snes9x/win32/win32.cpp

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#include "../snes9x.h"
#include "../memmap.h"
#include "../debug.h"
#include "../cpuexec.h"
#include "../ppu.h"
#include "../snapshot.h"
#include "../apu/apu.h"
#include "../display.h"
#include "../gfx.h"
#include "../movie.h"
#include "../netplay.h"
#include "wsnes9x.h"
#include "win32_sound.h"
#include "win32_display.h"
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#include "render.h"
#include "AVIOutput.h"
#include "wlanguage.h"
#include <shlwapi.h>
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#include <direct.h>
#include <io.h>
#include <math.h>
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BYTE *ScreenBuf = NULL;
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BYTE *ScreenBuffer = NULL;
struct SJoyState Joystick [16];
uint32 joypads [8];
bool8 do_frame_adjust=false;
// avi variables
static uint8* avi_buffer = NULL;
static uint8* avi_sound_buffer = NULL;
static int avi_sound_bytes_per_sample = 0;
static double avi_sound_samples_per_update = 0;
static double avi_sound_samples_error = 0;
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static int avi_width = 0;
static int avi_height = 0;
static int avi_pitch = 0;
static int avi_image_size = 0;
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static uint32 avi_skip_frames = 0;
static bool pre_avi_soundsync = true;
static uint32 pre_avi_soundinputrate = 32000;
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void DoAVIOpen(const char* filename);
void DoAVIClose(int reason);
void S9xWinScanJoypads ();
typedef struct
{
uint8 red;
uint8 green;
uint8 blue;
} Colour;
void ConvertDepth (SSurface *src, SSurface *dst, RECT *);
static Colour FixedColours [256];
static uint8 palette [0x10000];
FILE *trace_fs = NULL;
int __fastcall Normalize (int cur, int min, int max)
{
int Result = 0;
if ((max - min) == 0)
return (Result);
Result = cur - min;
Result = (Result * 200) / (max - min);
Result -= 100;
return (Result);
}
void S9xTextMode( void)
{
}
void S9xGraphicsMode ()
{
}
void S9xExit( void)
{
SendMessage (GUI.hWnd, WM_COMMAND, ID_FILE_EXIT, 0);
}
const char *S9xGetFilename (const char *ex, enum s9x_getdirtype dirtype)
{
static char filename [PATH_MAX + 1];
char dir [_MAX_DIR + 1];
char drive [_MAX_DRIVE + 1];
char fname [_MAX_FNAME + 1];
char ext [_MAX_EXT + 1];
_splitpath (Memory.ROMFilename, drive, dir, fname, ext);
_snprintf(filename, sizeof(filename), "%s" SLASH_STR "%s%s",
S9xGetDirectory(dirtype), fname, ex);
return (filename);
}
#define IS_SLASH(x) ((x) == TEXT('\\') || (x) == TEXT('/'))
static TCHAR startDirectory [PATH_MAX];
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static bool startDirectoryValid = false;
const TCHAR *S9xGetDirectoryT (enum s9x_getdirtype dirtype)
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{
static TCHAR filename[PATH_MAX];
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if(!startDirectoryValid)
{
// directory of the executable's location:
GetModuleFileName(NULL, startDirectory, PATH_MAX);
for(int i=lstrlen(startDirectory); i>=0; i--){
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if(IS_SLASH(startDirectory[i])){
startDirectory[i]=TEXT('\0');
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break;
}
}
startDirectoryValid = true;
}
const TCHAR* rv = startDirectory;
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switch(dirtype){
default:
case DEFAULT_DIR:
case HOME_DIR:
break;
case SCREENSHOT_DIR:
rv = GUI.ScreensDir;
break;
case ROM_DIR:
rv = GUI.RomDir;
break;
case SRAM_DIR:
rv = GUI.SRAMFileDir;
break;
case BIOS_DIR:
rv = GUI.BiosDir;
break;
case SPC_DIR:
rv = GUI.SPCDir;
break;
case PATCH_DIR:
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rv = GUI.PatchDir;
break;
case CHEAT_DIR:
rv = GUI.CheatDir;
break;
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case SNAPSHOT_DIR:
rv = GUI.FreezeFileDir;
break;
case SAT_DIR:
rv = GUI.SatDir;
break;
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case ROMFILENAME_DIR: {
lstrcpy(filename, _tFromChar(Memory.ROMFilename));
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if(!filename[0])
rv = GUI.RomDir;
for(int i=lstrlen(filename); i>=0; i--){
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if(IS_SLASH(filename[i])){
filename[i]=TEXT('\0');
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break;
}
}
rv = filename;
}
break;
}
if (PathIsRelative(rv)) {
TCHAR temp_container[PATH_MAX];
_sntprintf(temp_container, PATH_MAX, TEXT("%s\\%s"), startDirectory, rv);
GetFullPathName(temp_container, PATH_MAX, filename, NULL);
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rv = filename;
}
_tmkdir(rv);
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return rv;
}
const char *S9xGetDirectory (enum s9x_getdirtype dirtype)
