
||||||
|
|
||||||
|
Sound emulator code used in 1.5-1.51
|
||||||
|
(c) Copyright 1998 - 2003 Brad Martin
|
||||||
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
||||||
|
|
||||||
|
Sound emulator code used in 1.52+
|
||||||
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
||||||
|
|
||||||
|
SH assembler code partly based on x86 assembler code
|
||||||
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
||||||
|
|
||||||
|
2xSaI filter
|
||||||
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
||||||
|
|
||||||
|
HQ2x, HQ3x, HQ4x filters
|
||||||
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
||||||
|
|
||||||
|
NTSC filter
|
||||||
|
(c) Copyright 2006 - 2007 Shay Green
|
||||||
|
|
||||||
|
GTK+ GUI code
|
||||||
|
(c) Copyright 2004 - 2010 BearOso
|
||||||
|
|
||||||
|
Win32 GUI code
|
||||||
|
(c) Copyright 2003 - 2006 blip,
|
||||||
|
funkyass,
|
||||||
|
Matthew Kendora,
|
||||||
|
Nach,
|
||||||
|
nitsuja
|
||||||
|
(c) Copyright 2009 - 2010 OV2
|
||||||
|
|
||||||
|
Mac OS GUI code
|
||||||
|
(c) Copyright 1998 - 2001 John Stiles
|
||||||
|
(c) Copyright 2001 - 2010 zones
|
||||||
|
|
||||||
|
|
||||||
|
Specific ports contains the works of other authors. See headers in
|
||||||
|
individual files.
|
||||||
|
|
||||||
|
|
||||||
|
Snes9x homepage: http://www.snes9x.com/
|
||||||
|
|
||||||
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
||||||
|
and source form, for non-commercial purposes, is hereby granted without
|
||||||
|
fee, providing that this license information and copyright notice appear
|
||||||
|
with all copies and any derived work.
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event shall the authors be held liable for any damages
|
||||||
|
arising from the use of this software or it's derivatives.
|
||||||
|
|
||||||
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
||||||
|
seek permission of the copyright holders first. Commercial use includes,
|
||||||
|
but is not limited to, charging money for Snes9x or software derived from
|
||||||
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
||||||
|
using Snes9x as a promotion for your commercial product.
|
||||||
|
|
||||||
|
The copyright holders request that bug fixes and improvements to the code
|
||||||
|
should be forwarded to them so everyone can benefit from the modifications
|
||||||
|
in future versions.
|
||||||
|
|
||||||
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
||||||
|
Nintendo Co., Limited and its subsidiary companies.
|
||||||
|
***********************************************************************************/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#include "cgFunctions.h"
|
#include "cgFunctions.h"
|
||||||
|
|
||||||
HMODULE hCgDll = NULL;
|
HMODULE hCgDll = NULL;
|
||||||
|
|
|
@ -1,3 +1,181 @@
|
||||||
|
/***********************************************************************************
|
||||||
|
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
||||||
|
|
||||||
|
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
||||||
|
Jerremy Koot (jkoot@snes9x.com)
|
||||||
|
|
||||||
|
(c) Copyright 2002 - 2004 Matthew Kendora
|
||||||
|
|
||||||
|
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
||||||
|
|
||||||
|
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
||||||
|
|
||||||
|
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
||||||
|
|
||||||
|
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
||||||
|
Kris Bleakley (codeviolation@hotmail.com)
|
||||||
|
|
||||||
|
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
||||||
|
Nach (n-a-c-h@users.sourceforge.net),
|
||||||
|
zones (kasumitokoduck@yahoo.com)
|
||||||
|
|
||||||
|
(c) Copyright 2006 - 2007 nitsuja
|
||||||
|
|
||||||
|
(c) Copyright 2009 - 2010 BearOso,
|
||||||
|
OV2
