From 1640d1e3957a988c4cc9128652d7ecd147d84ed6 Mon Sep 17 00:00:00 2001 From: OV2 Date: Sun, 20 Mar 2011 23:53:39 +0100 Subject: [PATCH] Win32: add missing copyright, update readme/howtocompile, match preprocessor defines --- win32/COpenGL.cpp | 178 +++++++++++++++++++++++++++++++++ win32/_tfwopen.cpp | 180 +++++++++++++++++++++++++++++++++- win32/_tfwopen.h | 178 +++++++++++++++++++++++++++++++++ win32/cgFunctions.cpp | 178 +++++++++++++++++++++++++++++++++ win32/cgFunctions.h | 180 +++++++++++++++++++++++++++++++++- win32/docs/how2compile.txt | 4 + win32/docs/readme-windows.txt | 10 ++ win32/snes9xw.vcproj | 10 +- 8 files changed, 911 insertions(+), 7 deletions(-) diff --git a/win32/COpenGL.cpp b/win32/COpenGL.cpp index 0828831c..5700c2bb 100644 --- a/win32/COpenGL.cpp +++ b/win32/COpenGL.cpp @@ -1,3 +1,181 @@ +/*********************************************************************************** + Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. + + (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), + Jerremy Koot (jkoot@snes9x.com) + + (c) Copyright 2002 - 2004 Matthew Kendora + + (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) + + (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) + + (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) + + (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), + Kris Bleakley (codeviolation@hotmail.com) + + (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), + Nach (n-a-c-h@users.sourceforge.net), + zones (kasumitokoduck@yahoo.com) + + (c) Copyright 2006 - 2007 nitsuja + + (c) Copyright 2009 - 2010 BearOso, + OV2 + + + BS-X C emulator code + (c) Copyright 2005 - 2006 Dreamer Nom, + zones + + C4 x86 assembler and some C emulation code + (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), + Nach, + zsKnight (zsknight@zsnes.com) + + C4 C++ code + (c) Copyright 2003 - 2006 Brad Jorsch, + Nach + + DSP-1 emulator code + (c) Copyright 1998 - 2006 _Demo_, + Andreas Naive (andreasnaive@gmail.com), + Gary Henderson, + Ivar (ivar@snes9x.com), + John Weidman, + Kris Bleakley, + Matthew Kendora, + Nach, + neviksti (neviksti@hotmail.com) + + DSP-2 emulator code + (c) Copyright 2003 John Weidman, + Kris Bleakley, + Lord Nightmare (lord_nightmare@users.sourceforge.net), + Matthew Kendora, + neviksti + + DSP-3 emulator code + (c) Copyright 2003 - 2006 John Weidman, + Kris Bleakley, + Lancer, + z80 gaiden + + DSP-4 emulator code + (c) Copyright 2004 - 2006 Dreamer Nom, + John Weidman, + Kris Bleakley, + Nach, + z80 gaiden + + OBC1 emulator code + (c) Copyright 2001 - 2004 zsKnight, + pagefault (pagefault@zsnes.com), + Kris Bleakley + Ported from x86 assembler to C by sanmaiwashi + + SPC7110 and RTC C++ emulator code used in 1.39-1.51 + (c) Copyright 2002 Matthew Kendora with research by + zsKnight, + John Weidman, + Dark Force + + SPC7110 and RTC C++ emulator code used in 1.52+ + (c) Copyright 2009 byuu, + neviksti + + S-DD1 C emulator code + (c) Copyright 2003 Brad Jorsch with research by + Andreas Naive, + John Weidman + + S-RTC C emulator code + (c) Copyright 2001 - 2006 byuu, + John Weidman + + ST010 C++ emulator code + (c) Copyright 2003 Feather, + John Weidman, + Kris Bleakley, + Matthew Kendora + + Super FX x86 assembler emulator code + (c) Copyright 1998 - 2003 _Demo_, + pagefault, + zsKnight + + Super FX C emulator code + (c) Copyright 1997 - 1999 Ivar, + Gary Henderson, + John Weidman + + Sound emulator code used in 1.5-1.51 + (c) Copyright 1998 - 2003 Brad Martin + (c) Copyright 1998 - 2006 Charles Bilyue' + + Sound emulator code used in 1.52+ + (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) + + SH assembler code partly based on x86 assembler code + (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) + + 2xSaI filter + (c) Copyright 1999 - 2001 Derek Liauw Kie Fa + + HQ2x, HQ3x, HQ4x filters + (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) + + NTSC filter + (c) Copyright 2006 - 2007 Shay Green + + GTK+ GUI code + (c) Copyright 2004 - 2010 BearOso + + Win32 GUI code + (c) Copyright 2003 - 2006 blip, + funkyass, + Matthew Kendora, + Nach, + nitsuja + (c) Copyright 2009 - 2010 OV2 + + Mac OS GUI code + (c) Copyright 1998 - 2001 John Stiles + (c) Copyright 