{
static char path[PATH_MAX]={0};
strncpy(path,_tToChar(S9xGetDirectoryT(dirtype)),PATH_MAX-1);
return path;
}
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const char *S9xGetFilenameInc (const char *e, enum s9x_getdirtype dirtype)
{
static char filename [PATH_MAX + 1];
char dir [_MAX_DIR + 1];
char drive [_MAX_DRIVE + 1];
char fname [_MAX_FNAME + 1];
char ext [_MAX_EXT + 1];
unsigned int i=0;
const char *d;
_splitpath (Memory.ROMFilename, drive, dir, fname, ext);
d=S9xGetDirectory(dirtype);
do {
_snprintf(filename, sizeof(filename), "%s\\%s%03d%s", d, fname, i, e);
i++;
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} while(_taccess (_tFromChar(filename), 0) == 0 && i!=0);
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return (filename);
}
bool8 S9xOpenSnapshotFile( const char *fname, bool8 read_only, STREAM *file)
{
char filename [_MAX_PATH + 1];
char drive [_MAX_DRIVE + 1];
char dir [_MAX_DIR + 1];
char fn [_MAX_FNAME + 1];
char ext [_MAX_EXT + 1];
_splitpath( fname, drive, dir, fn, ext);
_makepath( filename, drive, dir, fn, ext[0] == '\0' ? ".000" : ext);
if (read_only)
{
if ((*file = OPEN_STREAM (filename, "rb")))
return (TRUE);
}
else
{
if ((*file = OPEN_STREAM (filename, "wb")))
return (TRUE);
FILE *fs = fopen (filename, "rb");
if (fs)
{
sprintf (String, "Freeze file \"%s\" exists but is read only",
filename);
fclose (fs);
S9xMessage (S9X_ERROR, S9X_FREEZE_FILE_NOT_FOUND, String);
}
else
{
sprintf (String, "Cannot create freeze file \"%s\". Directory is read-only or does not exist.", filename);
S9xMessage (S9X_ERROR, S9X_FREEZE_FILE_NOT_FOUND, String);
}
}
return (FALSE);
}
void S9xCloseSnapshotFile( STREAM file)
{
CLOSE_STREAM (file);
}
void S9xMessage (int type, int, const char *str)
{
#ifdef DEBUGGER
static FILE *out = NULL;
if (out == NULL)
out = fopen ("out.txt", "w");
fprintf (out, "%s\n", str);
#endif
S9xSetInfoString (str);
// if we can't draw on the screen, messagebox it
// also send to stderr/stdout depending on message type
switch(type)
{
case S9X_INFO:
if(Settings.StopEmulation)
fprintf(stdout, "%s\n", str);
break;
case S9X_WARNING:
fprintf(stdout, "%s\n", str);
if(Settings.StopEmulation)
MessageBoxA(GUI.hWnd, str, "Warning", MB_OK | MB_ICONWARNING);
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break;
case S9X_ERROR:
fprintf(stderr, "%s\n", str);
if(Settings.StopEmulation)
MessageBoxA(GUI.hWnd, str, "Error", MB_OK | MB_ICONERROR);
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break;
case S9X_FATAL_ERROR:
fprintf(stderr, "%s\n", str);
if(Settings.StopEmulation)
MessageBoxA(GUI.hWnd, str, "Fatal Error", MB_OK | MB_ICONERROR);
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break;
default:
fprintf(stdout, "%s\n", str);
break;
}
}
extern unsigned long START;
void S9xSyncSpeed( void)
{
#ifdef NETPLAY_SUPPORT
if (Settings.NetPlay)
{
#if defined (NP_DEBUG) && NP_DEBUG == 2
printf ("CLIENT: SyncSpeed @%d\n", timeGetTime () - START);
#endif
S9xWinScanJoypads ();
LONG prev;
BOOL success;
// Wait for heart beat from server
if ((success = ReleaseSemaphore (GUI.ClientSemaphore, 1, &prev)) &&
prev == 0)
{
// No heartbeats already arrived, have to wait for one.
// Mop up the ReleaseSemaphore test above...
WaitForSingleObject (GUI.ClientSemaphore, 0);
// ... and then wait for the real sync-signal from the
// client loop thread.
NetPlay.PendingWait4Sync = WaitForSingleObject (GUI.ClientSemaphore, 100) != WAIT_OBJECT_0;
#if defined (NP_DEBUG) && NP_DEBUG == 2
if (NetPlay.PendingWait4Sync)
printf ("CLIENT: PendingWait4Sync1 @%d\n", timeGetTime () - START);
#endif
IPPU.RenderThisFrame = TRUE;
IPPU.SkippedFrames = 0;
}
else
{
if (success)
{
// Once for the ReleaseSemaphore above...
WaitForSingleObject (GUI.ClientSemaphore, 0);
if (prev == 4 && NetPlay.Waiting4EmulationThread)
{
// Reached the lower behind count threshold - tell the
// server its safe to start sending sync pulses again.
NetPlay.Waiting4EmulationThread = FALSE;
S9xNPSendPause (FALSE);
}
#if defined (NP_DEBUG) && NP_DEBUG == 2
if (prev > 1)
{
printf ("CLIENT: SyncSpeed prev: %d @%d\n", prev, timeGetTime () - START);
}
#endif
}
else
{
#ifdef NP_DEBUG
printf ("*** CLIENT: SyncSpeed: Release failed @ %d\n", timeGetTime () - START);
#endif
}
// ... and again to mop up the already-waiting sync-signal
NetPlay.PendingWait4Sync = WaitForSingleObject (GUI.ClientSemaphore, 200) != WAIT_OBJECT_0;
#if defined (NP_DEBUG) && NP_DEBUG == 2
if (NetPlay.PendingWait4Sync)
printf ("CLIENT: PendingWait4Sync2 @%d\n", timeGetTime () - START);
#endif
if (IPPU.SkippedFrames < NetPlay.MaxFrameSkip)
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = FALSE;
}
else
{
IPPU.RenderThisFrame = TRUE;
IPPU.SkippedFrames = 0;
}
}
// Give up remainder of time-slice to any other waiting threads,
// if they need any time, that is.
