Merge branch 'byuuapu' of github.com:snes9xgit/snes9x into byuuapu

This commit is contained in:
Brandon Wright 2012-01-26 13:47:21 -06:00
commit 05bc106f55
6 changed files with 179 additions and 358 deletions

View File

@ -637,6 +637,118 @@ void S9xAPULoadState (uint8 *block)
memcpy (SNES::cpu.registers, ptr, 4);
}
static void to_var_from_buf (uint8 **buf, void *var, size_t size)
{
memcpy(var, *buf, size);
*buf += size;
}
#undef IF_0_THEN_256
#define IF_0_THEN_256( n ) ((uint8_t) ((n) - 1) + 1)
void S9xAPULoadBlarggState(uint8 *oldblock)
{
uint8 *ptr = oldblock;
SNES::SPC_State_Copier copier(&ptr,to_var_from_buf);
copier.copy(SNES::smp.apuram,0x10000); // RAM
uint8_t regs_in [0x10];
uint8_t regs [0x10];
uint16_t pc, spc_time, dsp_time;
uint8_t a,x,y,psw,sp;
copier.copy(regs,0x10); // REGS
copier.copy(regs_in,0x10); // REGS_IN
// CPU Regs
pc = copier.copy_int( 0, sizeof(uint16_t) );
a = copier.copy_int( 0, sizeof(uint8_t) );
x = copier.copy_int( 0, sizeof(uint8_t) );
y = copier.copy_int( 0, sizeof(uint8_t) );
psw = copier.copy_int( 0, sizeof(uint8_t) );
sp = copier.copy_int( 0, sizeof(uint8_t) );
copier.extra();
// times
spc_time = copier.copy_int( 0, sizeof(uint16_t) );
dsp_time = copier.copy_int( 0, sizeof(uint16_t) );
int cur_time = S9xAPUGetClock(CPU.Cycles);
// spc_time is absolute, dsp_time is relative
// smp.clock is relative, dsp.clock relative but counting upwards
SNES::smp.clock = spc_time - cur_time;
SNES::dsp.clock = -1 * dsp_time;
// DSP
SNES::dsp.load_state(&ptr);
// Timers
uint16_t next_time[3];
uint8_t divider[3], counter[3];
for ( int i = 0; i < 3; i++ )
{
next_time[i] = copier.copy_int( 0, sizeof(uint16_t) );
divider[i] = copier.copy_int( 0, sizeof(uint8_t) );
counter[i] = copier.copy_int( 0, sizeof(uint8_t) );
copier.extra();
}
// construct timers out of available parts from blargg smp
SNES::smp.timer0.enable = regs[1] >> 0 & 1; // regs[1] = CONTROL
SNES::smp.timer0.target = IF_0_THEN_256(regs[10]); // regs[10+i] = TiTARGET
// blargg counts time, get ticks through timer frequency
// (assume tempo = 256)
SNES::smp.timer0.stage1_ticks = 128 - (next_time[0] - cur_time) / 128;
SNES::smp.timer0.stage2_ticks = divider[0];
SNES::smp.timer0.stage3_ticks = counter[0];
SNES::smp.timer1.enable = regs[1] >> 1 & 1;
SNES::smp.timer1.target = IF_0_THEN_256(regs[11]);
SNES::smp.timer1.stage1_ticks = 128 - (next_time[1] - cur_time) / 128;
SNES::smp.timer1.stage2_ticks = divider[0];
SNES::smp.timer1.stage3_ticks = counter[0];
SNES::smp.timer2.enable = regs[1] >> 2 & 1;
SNES::smp.timer2.target = IF_0_THEN_256(regs[12]);
SNES::smp.timer2.stage1_ticks = 16 - (next_time[2] - cur_time) / 16;
SNES::smp.timer2.stage2_ticks = divider[0];
SNES::smp.timer2.stage3_ticks = counter[0];
copier.extra();
SNES::smp.opcode_number = 0;
SNES::smp.opcode_cycle = 0;
SNES::smp.regs.pc = pc;
SNES::smp.regs.sp = sp;
SNES::smp.regs.a = a;
SNES::smp.regs.x = x;
SNES::smp.regs.y = y;
// blargg's psw has same layout as byuu's flags
SNES::smp.regs.p = psw;
// blargg doesn't explicitly store iplrom_enable
SNES::smp.status.iplrom_enable = regs[1] & 0x80;
SNES::smp.status.dsp_addr = regs[2];
SNES::smp.status.ram00f8 = regs_in[8];
SNES::smp.status.ram00f9 = regs_in[9];
// default to 0 - we are on an opcode boundary, shouldn't matter
SNES::smp.rd=SNES::smp.wr=SNES::smp.dp=SNES::smp.sp=SNES::smp.ya=SNES::smp.bit=0;
spc::reference_time = SNES::get_le32(ptr);
ptr += sizeof(int32);
spc::remainder = SNES::get_le32(ptr);
ptr += sizeof(int32);
// blargg stores CPUIx in regs_in
memcpy (SNES::cpu.registers, regs_in + 4, 4);
}
bool8 S9xSPCDump (const char *filename)
{
FILE *fs;