2001 - 2010 zones + + + Specific ports contains the works of other authors. See headers in + individual files. + + + Snes9x homepage: http://www.snes9x.com/ + + Permission to use, copy, modify and/or distribute Snes9x in both binary + and source form, for non-commercial purposes, is hereby granted without + fee, providing that this license information and copyright notice appear + with all copies and any derived work. + + This software is provided 'as-is', without any express or implied + warranty. In no event shall the authors be held liable for any damages + arising from the use of this software or it's derivatives. + + Snes9x is freeware for PERSONAL USE only. Commercial users should + seek permission of the copyright holders first. Commercial use includes, + but is not limited to, charging money for Snes9x or software derived from + Snes9x, including Snes9x or derivatives in commercial game bundles, and/or + using Snes9x as a promotion for your commercial product. + + The copyright holders request that bug fixes and improvements to the code + should be forwarded to them so everyone can benefit from the modifications + in future versions. + + Super NES and Super Nintendo Entertainment System are trademarks of + Nintendo Co., Limited and its subsidiary companies. + ***********************************************************************************/ + + + #include "COpenGL.h" #include "win32_display.h" #include "../snes9x.h" diff --git a/win32/_tfwopen.cpp b/win32/_tfwopen.cpp index 15d848ef..6cb86a2b 100644 --- a/win32/_tfwopen.cpp +++ b/win32/_tfwopen.cpp @@ -1,3 +1,181 @@ +/*********************************************************************************** + Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. + + (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), + Jerremy Koot (jkoot@snes9x.com) + + (c) Copyright 2002 - 2004 Matthew Kendora + + (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) + + (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) + + (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) + + (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), + Kris Bleakley (codeviolation@hotmail.com) + + (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), + Nach (n-a-c-h@users.sourceforge.net), + zones (kasumitokoduck@yahoo.com) + + (c) Copyright 2006 - 2007 nitsuja + + (c) Copyright 2009 - 2010 BearOso, + OV2 + + + BS-X C emulator code + (c) Copyright 2005 - 2006 Dreamer Nom, + zones + + C4 x86 assembler and some C emulation code + (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), + Nach, + zsKnight (zsknight@zsnes.com) + + C4 C++ code + (c) Copyright 2003 - 2006 Brad Jorsch, + Nach + + DSP-1 emulator code + (c) Copyright 1998 - 2006 _Demo_, + Andreas Naive (andreasnaive@gmail.com), + Gary Henderson, + Ivar (ivar@snes9x.com), + John Weidman, + Kris Bleakley, + Matthew Kendora, + Nach, + neviksti (neviksti@hotmail.com) + + DSP-2 emulator code + (c) Copyright 2003 John Weidman, + Kris Bleakley, + Lord Nightmare (lord_nightmare@users.sourceforge.net), + Matthew Kendora, + neviksti + + DSP-3 emulator code + (c) Copyright 2003 - 2006 John Weidman, + Kris Bleakley, + Lancer, + z80 gaiden + + DSP-4 emulator code + (c) Copyright 2004 - 2006 Dreamer Nom, + John Weidman, + Kris Bleakley, + Nach, + z80 gaiden + + OBC1 emulator code + (c) Copyright 2001 - 2004 zsKnight, + pagefault (pagefault@zsnes.com), + Kris Bleakley + Ported from x86 assembler to C by sanmaiwashi + + SPC7110 and RTC C++ emulator code used in 1.39-1.51 + (c) Copyright 2002 Matthew Kendora with research by + zsKnight, + John Weidman, + Dark Force + + SPC7110 and RTC C++ emulator code used in 1.52+ + (c) Copyright 2009 byuu, + neviksti + + S-DD1 C emulator code + (c) Copyright 2003 Brad Jorsch with research by + Andreas Naive, + John Weidman + + S-RTC C emulator code + (c) Copyright 2001 - 2006 byuu, + John Weidman + + ST010 C++ emulator code + (c) Copyright 2003 Feather, + John Weidman, + Kris Bleakley, + Matthew Kendora + + Super FX x86 assembler emulator code + (c) Copyright 1998 - 2003 _Demo_, + pagefault, + zsKnight + + Super FX C emulator code + (c) Copyright 1997 - 1999 Ivar, + Gary Henderson, + John Weidman + + Sound emulator