Sleep (0);
if (!NetPlay.PendingWait4Sync)
{
NetPlay.FrameCount++;
S9xNPStepJoypadHistory ();
}
}
else
#endif
if (!Settings.TurboMode && Settings.SkipFrames == AUTO_FRAMERATE &&
!GUI.AVIOut)
{
if (!do_frame_adjust)
{
IPPU.RenderThisFrame = TRUE;
IPPU.SkippedFrames = 0;
}
else
{
if (IPPU.SkippedFrames < Settings.AutoMaxSkipFrames)
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = FALSE;
}
else
{
IPPU.RenderThisFrame = TRUE;
IPPU.SkippedFrames = 0;
}
}
}
else
{
uint32 SkipFrames;
if(Settings.TurboMode && !GUI.AVIOut)
SkipFrames = Settings.TurboSkipFrames;
else
SkipFrames = (Settings.SkipFrames == AUTO_FRAMERATE) ? 0 : Settings.SkipFrames;
if (IPPU.FrameSkip++ >= SkipFrames)
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{
IPPU.FrameSkip = 0;
IPPU.SkippedFrames = 0;
IPPU.RenderThisFrame = TRUE;
}
else
{
IPPU.SkippedFrames++;
IPPU.RenderThisFrame = GUI.AVIOut!=0;
}
}
}
const char *S9xBasename (const char *f)
{
const char *p = f;
const char *last = p;
const char *slash;
const char *backslash;
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// search rightmost separator
while (true)
{
slash = strchr (p, '/');
backslash = strchr (p, '\\');
if (backslash != NULL)
{
if (slash == NULL || slash > backslash)
{
slash = backslash;
}
}
if (slash == NULL)
{
break;
}
p = slash + 1;
#ifdef UNICODE
// update always; UTF-8 doesn't have a problem between ASCII character and multi-byte character.
last = p;
#else
// update if it's not a trailer byte of a double-byte character.
if (CharPrev(f, p) == slash)
{
last = p;
}
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#endif
}
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return last;
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}
bool8 S9xReadMousePosition (int which, int &x, int &y, uint32 &buttons)
{
if (which == 0)
{
x = GUI.MouseX;
y = GUI.MouseY;
buttons = GUI.MouseButtons;
return (TRUE);
}
return (FALSE);
}
bool S9xGetState (WORD KeyIdent)
{
if(KeyIdent == 0 || KeyIdent == VK_ESCAPE) // if it's the 'disabled' key, it's never pressed
return true;
if(!GUI.BackgroundInput && GUI.hWnd != GetForegroundWindow())
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return true;
if (KeyIdent & 0x8000) // if it's a joystick 'key':
{
int j = (KeyIdent >> 8) & 15;
switch (KeyIdent & 0xff)
{
case 0: return !Joystick [j].Left;
case 1: return !Joystick [j].Right;
case 2: return !Joystick [j].Up;
case 3: return !Joystick [j].Down;
case 4: return !Joystick [j].PovLeft;
case 5: return !Joystick [j].PovRight;
case 6: return !Joystick [j].PovUp;
case 7: return !Joystick [j].PovDown;
case 49:return !Joystick [j].PovDnLeft;
case 50:return !Joystick [j].PovDnRight;
case 51:return !Joystick [j].PovUpLeft;
case 52:return !Joystick [j].PovUpRight;
case 41:return !Joystick [j].ZUp;
case 42:return !Joystick [j].ZDown;
case 43:return !Joystick [j].RUp;
case 44:return !Joystick [j].RDown;
case 45:return !Joystick [j].UUp;
case 46:return !Joystick [j].UDown;
case 47:return !Joystick [j].VUp;
case 48:return !Joystick [j].VDown;
default:
if ((KeyIdent & 0xff) > 40)
return true; // not pressed
return !Joystick [j].Button [(KeyIdent & 0xff) - 8];
}
}
// the pause key is special, need this to catch all presses of it
if(KeyIdent == VK_PAUSE)
{
if(GetAsyncKeyState(VK_PAUSE)) // not &'ing this with 0x8000 is intentional and necessary
return false;
}
return ((GetKeyState (KeyIdent) & 0x80) == 0);
}
void CheckAxis (int val, int min, int max, bool &first, bool &second)
{
if (Normalize (val, min, max) < -S9X_JOY_NEUTRAL)
{
second = false;
first = true;
}
else
first = false;
if (Normalize (val, min, max) > S9X_JOY_NEUTRAL)
{
first = false;
second = true;
}
else
second = false;
}
void S9xWinScanJoypads ()
{
uint8 PadState[2];
JOYINFOEX jie;
for (int C = 0; C != 16; C ++)
{
if (Joystick[C].Attached)
{
jie.dwSize = sizeof (jie);
jie.dwFlags = JOY_RETURNALL;
if (joyGetPosEx (JOYSTICKID1+C, &jie) != JOYERR_NOERROR)
{
Joystick[C].Attached = false;
continue;
}
CheckAxis (jie.dwXpos,
Joystick[C].Caps.wXmin, Joystick[C].Caps.wXmax,
Joystick[C].Left, Joystick[C].Right);
CheckAxis (jie.dwYpos,
Joystick[C].Caps.wYmin, Joystick[C].Caps.wYmax,
