snes9x/win32/IS9xDisplayOutput.h

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#ifndef IS9XDISPLAYOUTPUT_H
#define IS9XDISPLAYOUTPUT_H
#include "../port.h"
#include "render.h"
#include "wsnes9x.h"
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#include <vector>
#include <functional>
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/* IS9xDisplayOutput
Interface for display driver.
*/
class IS9xDisplayOutput
{
private:
public:
virtual bool Initialize(HWND hWnd)=0;
virtual void DeInitialize()=0;
virtual void Render(SSurface Src)=0;
virtual bool ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)=0;
virtual bool ApplyDisplayChanges(void)=0;
virtual bool SetFullscreen(bool fullscreen)=0;
virtual void SetSnes9xColorFormat()=0;
virtual void EnumModes(std::vector<dMode> *modeVector)=0;
virtual std::vector<ShaderParam>* GetShaderParameters(void) { return nullptr; }
virtual std::function<void(const char *)> GetShaderParametersSaveFunction() { return std::function<void(const char*)>(); }
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};
#endif