code used in 1.5-1.51 + (c) Copyright 1998 - 2003 Brad Martin + (c) Copyright 1998 - 2006 Charles Bilyue' + + Sound emulator code used in 1.52+ + (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) + + SH assembler code partly based on x86 assembler code + (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) + + 2xSaI filter + (c) Copyright 1999 - 2001 Derek Liauw Kie Fa + + HQ2x, HQ3x, HQ4x filters + (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) + + NTSC filter + (c) Copyright 2006 - 2007 Shay Green + + GTK+ GUI code + (c) Copyright 2004 - 2010 BearOso + + Win32 GUI code + (c) Copyright 2003 - 2006 blip, + funkyass, + Matthew Kendora, + Nach, + nitsuja + (c) Copyright 2009 - 2010 OV2 + + Mac OS GUI code + (c) Copyright 1998 - 2001 John Stiles + (c) Copyright 2001 - 2010 zones + + + Specific ports contains the works of other authors. See headers in + individual files. + + + Snes9x homepage: http://www.snes9x.com/ + + Permission to use, copy, modify and/or distribute Snes9x in both binary + and source form, for non-commercial purposes, is hereby granted without + fee, providing that this license information and copyright notice appear + with all copies and any derived work. + + This software is provided 'as-is', without any express or implied + warranty. In no event shall the authors be held liable for any damages + arising from the use of this software or it's derivatives. + + Snes9x is freeware for PERSONAL USE only. Commercial users should + seek permission of the copyright holders first. Commercial use includes, + but is not limited to, charging money for Snes9x or software derived from + Snes9x, including Snes9x or derivatives in commercial game bundles, and/or + using Snes9x as a promotion for your commercial product. + + The copyright holders request that bug fixes and improvements to the code + should be forwarded to them so everyone can benefit from the modifications + in future versions. + + Super NES and Super Nintendo Entertainment System are trademarks of + Nintendo Co., Limited and its subsidiary companies. + ***********************************************************************************/ + + + #ifdef UNICODE #include #include "_tfwopen.h" @@ -25,4 +203,4 @@ extern "C" int _twremove(const char *filename ) { return _wremove(Utf8ToWide(filename)); } -#endif // UNICODE \ No newline at end of file +#endif // UNICODE diff --git a/win32/_tfwopen.h b/win32/_tfwopen.h index 0dd94e28..23dce67d 100644 --- a/win32/_tfwopen.h +++ b/win32/_tfwopen.h @@ -1,3 +1,181 @@ +/*********************************************************************************** + Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. + + (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), + Jerremy Koot (jkoot@snes9x.com) + + (c) Copyright 2002 - 2004 Matthew Kendora + + (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) + + (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) + + (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) + + (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), + Kris Bleakley (codeviolation@hotmail.com) + + (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), + Nach (n-a-c-h@users.sourceforge.net), + zones (kasumitokoduck@yahoo.com) + + (c) Copyright 2006 - 2007 nitsuja + + (c) Copyright 2009 - 2010 BearOso, + OV2 + + + BS-X C emulator code + (c) Copyright 2005 - 2006 Dreamer Nom, + zones + + C4 x86 assembler and some C emulation code + (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), + Nach, + zsKnight (zsknight@zsnes.com) + + C4 C++ code + (c) Copyright 2003 - 2006 Brad Jorsch, + Nach + + DSP-1 emulator code + (c) Copyright 1998 - 2006 _Demo_, + Andreas Naive (andreasnaive@gmail.com), + Gary Henderson, + Ivar (ivar@snes9x.com), + John Weidman, + Kris Bleakley, + Matthew Kendora, + Nach, + neviksti (neviksti@hotmail.com) + + DSP-2 emulator code + (c) Copyright 2003 John Weidman, + Kris Bleakley, + Lord Nightmare (lord_nightmare@users.sourceforge.net), + Matthew Kendora, + neviksti + + DSP-3 emulator code + (c) Copyright 2003 - 2006 John Weidman, + Kris Bleakley, + Lancer, + z80 gaiden + + DSP-4 emulator code + (c) Copyright 2004 - 2006 Dreamer Nom, + John Weidman, + Kris