View File

@ -198,6 +198,7 @@ void S9xAPUSetReferenceTime (int32);
void S9xAPUTimingSetSpeedup (int);
void S9xAPUAllowTimeOverflow (bool);
void S9xAPULoadState (uint8 *);
void S9xAPULoadBlarggState(uint8 *oldblock);
void S9xAPUSaveState (uint8 *);
void S9xDumpSPCSnapshot (void);
bool8 S9xSPCDump (const char *);

10
port.h
View File

@ -248,10 +248,16 @@ typedef signed int int32;
#endif
typedef unsigned int uint32;
#endif
typedef unsigned char uint8_t;
typedef signed char int8_t;
typedef signed __int64 int64;
typedef unsigned __int64 uint64;
typedef int8 int8_t;
typedef uint8 uint8_t;
typedef int16 int16_t;
typedef uint16 uint16_t;
typedef int32 int32_t;
typedef uint32 uint32_t;
typedef int64 int64_t;
typedef uint64 uint64_t;
typedef int socklen_t;
#else // __WIN32__
typedef signed char int8;

View File

@ -1626,7 +1626,11 @@ int S9xUnfreezeFromStream (STREAM stream)
memcpy(Memory.FillRAM, local_fillram, 0x8000);
S9xAPULoadState(local_apu_sound);
if(version < SNAPSHOT_VERSION_BAPU) {
printf("Using Blargg APU snapshot loading (snapshot version %d, current is %d)\n...", version, SNAPSHOT_VERSION);
S9xAPULoadBlarggState(local_apu_sound);
} else
S9xAPULoadState(local_apu_sound);
struct SControlSnapshot ctl_snap;
UnfreezeStructFromCopy(&ctl_snap, SnapControls, COUNT(SnapControls), local_control_data, version);
@ -1678,7 +1682,7 @@ int S9xUnfreezeFromStream (STREAM stream)
if (local_bsx_data)
UnfreezeStructFromCopy(&BSX, SnapBSX, COUNT(SnapBSX), local_bsx_data, version);
if (version < SNAPSHOT_VERSION)
if (version < SNAPSHOT_VERSION_IRQ)
{
printf("Converting old snapshot version %d to %d\n...", version, SNAPSHOT_VERSION);

View File

@ -180,7 +180,9 @@
#define _SNAPSHOT_H_
#define SNAPSHOT_MAGIC "#!s9xsnp"
#define SNAPSHOT_VERSION 7
#define SNAPSHOT_VERSION_IRQ 7
#define SNAPSHOT_VERSION_BAPU 8
#define SNAPSHOT_VERSION 8
#define SUCCESS 1
#define WRONG_FORMAT (-1)