Joystick[C].Up, Joystick[C].Down);
CheckAxis (jie.dwZpos,
Joystick[C].Caps.wZmin, Joystick[C].Caps.wZmax,
Joystick[C].ZUp, Joystick[C].ZDown);
CheckAxis (jie.dwRpos,
Joystick[C].Caps.wRmin, Joystick[C].Caps.wRmax,
Joystick[C].RUp, Joystick[C].RDown);
CheckAxis (jie.dwUpos,
Joystick[C].Caps.wUmin, Joystick[C].Caps.wUmax,
Joystick[C].UUp, Joystick[C].UDown);
CheckAxis (jie.dwVpos,
Joystick[C].Caps.wVmin, Joystick[C].Caps.wVmax,
Joystick[C].VUp, Joystick[C].VDown);
switch (jie.dwPOV)
{
case JOY_POVBACKWARD:
Joystick[C].PovDown = true;
Joystick[C].PovUp = false;
Joystick[C].PovLeft = false;
Joystick[C].PovRight = false;
Joystick[C].PovDnLeft = false;
Joystick[C].PovDnRight = false;
Joystick[C].PovUpLeft = false;
Joystick[C].PovUpRight = false;
break;
case 4500:
Joystick[C].PovDown = false;
Joystick[C].PovUp = false;
Joystick[C].PovLeft = false;
Joystick[C].PovRight = false;
Joystick[C].PovDnLeft = false;
Joystick[C].PovDnRight = false;
Joystick[C].PovUpLeft = false;
Joystick[C].PovUpRight = true;
break;
case 13500:
Joystick[C].PovDown = false;
Joystick[C].PovUp = false;
Joystick[C].PovLeft = false;
Joystick[C].PovRight = false;
Joystick[C].PovDnLeft = false;
Joystick[C].PovDnRight = true;
Joystick[C].PovUpLeft = false;
Joystick[C].PovUpRight = false;
break;
case 22500:
Joystick[C].PovDown = false;
Joystick[C].PovUp = false;
Joystick[C].PovLeft = false;
Joystick[C].PovRight = false;
Joystick[C].PovDnLeft = true;
Joystick[C].PovDnRight = false;
Joystick[C].PovUpLeft = false;
Joystick[C].PovUpRight = false;
break;
case 31500:
Joystick[C].PovDown = false;
Joystick[C].PovUp = false;
Joystick[C].PovLeft = false;
Joystick[C].PovRight = false;
Joystick[C].PovDnLeft = false;
Joystick[C].PovDnRight = false;
Joystick[C].PovUpLeft = true;
Joystick[C].PovUpRight = false;
break;
case JOY_POVFORWARD:
Joystick[C].PovDown = false;
Joystick[C].PovUp = true;
Joystick[C].PovLeft = false;
Joystick[C].PovRight = false;
Joystick[C].PovDnLeft = false;
Joystick[C].PovDnRight = false;
Joystick[C].PovUpLeft = false;
Joystick[C].PovUpRight = false;
break;
case JOY_POVLEFT:
Joystick[C].PovDown = false;
Joystick[C].PovUp = false;
Joystick[C].PovLeft = true;
Joystick[C].PovRight = false;
Joystick[C].PovDnLeft = false;
Joystick[C].PovDnRight = false;
Joystick[C].PovUpLeft = false;
Joystick[C].PovUpRight = false;
break;
case JOY_POVRIGHT:
Joystick[C].PovDown = false;
Joystick[C].PovUp = false;
Joystick[C].PovLeft = false;
Joystick[C].PovRight = true;
Joystick[C].PovDnLeft = false;
Joystick[C].PovDnRight = false;
Joystick[C].PovUpLeft = false;
Joystick[C].PovUpRight = false;
break;
default:
Joystick[C].PovDown = false;
Joystick[C].PovUp = false;
Joystick[C].PovLeft = false;
Joystick[C].PovRight = false;
Joystick[C].PovDnLeft = false;
Joystick[C].PovDnRight = false;
Joystick[C].PovUpLeft = false;
Joystick[C].PovUpRight = false;
break;
}
for (int B = 0; B < 32; B ++)
Joystick[C].Button[B] = (jie.dwButtons & (1 << B)) != 0;
}
}
for (int J = 0; J < 8; J++)
{
if (Joypad [J].Enabled)
{
// toggle checks
{
PadState[0] = 0;
PadState[0] |= ToggleJoypadStorage[J].R||TurboToggleJoypadStorage[J].R ? 16 : 0;
PadState[0] |= ToggleJoypadStorage[J].L||TurboToggleJoypadStorage[J].L ? 32 : 0;
PadState[0] |= ToggleJoypadStorage[J].X||TurboToggleJoypadStorage[J].X ? 64 : 0;
PadState[0] |= ToggleJoypadStorage[J].A||TurboToggleJoypadStorage[J].A ? 128 : 0;
PadState[1] = 0;
PadState[1] |= ToggleJoypadStorage[J].Right||TurboToggleJoypadStorage[J].Right ? 1 : 0;
PadState[1] |= ToggleJoypadStorage[J].Left||TurboToggleJoypadStorage[J].Left ? 2 : 0;
PadState[1] |= ToggleJoypadStorage[J].Down||TurboToggleJoypadStorage[J].Down ? 4 : 0;
PadState[1] |= ToggleJoypadStorage[J].Up||TurboToggleJoypadStorage[J].Up ? 8 : 0;
PadState[1] |= ToggleJoypadStorage[J].Start||TurboToggleJoypadStorage[J].Start ? 16 : 0;
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PadState[1] |= ToggleJoypadStorage[J].Select||TurboToggleJoypadStorage[J].Select ? 32 : 0;
PadState[1] |= ToggleJoypadStorage[J].Y||TurboToggleJoypadStorage[J].Y ? 64 : 0;
PadState[1] |= ToggleJoypadStorage[J].B||TurboToggleJoypadStorage[J].B ? 128 : 0;
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}