Bleakley, + Nach, + z80 gaiden + + OBC1 emulator code + (c) Copyright 2001 - 2004 zsKnight, + pagefault (pagefault@zsnes.com), + Kris Bleakley + Ported from x86 assembler to C by sanmaiwashi + + SPC7110 and RTC C++ emulator code used in 1.39-1.51 + (c) Copyright 2002 Matthew Kendora with research by + zsKnight, + John Weidman, + Dark Force + + SPC7110 and RTC C++ emulator code used in 1.52+ + (c) Copyright 2009 byuu, + neviksti + + S-DD1 C emulator code + (c) Copyright 2003 Brad Jorsch with research by + Andreas Naive, + John Weidman + + S-RTC C emulator code + (c) Copyright 2001 - 2006 byuu, + John Weidman + + ST010 C++ emulator code + (c) Copyright 2003 Feather, + John Weidman, + Kris Bleakley, + Matthew Kendora + + Super FX x86 assembler emulator code + (c) Copyright 1998 - 2003 _Demo_, + pagefault, + zsKnight + + Super FX C emulator code + (c) Copyright 1997 - 1999 Ivar, + Gary Henderson, + John Weidman + + Sound emulator code used in 1.5-1.51 + (c) Copyright 1998 - 2003 Brad Martin + (c) Copyright 1998 - 2006 Charles Bilyue' + + Sound emulator code used in 1.52+ + (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) + + SH assembler code partly based on x86 assembler code + (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) + + 2xSaI filter + (c) Copyright 1999 - 2001 Derek Liauw Kie Fa + + HQ2x, HQ3x, HQ4x filters + (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) + + NTSC filter + (c) Copyright 2006 - 2007 Shay Green + + GTK+ GUI code + (c) Copyright 2004 - 2010 BearOso + + Win32 GUI code + (c) Copyright 2003 - 2006 blip, + funkyass, + Matthew Kendora, + Nach, + nitsuja + (c) Copyright 2009 - 2010 OV2 + + Mac OS GUI code + (c) Copyright 1998 - 2001 John Stiles + (c) Copyright 2001 - 2010 zones + + + Specific ports contains the works of other authors. See headers in + individual files. + + + Snes9x homepage: http://www.snes9x.com/ + + Permission to use, copy, modify and/or distribute Snes9x in both binary + and source form, for non-commercial purposes, is hereby granted without + fee, providing that this license information and copyright notice appear + with all copies and any derived work. + + This software is provided 'as-is', without any express or implied + warranty. In no event shall the authors be held liable for any damages + arising from the use of this software or it's derivatives. + + Snes9x is freeware for PERSONAL USE only. Commercial users should + seek permission of the copyright holders first. Commercial use includes, + but is not limited to, charging money for Snes9x or software derived from + Snes9x, including Snes9x or derivatives in commercial game bundles, and/or + using Snes9x as a promotion for your commercial product. + + The copyright holders request that bug fixes and improvements to the code + should be forwarded to them so everyone can benefit from the modifications + in future versions. + + Super NES and Super Nintendo Entertainment System are trademarks of + Nintendo Co., Limited and its subsidiary companies. + ***********************************************************************************/ + + + #ifdef UNICODE #ifndef _TFWOPEN_H #define _TFWOPEN_H diff --git a/win32/cgFunctions.cpp b/win32/cgFunctions.cpp index a1cfa39c..93bbb438 100644 --- a/win32/cgFunctions.cpp +++ b/win32/cgFunctions.cpp @@ -1,3 +1,181 @@ +/*********************************************************************************** + Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. + + (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), + Jerremy Koot (jkoot@snes9x.com) + + (c) Copyright 2002 - 2004 Matthew Kendora + + (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) + + (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) + + (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) + + (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), + Kris Bleakley (codeviolation@hotmail.com) + + (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), + Nach (n-a-c-h@users.sourceforge.net), + zones (kasumitokoduck@yahoo.com) + + (c) Copyright 2006 - 2007 nitsuja + + (c) Copyright 2009 - 2010 BearOso, + OV2 + + + BS-X C emulator code + (c) Copyright 2005 - 2006 Dreamer Nom, + zones + + C4 x86 assembler and some C emulation