|
||||||
|
|
||||||
|
|
||||||
|
BS-X C emulator code
|
||||||
|
(c) Copyright 2005 - 2006 Dreamer Nom,
|
||||||
|
zones
|
||||||
|
|
||||||
|
C4 x86 assembler and some C emulation code
|
||||||
|
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
||||||
|
Nach,
|
||||||
|
zsKnight (zsknight@zsnes.com)
|
||||||
|
|
||||||
|
C4 C++ code
|
||||||
|
(c) Copyright 2003 - 2006 Brad Jorsch,
|
||||||
|
Nach
|
||||||
|
|
||||||
|
DSP-1 emulator code
|
||||||
|
(c) Copyright 1998 - 2006 _Demo_,
|
||||||
|
Andreas Naive (andreasnaive@gmail.com),
|
||||||
|
Gary Henderson,
|
||||||
|
Ivar (ivar@snes9x.com),
|
||||||
|
John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Matthew Kendora,
|
||||||
|
Nach,
|
||||||
|
neviksti (neviksti@hotmail.com)
|
||||||
|
|
||||||
|
DSP-2 emulator code
|
||||||
|
(c) Copyright 2003 John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
||||||
|
Matthew Kendora,
|
||||||
|
neviksti
|
||||||
|
|
||||||
|
DSP-3 emulator code
|
||||||
|
(c) Copyright 2003 - 2006 John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Lancer,
|
||||||
|
z80 gaiden
|
||||||
|
|
||||||
|
DSP-4 emulator code
|
||||||
|
(c) Copyright 2004 - 2006 Dreamer Nom,
|
||||||
|
John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Nach,
|
||||||
|
z80 gaiden
|
||||||
|
|
||||||
|
OBC1 emulator code
|
||||||
|
(c) Copyright 2001 - 2004 zsKnight,
|
||||||
|
pagefault (pagefault@zsnes.com),
|
||||||
|
Kris Bleakley
|
||||||
|
Ported from x86 assembler to C by sanmaiwashi
|
||||||
|
|
||||||
|
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
||||||
|
(c) Copyright 2002 Matthew Kendora with research by
|
||||||
|
zsKnight,
|
||||||
|
John Weidman,
|
||||||
|
Dark Force
|
||||||
|
|
||||||
|
SPC7110 and RTC C++ emulator code used in 1.52+
|
||||||
|
(c) Copyright 2009 byuu,
|
||||||
|
neviksti
|
||||||
|
|
||||||
|
S-DD1 C emulator code
|
||||||
|
(c) Copyright 2003 Brad Jorsch with research by
|
||||||
|
Andreas Naive,
|
||||||
|
John Weidman
|
||||||
|
|
||||||
|
S-RTC C emulator code
|
||||||
|
(c) Copyright 2001 - 2006 byuu,
|
||||||
|
John Weidman
|
||||||
|
|
||||||
|
ST010 C++ emulator code
|
||||||
|
(c) Copyright 2003 Feather,
|
||||||
|
John Weidman,
|
||||||
|
Kris Bleakley,
|
||||||
|
Matthew Kendora
|
||||||
|
|
||||||
|
Super FX x86 assembler emulator code
|
||||||
|
(c) Copyright 1998 - 2003 _Demo_,
|
||||||
|
pagefault,
|
||||||
|
zsKnight
|
||||||
|
|
||||||
|
Super FX C emulator code
|
||||||
|
(c) Copyright 1997 - 1999 Ivar,
|
||||||
|
Gary Henderson,
|
||||||
|
John Weidman
|
||||||
|
|
||||||
|
Sound emulator code used in 1.5-1.51
|
||||||
|
(c) Copyright 1998 - 2003 Brad Martin
|
||||||
|
(c) Copyright 1998 - 2006 Charles Bilyue'
|
||||||
|
|
||||||
|
Sound emulator code used in 1.52+
|
||||||
|
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
||||||
|
|
||||||
|
SH assembler code partly based on x86 assembler code
|
||||||
|
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
||||||
|
|
||||||
|
2xSaI filter
|
||||||
|
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
||||||
|
|
||||||
|
HQ2x, HQ3x, HQ4x filters
|
||||||
|
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
||||||
|
|
||||||
|
NTSC filter
|
||||||
|
(c) Copyright 2006 - 2007 Shay Green
|
||||||
|
|
||||||
|
GTK+ GUI code
|
||||||
|
(c) Copyright 2004 - 2010 BearOso
|
||||||
|
|
||||||
|
Win32 GUI code
|
||||||
|
(c) Copyright 2003 - 2006 blip,
|
||||||
|
funkyass,
|
||||||
|
Matthew Kendora,
|
||||||
|
Nach,
|
||||||
|
nitsuja
|
||||||
|
(c) Copyright 2009 - 2010 OV2
|
||||||
|
|
||||||
|
Mac OS GUI code
|
||||||
|
(c) Copyright 1998 - 2001 John Stiles
|
||||||
|
(c) Copyright 2001 - 2010 zones
|
||||||
|
|
||||||
|
|
||||||
|
Specific ports contains the works of other authors. See headers in
|
||||||
|
individual files.