// auto-hold AND regular key/joystick presses
if(S9xGetState(Joypad[J+8].Autohold))
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{
PadState[0] ^= (!S9xGetState(Joypad[J].R)||!S9xGetState(Joypad[J+8].R)) ? 16 : 0;
PadState[0] ^= (!S9xGetState(Joypad[J].L)||!S9xGetState(Joypad[J+8].L)) ? 32 : 0;
PadState[0] ^= (!S9xGetState(Joypad[J].X)||!S9xGetState(Joypad[J+8].X)) ? 64 : 0;
PadState[0] ^= (!S9xGetState(Joypad[J].A)||!S9xGetState(Joypad[J+8].A)) ? 128 : 0;
PadState[1] ^= (!S9xGetState(Joypad[J].Right)) ? 1 : 0;
PadState[1] ^= (!S9xGetState(Joypad[J].Right_Up)) ? 1 + 8 : 0;
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PadState[1] ^= (!S9xGetState(Joypad[J].Right_Down)) ? 1 + 4 : 0;
PadState[1] ^= (!S9xGetState(Joypad[J].Left)) ? 2 : 0;
PadState[1] ^= (!S9xGetState(Joypad[J].Left_Up)) ? 2 + 8 : 0;
PadState[1] ^= (!S9xGetState(Joypad[J].Left_Down)) ? 2 + 4 : 0;
PadState[1] ^= (!S9xGetState(Joypad[J].Down)) ? 4 : 0;
PadState[1] ^= (!S9xGetState(Joypad[J].Up)) ? 8 : 0;
PadState[1] ^= (!S9xGetState(Joypad[J].Start)||!S9xGetState(Joypad[J+8].Start)) ? 16 : 0;
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PadState[1] ^= (!S9xGetState(Joypad[J].Select)||!S9xGetState(Joypad[J+8].Select)) ? 32 : 0;
PadState[1] ^= (!S9xGetState(Joypad[J].Y)||!S9xGetState(Joypad[J+8].Y)) ? 64 : 0;
PadState[1] ^= (!S9xGetState(Joypad[J].B)||!S9xGetState(Joypad[J+8].B)) ? 128 : 0;
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}
bool turbofy = !S9xGetState(Joypad[J+8].TempTurbo); // All Mod for turbo
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//handle turbo case! (autofire / auto-fire)
if(turbofy || ((GUI.TurboMask&TURBO_A_MASK))&&(PadState[0]&128) || !S9xGetState(Joypad[J+8].A )) PadState[0]^=(joypads[J]&128);
if(turbofy || ((GUI.TurboMask&TURBO_B_MASK))&&(PadState[1]&128) || !S9xGetState(Joypad[J+8].B )) PadState[1]^=((joypads[J]&(128<<8))>>8);
if(turbofy || ((GUI.TurboMask&TURBO_Y_MASK))&&(PadState[1]&64) || !S9xGetState(Joypad[J+8].Y )) PadState[1]^=((joypads[J]&(64<<8))>>8);
if(turbofy || ((GUI.TurboMask&TURBO_X_MASK))&&(PadState[0]&64) || !S9xGetState(Joypad[J+8].X )) PadState[0]^=(joypads[J]&64);
if(turbofy || ((GUI.TurboMask&TURBO_L_MASK))&&(PadState[0]&32) || !S9xGetState(Joypad[J+8].L )) PadState[0]^=(joypads[J]&32);
if(turbofy || ((GUI.TurboMask&TURBO_R_MASK))&&(PadState[0]&16) || !S9xGetState(Joypad[J+8].R )) PadState[0]^=(joypads[J]&16);
if(turbofy || ((GUI.TurboMask&TURBO_STA_MASK))&&(PadState[1]&16) || !S9xGetState(Joypad[J+8].Start )) PadState[1]^=((joypads[J]&(16<<8))>>8);
if(turbofy || ((GUI.TurboMask&TURBO_SEL_MASK))&&(PadState[1]&32) || !S9xGetState(Joypad[J+8].Select)) PadState[1]^=((joypads[J]&(32<<8))>>8);
if( ((GUI.TurboMask&TURBO_LEFT_MASK))&&(PadState[1]&2) ) PadState[1]^=((joypads[J]&(2<<8))>>8);
if( ((GUI.TurboMask&TURBO_UP_MASK))&&(PadState[1]&8) ) PadState[1]^=((joypads[J]&(8<<8))>>8);
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if( ((GUI.TurboMask&TURBO_RIGHT_MASK))&&(PadState[1]&1) ) PadState[1]^=((joypads[J]&(1<<8))>>8);
if( ((GUI.TurboMask&TURBO_DOWN_MASK))&&(PadState[1]&4) ) PadState[1]^=((joypads[J]&(4<<8))>>8);
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if(TurboToggleJoypadStorage[J].A ) PadState[0]^=(joypads[J]&128);
if(TurboToggleJoypadStorage[J].B ) PadState[1]^=((joypads[J]&(128<<8))>>8);
if(TurboToggleJoypadStorage[J].Y ) PadState[1]^=((joypads[J]&(64<<8))>>8);
if(TurboToggleJoypadStorage[J].X ) PadState[0]^=(joypads[J]&64);
if(TurboToggleJoypadStorage[J].L ) PadState[0]^=(joypads[J]&32);
if(TurboToggleJoypadStorage[J].R ) PadState[0]^=(joypads[J]&16);
if(TurboToggleJoypadStorage[J].Start ) PadState[1]^=((joypads[J]&(16<<8))>>8);
if(TurboToggleJoypadStorage[J].Select) PadState[1]^=((joypads[J]&(32<<8))>>8);
if(TurboToggleJoypadStorage[J].Left ) PadState[1]^=((joypads[J]&(2<<8))>>8);
if(TurboToggleJoypadStorage[J].Up ) PadState[1]^=((joypads[J]&(8<<8))>>8);
if(TurboToggleJoypadStorage[J].Right ) PadState[1]^=((joypads[J]&(1<<8))>>8);
if(TurboToggleJoypadStorage[J].Down ) PadState[1]^=((joypads[J]&(4<<8))>>8);
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//end turbo case...