code + (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), + Nach, + zsKnight (zsknight@zsnes.com) + + C4 C++ code + (c) Copyright 2003 - 2006 Brad Jorsch, + Nach + + DSP-1 emulator code + (c) Copyright 1998 - 2006 _Demo_, + Andreas Naive (andreasnaive@gmail.com), + Gary Henderson, + Ivar (ivar@snes9x.com), + John Weidman, + Kris Bleakley, + Matthew Kendora, + Nach, + neviksti (neviksti@hotmail.com) + + DSP-2 emulator code + (c) Copyright 2003 John Weidman, + Kris Bleakley, + Lord Nightmare (lord_nightmare@users.sourceforge.net), + Matthew Kendora, + neviksti + + DSP-3 emulator code + (c) Copyright 2003 - 2006 John Weidman, + Kris Bleakley, + Lancer, + z80 gaiden + + DSP-4 emulator code + (c) Copyright 2004 - 2006 Dreamer Nom, + John Weidman, + Kris Bleakley, + Nach, + z80 gaiden + + OBC1 emulator code + (c) Copyright 2001 - 2004 zsKnight, + pagefault (pagefault@zsnes.com), + Kris Bleakley + Ported from x86 assembler to C by sanmaiwashi + + SPC7110 and RTC C++ emulator code used in 1.39-1.51 + (c) Copyright 2002 Matthew Kendora with research by + zsKnight, + John Weidman, + Dark Force + + SPC7110 and RTC C++ emulator code used in 1.52+ + (c) Copyright 2009 byuu, + neviksti + + S-DD1 C emulator code + (c) Copyright 2003 Brad Jorsch with research by + Andreas Naive, + John Weidman + + S-RTC C emulator code + (c) Copyright 2001 - 2006 byuu, + John Weidman + + ST010 C++ emulator code + (c) Copyright 2003 Feather, + John Weidman, + Kris Bleakley, + Matthew Kendora + + Super FX x86 assembler emulator code + (c) Copyright 1998 - 2003 _Demo_, + pagefault, + zsKnight + + Super FX C emulator code + (c) Copyright 1997 - 1999 Ivar, + Gary Henderson, + John Weidman + + Sound emulator code used in 1.5-1.51 + (c) Copyright 1998 - 2003 Brad Martin + (c) Copyright 1998 - 2006 Charles Bilyue' + + Sound emulator code used in 1.52+ + (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) + + SH assembler code partly based on x86 assembler code + (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) + + 2xSaI filter + (c) Copyright 1999 - 2001 Derek Liauw Kie Fa + + HQ2x, HQ3x, HQ4x filters + (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) + + NTSC filter + (c) Copyright 2006 - 2007 Shay Green + + GTK+ GUI code + (c) Copyright 2004 - 2010 BearOso + + Win32 GUI code + (c) Copyright 2003 - 2006 blip, + funkyass, + Matthew Kendora, + Nach, + nitsuja + (c) Copyright 2009 - 2010 OV2 + + Mac OS GUI code + (c) Copyright 1998 - 2001 John Stiles + (c) Copyright 2001 - 2010 zones + + + Specific ports contains the works of other authors. See headers in + individual files. + + + Snes9x homepage: http://www.snes9x.com/ + + Permission to use, copy, modify and/or distribute Snes9x in both binary + and source form, for non-commercial purposes, is hereby granted without + fee, providing that this license information and copyright notice appear + with all copies and any derived work. + + This software is provided 'as-is', without any express or implied + warranty. In no event shall the authors be held liable for any damages + arising from the use of this software or it's derivatives. + + Snes9x is freeware for PERSONAL USE only. Commercial users should + seek permission of the copyright holders first. Commercial use includes, + but is not limited to, charging money for Snes9x or software derived from + Snes9x, including Snes9x or derivatives in commercial game bundles, and/or + using Snes9x as a promotion for your commercial product. + + The copyright holders request that bug fixes and improvements to the code + should be forwarded to them so everyone can benefit from the modifications + in future versions. + + Super NES and Super Nintendo Entertainment System are trademarks of + Nintendo Co., Limited and its subsidiary companies. + ***********************************************************************************/ + + + #include "cgFunctions.h" HMODULE hCgDll = NULL; diff --git a/win32/cgFunctions.h b/win32/cgFunctions.h index 27b47cdd..684e06cf 100644 --- a/win32/cgFunctions.h +++ b/win32/cgFunctions.h @@ -1,3 +1,181 @@ +/*********************************************************************************** + Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. + + (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), + Jerremy