snes9x/win32/win32_sound.h

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#ifndef WIN32_SOUND_H
#define WIN32_SOUND_H
#include <vector>
#include <string>
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bool ReInitSound();
void S9xSoundCallback(void *data);
void CloseSoundDevice();
std::vector<std::wstring> GetAvailableSoundDevices();
int FindAudioDeviceIndex(TCHAR *audio_device);
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#endif