|
||||||
|
|
||||||
|
|
||||||
|
Snes9x homepage: http://www.snes9x.com/
|
||||||
|
|
||||||
|
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
||||||
|
and source form, for non-commercial purposes, is hereby granted without
|
||||||
|
fee, providing that this license information and copyright notice appear
|
||||||
|
with all copies and any derived work.
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event shall the authors be held liable for any damages
|
||||||
|
arising from the use of this software or it's derivatives.
|
||||||
|
|
||||||
|
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
||||||
|
seek permission of the copyright holders first. Commercial use includes,
|
||||||
|
but is not limited to, charging money for Snes9x or software derived from
|
||||||
|
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
||||||
|
using Snes9x as a promotion for your commercial product.
|
||||||
|
|
||||||
|
The copyright holders request that bug fixes and improvements to the code
|
||||||
|
should be forwarded to them so everyone can benefit from the modifications
|
||||||
|
in future versions.
|
||||||
|
|
||||||
|
Super NES and Super Nintendo Entertainment System are trademarks of
|
||||||
|
Nintendo Co., Limited and its subsidiary companies.
|
||||||
|
***********************************************************************************/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#ifndef CGFUNCTIONS_H
|
#ifndef CGFUNCTIONS_H
|
||||||
#define CGFUNCTIONS_H
|
#define CGFUNCTIONS_H
|
||||||
|
|
||||||
|
@ -69,4 +247,4 @@ extern CGGLBP cgGLBindProgram;
|
||||||
bool loadCgFunctions();
|
bool loadCgFunctions();
|
||||||
void unloadCgLibrary();
|
void unloadCgLibrary();
|
||||||
|
|
||||||
#endif
|
#endif //CGFUNCTIONS_H
|
||||||
|
|
|
@ -37,6 +37,10 @@ NOTE: Unicode support requires a special zlib build - see the end of the zlib en
|
||||||
normal FMOD support. Disable fmod support by removing the FMODEX_SUPPORT from the Preprocessor
|
normal FMOD support. Disable fmod support by removing the FMODEX_SUPPORT from the Preprocessor
|
||||||
Definitions text box.
|
Definitions text box.
|
||||||
|
|
||||||
|
- CG Toolkit - Enables CG Shader support. This can be downloaded from nvidia's CG toolkit page:
|
||||||
|
http://developer.nvidia.com/object/cg_download.html
|
||||||
|
Only the header files are required to compile.
|
||||||
|
|
||||||
- To compile Snes9x:
|
- To compile Snes9x:
|
||||||
Start up Visual C++.
|
Start up Visual C++.
|
||||||
Load the Snes9x project file.
|
Load the Snes9x project file.
|
||||||
|
|
|
@ -163,6 +163,16 @@ without also owning the actual SNES ROM cartridges, and even then you may be
|
||||||
liable under various EULAs.
|
liable under various EULAs.