// enforce left+right/up+down disallowance here to
// avoid recording unused l+r/u+d that will cause desyncs
// when played back with l+r/u+d is allowed
if(!Settings.UpAndDown)
{
if((PadState[1] & 2) != 0)
PadState[1] &= ~(1);
if((PadState[1] & 8) != 0)
PadState[1] &= ~(4);
}
joypads [J] = PadState [0] | (PadState [1] << 8) | 0x80000000;
}
else
joypads [J] = 0;
}
#ifdef NETPLAY_SUPPORT
if (Settings.NetPlay)
{
// Send joypad position update to server
S9xNPSendJoypadUpdate (joypads [GUI.NetplayUseJoypad1 ? 0 : NetPlay.Player-1]);
// set input from network
for (int J = 0; J < NP_MAX_CLIENTS; J++)
joypads[J] = S9xNPGetJoypad (J);
}
#endif
}
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void S9xDetectJoypads()
{
for (int C = 0; C != 16; C ++)
Joystick[C].Attached = joyGetDevCaps (JOYSTICKID1+C, &Joystick[C].Caps,
sizeof( JOYCAPS)) == JOYERR_NOERROR;
}
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void InitSnes9X( void)
{
#ifdef DEBUGGER
// extern FILE *trace;
// trace = fopen( "SNES9X.TRC", "wt");
// freopen( "SNES9X.OUT", "wt", stdout);
// freopen( "SNES9X.ERR", "wt", stderr);
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// CPU.Flags |= TRACE_FLAG;
// APU.Flags |= TRACE_FLAG;
#endif
//#ifdef GENERATE_OFFSETS_H
// offsets_h = fopen ("offsets.h", "wt");
// generate_offsets_h (0, NULL);
// fclose (offsets_h);
//#endif
Memory.Init();
extern void S9xPostRomInit();
Memory.PostRomInitFunc = S9xPostRomInit;
ScreenBuf = new BYTE [EXT_PITCH * EXT_HEIGHT_WITH_CENTERING];
ScreenBuffer = ScreenBuf + EXT_OFFSET_WITH_CENTERING;
memset (ScreenBuf, 0, EXT_PITCH * EXT_HEIGHT_WITH_CENTERING);
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GFX.Pitch = EXT_PITCH;
GFX.RealPPL = EXT_PITCH;
GFX.Screen = (uint16*)(ScreenBuffer);
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InitializeCriticalSection(&GUI.SoundCritSect);
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GUI.SoundSyncEvent = CreateEvent(NULL,TRUE,TRUE,NULL);
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
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S9xInitAPU();
WinDisplayReset();
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ReInitSound();
S9xMovieInit ();
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S9xDetectJoypads();
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}
void DeinitS9x()
{
if(ScreenBuf)
delete [] ScreenBuf;
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DeleteCriticalSection(&GUI.SoundCritSect);
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CloseHandle(GUI.SoundSyncEvent);
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CoUninitialize();
if(GUI.GunSight)
DestroyCursor(GUI.GunSight);//= LoadCursor (hInstance, MAKEINTRESOURCE (IDC_CURSOR_SCOPE));
if(GUI.Arrow)
DestroyCursor(GUI.Arrow);// = LoadCursor (NULL, IDC_ARROW);
if(GUI.Accelerators)
DestroyAcceleratorTable(GUI.Accelerators);// = LoadAccelerators (hInstance, MAKEINTRESOURCE (IDR_SNES9X_ACCELERATORS));
}
//void Convert8To24 (SSurface *src, SSurface *dst, RECT *srect)
//{
// uint32 brightness = IPPU.MaxBrightness >> 1;
// uint8 levels [32];
// int height = srect->bottom - srect->top;
// int width = srect->right - srect->left;
// int offset1 = srect->top * src->Pitch + srect->left;
// int offset2 = ((dst->Height - height) >> 1) * dst->Pitch +
// ((dst->Width - width) >> 1) * 3;
//
// for (int l = 0; l < 32; l++)
// levels [l] = l * brightness;
//
// for (int y = 0; y < height; y++)
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// {
// uint8 *s = ((uint8 *) src->Surface + y * src->Pitch + offset1);
// uint8 *d = ((uint8 *) dst->Surface + y * dst->Pitch + offset2);
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//
//#ifdef LSB_FIRST
// if (GUI.RedShift < GUI.BlueShift)
//#else
// if (GUI.RedShift > GUI.BlueShift)
//#endif
// {
// // Order is RGB
// for (int x = 0; x < width; x++)
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// {
// uint16 pixel = PPU.CGDATA [*s++];
// *(d + 0) = levels [(pixel & 0x1f)];
// *(d + 1) = levels [((pixel >> 5) & 0x1f)];
// *(d + 2) = levels [((pixel >> 10) & 0x1f)];
// d += 3;
// }
// }
// else
// {
// // Order is BGR
// for (int x = 0; x < width; x++)
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// {
// uint16 pixel = PPU.CGDATA [*s++];
// *(d + 0) = levels [((pixel >> 10) & 0x1f)];
// *(d + 1) = levels [((pixel >> 5) & 0x1f)];
// *(d + 2) = levels [(pixel & 0x1f)];
// d += 3;
// }
// }
// }
//}
void S9xAutoSaveSRAM ()
{
Memory.SaveSRAM (S9xGetFilename (".srm", SRAM_DIR));
}
void S9xSetPause (uint32 mask)
{
Settings.ForcedPause |= mask;
S9xSetSoundMute(TRUE);
}
void S9xClearPause (uint32 mask)
{
Settings.ForcedPause &= ~mask;
if (!Settings.ForcedPause)
{
// Wake up the main loop thread just if its blocked in a GetMessage call.