Koot (jkoot@snes9x.com) + + (c) Copyright 2002 - 2004 Matthew Kendora + + (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) + + (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) + + (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) + + (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), + Kris Bleakley (codeviolation@hotmail.com) + + (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), + Nach (n-a-c-h@users.sourceforge.net), + zones (kasumitokoduck@yahoo.com) + + (c) Copyright 2006 - 2007 nitsuja + + (c) Copyright 2009 - 2010 BearOso, + OV2 + + + BS-X C emulator code + (c) Copyright 2005 - 2006 Dreamer Nom, + zones + + C4 x86 assembler and some C emulation code + (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), + Nach, + zsKnight (zsknight@zsnes.com) + + C4 C++ code + (c) Copyright 2003 - 2006 Brad Jorsch, + Nach + + DSP-1 emulator code + (c) Copyright 1998 - 2006 _Demo_, + Andreas Naive (andreasnaive@gmail.com), + Gary Henderson, + Ivar (ivar@snes9x.com), + John Weidman, + Kris Bleakley, + Matthew Kendora, + Nach, + neviksti (neviksti@hotmail.com) + + DSP-2 emulator code + (c) Copyright 2003 John Weidman, + Kris Bleakley, + Lord Nightmare (lord_nightmare@users.sourceforge.net), + Matthew Kendora, + neviksti + + DSP-3 emulator code + (c) Copyright 2003 - 2006 John Weidman, + Kris Bleakley, + Lancer, + z80 gaiden + + DSP-4 emulator code + (c) Copyright 2004 - 2006 Dreamer Nom, + John Weidman, + Kris Bleakley, + Nach, + z80 gaiden + + OBC1 emulator code + (c) Copyright 2001 - 2004 zsKnight, + pagefault (pagefault@zsnes.com), + Kris Bleakley + Ported from x86 assembler to C by sanmaiwashi + + SPC7110 and RTC C++ emulator code used in 1.39-1.51 + (c) Copyright 2002 Matthew Kendora with research by + zsKnight, + John Weidman, + Dark Force + + SPC7110 and RTC C++ emulator code used in 1.52+ + (c) Copyright 2009 byuu, + neviksti + + S-DD1 C emulator code + (c) Copyright 2003 Brad Jorsch with research by + Andreas Naive, + John Weidman + + S-RTC C emulator code + (c) Copyright 2001 - 2006 byuu, + John Weidman + + ST010 C++ emulator code + (c) Copyright 2003 Feather, + John Weidman, + Kris Bleakley, + Matthew Kendora + + Super FX x86 assembler emulator code + (c) Copyright 1998 - 2003 _Demo_, + pagefault, + zsKnight + + Super FX C emulator code + (c) Copyright 1997 - 1999 Ivar, + Gary Henderson, + John Weidman + + Sound emulator code used in 1.5-1.51 + (c) Copyright 1998 - 2003 Brad Martin + (c) Copyright 1998 - 2006 Charles Bilyue' + + Sound emulator code used in 1.52+ + (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) + + SH assembler code partly based on x86 assembler code + (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) + + 2xSaI filter + (c) Copyright 1999 - 2001 Derek Liauw Kie Fa + + HQ2x, HQ3x, HQ4x filters + (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) + + NTSC filter + (c) Copyright 2006 - 2007 Shay Green + + GTK+ GUI code + (c) Copyright 2004 - 2010 BearOso + + Win32 GUI code + (c) Copyright 2003 - 2006 blip, + funkyass, + Matthew Kendora, + Nach, + nitsuja + (c) Copyright 2009 - 2010 OV2 + + Mac OS GUI code + (c) Copyright 1998 - 2001 John Stiles + (c) Copyright 2001 - 2010 zones + + + Specific ports contains the works of other authors. See headers in + individual files. + + + Snes9x homepage: http://www.snes9x.com/ + + Permission to use, copy, modify and/or distribute Snes9x in both binary + and source form, for non-commercial purposes, is hereby granted without + fee, providing that this license information and copyright notice appear + with all copies and any derived work. + + This software is provided 'as-is', without any express or implied + warranty. In no event shall the authors be held liable for any damages + arising from the use of this software or it's derivatives. + + Snes9x is freeware for PERSONAL USE only. Commercial users should + seek permission of the copyright holders first. Commercial use includes, + but is not limited to, charging money for Snes9x or software derived from + Snes9x, including Snes9x or derivatives in commercial game bundles, and/or + using Snes9x as a promotion