View File

@ -158,7 +158,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
StringPooling="true"
RuntimeLibrary="0"
@ -255,7 +255,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
RuntimeLibrary="1"
StructMemberAlignment="0"
@ -354,7 +354,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
RuntimeLibrary="1"
StructMemberAlignment="0"
@ -453,7 +453,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\&quot;;&quot;$(ProjectDir)..\..\&quot;;&quot;$(ProjectDir)..\..\zLib&quot;;&quot;$(ProjectDir)..\unzip&quot;;&quot;$(ProjectDir)..\..\FMOD\api\inc&quot;;&quot;$(ProjectDir)..\..\libPNG\src&quot;;&quot;$(ProjectDir)..\snes9x&quot;"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
RuntimeLibrary="1"
StructMemberAlignment="0"
@ -553,7 +553,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(ProjectDir)&quot;;&quot;$(ProjectDir)..\&quot;;&quot;$(ProjectDir)..\..\&quot;;&quot;$(ProjectDir)..\..\zLib&quot;;&quot;$(ProjectDir)..\unzip&quot;;&quot;$(ProjectDir)..\..\FMOD\api\inc&quot;;&quot;$(ProjectDir)..\..\libPNG\src&quot;;&quot;$(ProjectDir)..\snes9x&quot;"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="_DEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT;D3D_DEBUG_INFO"
RuntimeLibrary="1"
StructMemberAlignment="0"
@ -660,7 +660,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
StringPooling="true"
RuntimeLibrary="0"
@ -765,7 +765,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\snes9x"
AdditionalIncludeDirectories="$(ProjectDir),$(ProjectDir)..\,$(ProjectDir)..\..\,$(ProjectDir)..\..\zLib,$(ProjectDir)..\unzip,$(ProjectDir)..\..\FMOD\api\inc,$(ProjectDir)..\..\libPNG\src,$(ProjectDir)..\apu\bapu"
PreprocessorDefinitions="NDEBUG;HAVE_LIBPNG;JMA_SUPPORT;ZLIB;UNZIP_SUPPORT;__WIN32__;FMODEX_SUPPORT;NETPLAY_SUPPORT"
StringPooling="true"
RuntimeLibrary="0"
@ -4513,375 +4513,71 @@
<File
RelativePath="..\apu\apu.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\apu\blargg_common.h"
RelativePath="..\apu\hermite_resampler.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\apu\blargg_config.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\apu\blargg_endian.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\apu\blargg_source.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\apu\resampler.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\apu\ring_buffer.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\apu\SNES_SPC.cpp"
RelativePath="..\apu\bapu\snes\snes.hpp"
>
</File>
<File
RelativePath="..\apu\SNES_SPC.h"
<Filter
Name="DSP"
>
<FileConfiguration
Name="Debug|Win32"
<File
RelativePath="..\apu\bapu\dsp\blargg_common.h"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
</File>
<File
RelativePath="..\apu\bapu\dsp\blargg_config.h"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
</File>
<File
RelativePath="..\apu\bapu\dsp\blargg_endian.h"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
</File>
<File
RelativePath="..\apu\bapu\dsp\blargg_source.h"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\apu\SNES_SPC_misc.cpp"
</File>
<File
RelativePath="..\apu\bapu\dsp\sdsp.cpp"
>
</File>
<File
RelativePath="..\apu\bapu\dsp\sdsp.hpp"
>
</File>
<File
RelativePath="..\apu\bapu\dsp\SPC_DSP.cpp"
>
</File>
<File
RelativePath="..\apu\bapu\dsp\SPC_DSP.h"
>
</File>
</Filter>
<Filter
Name="SMP"
>
</File>
<File
RelativePath="..\apu\SNES_SPC_state.cpp"
>
</File>
<File
RelativePath="..\apu\SPC_CPU.h"
>
<FileConfiguration
Name="Debug|Win32"
<File
RelativePath="..\apu\bapu\smp\smp.cpp"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
</File>
<File
RelativePath="..\apu\bapu\smp\smp_state.cpp"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\apu\SPC_DSP.cpp"
>
</File>
<File
RelativePath="..\apu\SPC_DSP.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\apu\SPC_Filter.cpp"
>
</File>
<File
RelativePath="..\apu\SPC_Filter.h"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|Win32"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Unicode|x64"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
</File>
</Filter>
</Filter>
<Filter
Name="Filter"