|
||||||
|
|
||||||
|
|
||||||
|
CG Shaders
|
||||||
|
--------
|
||||||
|
If you want to use CG Shaders in Snex9x for windows you need to install the
|
||||||
|
CG Toolkit from nvidia's developer zone:
|
||||||
|
http://developer.nvidia.com/object/cg_download.html
|
||||||
|
|
||||||
|
CG shaders work in both D3D and OpenGL. Various shaders can be found in
|
||||||
|
Themaister's Emulator Shader Pack:
|
||||||
|
https://github.com/Themaister/Emulator-Shader-Pack
|
||||||
|
|
||||||
|
|
||||||
Controllers Support
|
Controllers Support
|
||||||
===================
|
===================
|
||||||
|
|
|
@ -256,7 +256,7 @@
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
Optimization="0"
|
Optimization="0"
|
||||||
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
|
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
|
||||||
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;CORRECT_VRAM_READS;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;FMODEX_SUPPORT;D3D_DEBUG_INFO"
|
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
|
||||||
RuntimeLibrary="1"
|
RuntimeLibrary="1"
|
||||||
StructMemberAlignment="0"
|
StructMemberAlignment="0"
|
||||||
UsePrecompiledHeader="0"
|
UsePrecompiledHeader="0"
|
||||||
|
@ -355,7 +355,7 @@
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
Optimization="0"
|
Optimization="0"
|
||||||
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
|
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
|
||||||
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;FMODEX_SUPPORT;D3D_DEBUG_INFO"
|
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
|
||||||
RuntimeLibrary="1"
|
RuntimeLibrary="1"
|
||||||
StructMemberAlignment="0"
|
StructMemberAlignment="0"
|
||||||
UsePrecompiledHeader="0"
|
UsePrecompiledHeader="0"
|
||||||
|
@ -454,7 +454,7 @@
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
Optimization="0"
|
Optimization="0"
|
||||||
AdditionalIncludeDirectories=""$(ProjectDir)";"$(ProjectDir)..\";"$(ProjectDir)..\..\";"$(ProjectDir)..\..\zLib";"$(ProjectDir)..\unzip";"$(ProjectDir)..\..\FMOD\api\inc";"$(ProjectDir)..\..\libPNG\src";"$(ProjectDir)..\snes9x""
|
AdditionalIncludeDirectories=""$(ProjectDir)";"$(ProjectDir)..\";"$(ProjectDir)..\..\";"$(ProjectDir)..\..\zLib";"$(ProjectDir)..\unzip";"$(ProjectDir)..\..\FMOD\api\inc";"$(ProjectDir)..\..\libPNG\src";"$(ProjectDir)..\snes9x""
|
||||||
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;FMODEX_SUPPORT;D3D_DEBUG_INFO"
|
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
|
||||||
RuntimeLibrary="1"
|
RuntimeLibrary="1"
|
||||||
StructMemberAlignment="0"
|
StructMemberAlignment="0"
|
||||||
UsePrecompiledHeader="0"
|
UsePrecompiledHeader="0"
|
||||||
|
@ -554,7 +554,7 @@
|
||||||
Name="VCCLCompilerTool"
|
Name="VCCLCompilerTool"
|
||||||
Optimization="0"
|
Optimization="0"
|
||||||
AdditionalIncludeDirectories=""$(ProjectDir)";"$(ProjectDir)..\";"$(ProjectDir)..\..\";"$(ProjectDir)..\..\zLib";"$(ProjectDir)..\unzip";"$(ProjectDir)..\..\FMOD\api\inc";"$(ProjectDir)..\..\libPNG\src";"$(ProjectDir)..\snes9x""
|
AdditionalIncludeDirectories=""$(ProjectDir)";"$(ProjectDir)..\";"$(ProjectDir)..\..\";"$(ProjectDir)..\..\zLib";"$(ProjectDir)..\unzip";"$(ProjectDir)..\..\FMOD\api\inc";"$(ProjectDir)..\..\libPNG\src";"$(ProjectDir)..\snes9x""
|
||||||
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;CORRECT_VRAM_READS;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;FMODEX_SUPPORT;D3D_DEBUG_INFO;DEBUGGER"
|
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
|
||||||
RuntimeLibrary="1"
|
RuntimeLibrary="1"
|
||||||
StructMemberAlignment="0"
|
StructMemberAlignment="0"
|
||||||
UsePrecompiledHeader="0"
|
UsePrecompiledHeader="0"
|
||||||
|
@ -766,7 +766,7 @@
|
||||||
OmitFramePointers="true"
|
OmitFramePointers="true"
|
||||||
WholeProgramOptimization="true"
|
WholeProgramOptimization="true"
|
||||||
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
|
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
|
||||||
PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;CORRECT_VRAM_READS;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
|
PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
|
||||||
StringPooling="true"
|
StringPooling="true"
|
||||||
RuntimeLibrary="0"
|
RuntimeLibrary="0"
|
||||||
StructMemberAlignment="0"
|
StructMemberAlignment="0"
|
||||||
|
|
Loading…
Reference in New Issue