PostMessage (GUI.hWnd, WM_NULL, 0, 0);
}
}
bool JustifierOffscreen()
{
return (bool)((GUI.MouseButtons&2)!=0);
}
//void JustifierButtons(uint32& justifiers)
//{
// if(IPPU.Controller==SNES_JUSTIFIER_2)
// {
// if((GUI.MouseButtons&1)||(GUI.MouseButtons&2))
// {
// justifiers|=0x00200;
// }
// if(GUI.MouseButtons&4)
// {
// justifiers|=0x00800;
// }
// }
// else
// {
// if((GUI.MouseButtons&1)||(GUI.MouseButtons&2))
// {
// justifiers|=0x00100;
// }
// if(GUI.MouseButtons&4)
// {
// justifiers|=0x00400;
// }
// }
//}
#define Interp(c1, c2) \
(c1 == c2) ? c1 : \
(((((c1 & 0x07E0) + (c2 & 0x07E0)) >> 1) & 0x07E0) + \
((((c1 & 0xF81F) + (c2 & 0xF81F)) >> 1) & 0xF81F))
// Src: GFX.Screen (variable size) 16bpp top-down
// Dst: avi_buffer 256xH (1x1) 24bpp bottom-up
void BuildAVIVideoFrame1X (void)
{
const int srcWidth = IPPU.RenderedScreenWidth;
const int srcHeight = IPPU.RenderedScreenHeight;
const bool hires = srcWidth > SNES_WIDTH;
const bool interlaced = srcHeight > SNES_HEIGHT_EXTENDED;
const int srcPitch = GFX.Pitch >> 1;
const int srcStep = (interlaced ? srcPitch << 1 : srcPitch) - (hires ? avi_width << 1 : avi_width);
const int dstStep = avi_pitch + avi_width * 3;
#ifdef LSB_FIRST
const bool order_is_rgb = (GUI.RedShift < GUI.BlueShift);
#else
const bool order_is_rgb = (GUI.RedShift > GUI.BlueShift);
#endif
const int image_offset = (avi_height - (interlaced?srcHeight>>1:srcHeight)) * avi_pitch;
uint16 *s = GFX.Screen;
uint8 *d = avi_buffer + (avi_height - 1) * avi_pitch;
for(int y = 0; y < avi_height; y++)
{
for(int x = 0; x < avi_width; x++)
{
uint32 pixel;
if(hires && interlaced) {
uint16 *s2 = s + srcPitch;
pixel = Interp(Interp(*s,*(s+1)),Interp(*s2,*(s2+1)));
s+=2;
} else if(interlaced) {
uint16 *s2 = s + srcPitch;
pixel = Interp(*s,*s2);
s++;
} else if(hires) {
pixel = Interp(*s,*(s+1));
s+=2;
} else {
pixel = *s;
s++;
}
if(order_is_rgb)
{
// Order is RGB
*(d + 0) = (pixel >> (11 - 3)) & 0xf8;
*(d + 1) = (pixel >> (6 - 3)) & 0xf8;
*(d + 2) = (pixel & 0x1f) << 3;
d += 3;
}
else
{
// Order is BGR
*(d + 0) = (pixel & 0x1f) << 3;
*(d + 1) = (pixel >> (6 - 3)) & 0xf8;
*(d + 2) = (pixel >> (11 - 3)) & 0xf8;
d += 3;
}
}
s += srcStep;
d -= dstStep;
}
// black out what we might have missed
if(image_offset > 0)
memset(avi_buffer, 0, image_offset);
}
// Src: GFX.Screen (variable size) 16bpp top-down
// Dst: avi_buffer 512x2H (2x2) 24bpp bottom-up
void BuildAVIVideoFrame2X (void)
{
const int srcWidth = IPPU.RenderedScreenWidth;
const int srcHeight = IPPU.RenderedScreenHeight;
const bool hires = srcWidth > SNES_WIDTH;
const bool interlaced = srcHeight > SNES_HEIGHT_EXTENDED;
const int srcPitch = GFX.Pitch >> 1;
const int srcStep = (interlaced ? srcPitch << 1 : srcPitch) - (hires ? avi_width : avi_width >> 1);
const int dstStep = (avi_pitch << 1) + avi_width * 3;
#ifdef LSB_FIRST
const bool order_is_rgb = (GUI.RedShift < GUI.BlueShift);
#else
const bool order_is_rgb = (GUI.RedShift > GUI.BlueShift);
#endif
const int image_offset = (avi_height - (interlaced?srcHeight:srcHeight<<1)) * avi_pitch;
uint16 *s = GFX.Screen;
uint8 *d = avi_buffer + (avi_height - 1) * avi_pitch;
uint8 *d2 = d - avi_pitch;
for(int y = 0; y < avi_height >> 1; y++)
{
for(int x = 0; x < avi_width >> 1; x++)
{
uint32 pixel, pixel2, pixel3, pixel4;
if(hires && interlaced) {
uint16 *s2 = s + srcPitch;
pixel = *s;
pixel2 = *(s+1);
pixel3 = *s2;
pixel4 = *(s2+1);
s+=2;
} else if(interlaced) {
uint16 *s2 = s + srcPitch;
pixel = pixel2 = *s;
pixel3 = pixel4 = *s2;
s++;
} else if(hires) {
pixel = pixel3 = *s;
pixel2 = pixel4 = *(s+1);
s+=2;
} else {
pixel = pixel2 = pixel3 = pixel4 = *s;
s++;
}
if(order_is_rgb)
{
// Order is RGB
*(d + 0) = (pixel >> (11 - 3)) & 0xf8;
*(d + 1) = (pixel >> (6 - 3)) & 0xf8;
*(d + 2) = (pixel & 0x1f) << 3;
*(d + 0) = (pixel2 >> (11 - 3)) & 0xf8;
*(d + 1) = (pixel2 >> (6 - 3)) & 0xf8;
*(d + 2) = (pixel2 & 0x1f) << 3;
d += 6;
*(d2 + 0) = (pixel3 >> (11 - 3)) & 0xf8;
*(d2 + 1) = (pixel3 >> (6 - 3)) & 0xf8;
*(d2 + 2) = (pixel3 & 0x1f) << 3;
*(d2 + 0) = (pixel4 >> (11 - 3)) & 0xf8;
*(d2 + 1) = (pixel4 >> (6 - 3)) & 0xf8;
*(d2 + 2) = (pixel4 & 0x1f) << 3;
d2 += 6;
}
else
{
// Order is BGR
*(d + 0) = (pixel & 0x1f) << 3;
*(d + 1) = (pixel >> (6 - 3)) & 0xf8;
*(d + 2) = (pixel >> (11 - 3)) & 0xf8;
*(d + 3) = (pixel2 & 0x1f) << 3;
*(d + 4) = (pixel2 >> (6 - 3)) & 0xf8;
*(d + 5) = (pixel2 >> (11 - 3)) & 0xf8;
d += 6;
*(d2 + 0) = (pixel3 & 0x1f) << 3;
*(d2 + 1) = (pixel3 >> (6 - 3)) & 0xf8;
*(d2 + 2) = (pixel3 >> (11 - 3)) & 0xf8;
*(d2 + 3) = (pixel4 & 0x1f) << 3;
*(d2 + 4) = (pixel4 >> (6 - 3)) & 0xf8;
*(d2 + 5) = (pixel4 >> (11 - 3)) & 0xf8;
d2 += 6;
}
}
s += srcStep;
d -= dstStep;
d2 -= dstStep;
}
// black out what we might have missed
if(image_offset > 0)
memset(avi_buffer, 0, image_offset);
}
void DoAVIOpen(const TCHAR* filename)