for your commercial product. + + The copyright holders request that bug fixes and improvements to the code + should be forwarded to them so everyone can benefit from the modifications + in future versions. + + Super NES and Super Nintendo Entertainment System are trademarks of + Nintendo Co., Limited and its subsidiary companies. + ***********************************************************************************/ + + + #ifndef CGFUNCTIONS_H #define CGFUNCTIONS_H @@ -69,4 +247,4 @@ extern CGGLBP cgGLBindProgram; bool loadCgFunctions(); void unloadCgLibrary(); -#endif +#endif //CGFUNCTIONS_H diff --git a/win32/docs/how2compile.txt b/win32/docs/how2compile.txt index b6785026..0e50be36 100644 --- a/win32/docs/how2compile.txt +++ b/win32/docs/how2compile.txt @@ -37,6 +37,10 @@ NOTE: Unicode support requires a special zlib build - see the end of the zlib en normal FMOD support. Disable fmod support by removing the FMODEX_SUPPORT from the Preprocessor Definitions text box. +- CG Toolkit - Enables CG Shader support. This can be downloaded from nvidia's CG toolkit page: + http://developer.nvidia.com/object/cg_download.html + Only the header files are required to compile. + - To compile Snes9x: Start up Visual C++. Load the Snes9x project file. diff --git a/win32/docs/readme-windows.txt b/win32/docs/readme-windows.txt index 04133126..0127370b 100644 --- a/win32/docs/readme-windows.txt +++ b/win32/docs/readme-windows.txt @@ -163,6 +163,16 @@ without also owning the actual SNES ROM cartridges, and even then you may be liable under various EULAs. +CG Shaders +-------- +If you want to use CG Shaders in Snex9x for windows you need to install the +CG Toolkit from nvidia's developer zone: +http://developer.nvidia.com/object/cg_download.html + +CG shaders work in both D3D and OpenGL. Various shaders can be found in +Themaister's Emulator Shader Pack: +https://github.com/Themaister/Emulator-Shader-Pack + Controllers Support =================== diff --git a/win32/snes9xw.vcproj b/win32/snes9xw.vcproj index 0ba5f785..4b5bda35 100644 --- a/win32/snes9xw.vcproj +++ b/win32/snes9xw.vcproj @@ -256,7 +256,7 @@ Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x" - PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;CORRECT_VRAM_READS;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;FMODEX_SUPPORT;D3D_DEBUG_INFO" + PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO" RuntimeLibrary="1" StructMemberAlignment="0" UsePrecompiledHeader="0" @@ -355,7 +355,7 @@ Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x" - PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;FMODEX_SUPPORT;D3D_DEBUG_INFO" + PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO" RuntimeLibrary="1" StructMemberAlignment="0" UsePrecompiledHeader="0" @@ -454,7 +454,7 @@ Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories=""$(ProjectDir)";"$(ProjectDir)..\";"$(ProjectDir)..\..\";"$(ProjectDir)..\..\zLib";"$(ProjectDir)..\unzip";"$(ProjectDir)..\..\FMOD\api\inc";"$(ProjectDir)..\..\libPNG\src";"$(ProjectDir)..\snes9x"" - PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;FMODEX_SUPPORT;D3D_DEBUG_INFO" + PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO" RuntimeLibrary="1" StructMemberAlignment="0" UsePrecompiledHeader="0" @@ -554,7 +554,7 @@ Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories=""$(ProjectDir)";"$(ProjectDir)..\";"$(ProjectDir)..\..\";"$(ProjectDir)..\..\zLib";"$(ProjectDir)..\unzip";"$(ProjectDir)..\..\FMOD\api\inc";"$(ProjectDir)..\..\libPNG\src";"$(ProjectDir)..\snes9x"" - PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;CORRECT_VRAM_READS;ZLIB;UNZIP_SUPPORT;__WIN32__;NETPLAY_SUPPORT;FMODEX_SUPPORT;D3D_DEBUG_INFO;DEBUGGER" + PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO" RuntimeLibrary="1" StructMemberAlignment="0" UsePrecompiledHeader="0" @@ -766,7 +766,7 @@ OmitFramePointers="true" WholeProgramOptimization="true" AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x" - PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;CORRECT_VRAM_READS;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT" + PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT" StringPooling="true" RuntimeLibrary="0" StructMemberAlignment="0"