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{
// close current instance
if(GUI.AVIOut)
{
AVIClose(&GUI.AVIOut);
GUI.AVIOut = NULL;
}
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pre_avi_soundsync = Settings.SoundSync;
pre_avi_soundinputrate = Settings.SoundInputRate;
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Settings.SoundSync = false;
Settings.SoundInputRate = 32000;
ReInitSound();
CloseSoundDevice();
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// create new writer
AVICreate(&GUI.AVIOut);
int framerate = Memory.ROMFramesPerSecond;
int frameskip = Settings.SkipFrames;
if(frameskip == AUTO_FRAMERATE)
frameskip = 1;
else
frameskip++;
AVISetFramerate(framerate, frameskip, GUI.AVIOut);
avi_width = SNES_WIDTH;
avi_height = GUI.HeightExtend ? SNES_HEIGHT_EXTENDED : SNES_HEIGHT;
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avi_skip_frames = Settings.SkipFrames;
if(GUI.AVIHiRes) {
avi_width *= 2;
avi_height *= 2;
}
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if(avi_height % 2 != 0) // most codecs can't handle odd-height images
avi_height++;
avi_pitch = ((avi_width * 3) + 3) & ~3; //((avi_width * 24 + 31) / 8) & ~3;
avi_image_size = avi_pitch * avi_height;
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BITMAPINFOHEADER bi;
memset(&bi, 0, sizeof(bi));
bi.biSize = 0x28;
bi.biPlanes = 1;
bi.biBitCount = 24;
bi.biWidth = avi_width;
bi.biHeight = avi_height;
bi.biSizeImage = avi_image_size;
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AVISetVideoFormat(&bi, GUI.AVIOut);
WAVEFORMATEX wfx;
wfx.wFormatTag = WAVE_FORMAT_PCM;
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wfx.nChannels = 2;
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wfx.nSamplesPerSec = Settings.SoundPlaybackRate;
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wfx.nBlockAlign = 2 * 2;
wfx.wBitsPerSample = 16;
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
wfx.cbSize = 0;
if(!GUI.Mute)
{
AVISetSoundFormat(&wfx, GUI.AVIOut);
}
if(!AVIBegin(filename, GUI.AVIOut))
{
DoAVIClose(2);
GUI.AVIOut = NULL;
return;
}
avi_sound_samples_per_update = (double) (wfx.nSamplesPerSec * frameskip) / framerate;
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avi_sound_bytes_per_sample = wfx.nBlockAlign;
avi_sound_samples_error = 0;
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// init buffers
avi_buffer = new uint8[avi_image_size];
avi_sound_buffer = new uint8[(int) ceil(avi_sound_samples_per_update) * avi_sound_bytes_per_sample];
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}
void DoAVIClose(int reason)
{
if(!GUI.AVIOut)
{
return;
}
AVIClose(&GUI.AVIOut);
GUI.AVIOut = NULL;
delete [] avi_buffer;
delete [] avi_sound_buffer;
avi_buffer = NULL;
avi_sound_buffer = NULL;
Settings.SoundSync = pre_avi_soundsync;
Settings.SoundInputRate = pre_avi_soundinputrate;
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ReInitSound();
switch(reason)
{
case 1:
// emu settings changed
S9xMessage(S9X_INFO, S9X_AVI_INFO, AVI_CONFIGURATION_CHANGED);
break;
case 2:
// create AVI failed
S9xMessage(S9X_INFO, S9X_AVI_INFO, AVI_CREATION_FAILED);
break;
default:
// print nothing
break;
}
}
void DoAVIVideoFrame()
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{
static uint32 lastFrameCount=0;
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if(!GUI.AVIOut || !avi_buffer || (IPPU.FrameCount==lastFrameCount))
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{
return;
}
lastFrameCount=IPPU.FrameCount;
// check configuration
const WAVEFORMATEX* pwfex = NULL;
WAVEFORMATEX wfx;
wfx.wFormatTag = WAVE_FORMAT_PCM;
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wfx.nChannels = 2;
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wfx.nSamplesPerSec = Settings.SoundPlaybackRate;
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wfx.nBlockAlign = 2 * 2;
wfx.wBitsPerSample = 16;
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
wfx.cbSize = 0;
if(avi_skip_frames != Settings.SkipFrames ||
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(AVIGetSoundFormat(GUI.AVIOut, &pwfex) && memcmp(pwfex, &wfx, sizeof(WAVEFORMATEX))))
{
DoAVIClose(1);
return;
}
if(GUI.AVIHiRes)
BuildAVIVideoFrame2X();
else
BuildAVIVideoFrame1X();
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// write to AVI
AVIAddVideoFrame(avi_buffer, GUI.AVIOut);
// generate sound
if(pwfex)
{
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const int stereo_multiplier = 2;
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avi_sound_samples_error += avi_sound_samples_per_update;
int samples = (int) avi_sound_samples_error;
avi_sound_samples_error -= samples;
S9xMixSamples(avi_sound_buffer, samples*stereo_multiplier);
AVIAddSoundSamples(avi_sound_buffer, samples, GUI.AVIOut);
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}
}