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This is a non-exhaustive list of current goals made possible with the support of our generous [patrons](https://www.patreon.com/Nekotekina).
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## Short term goals
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* Improve SPU/PPU LLVM recompiler compatibility, add useful optimizations. (Nekotekina)
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* Use compression to store compiled PPU modules. (Nekotekina)
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* Rewrite SSSE3-using code using runtime compilation for better consistency. (Nekotekina)
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* Improve SPU/PPU LLVM recompiler compatibility, add more optimizations. (Nekotekina)
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* Implement parametrized PPU/SPU Interpreters reusing current LLVM IR generator, remove original hard-coded interpreters and make LLVM mandatory. Add options regulating its accuracy detached from the base choice of the Interpreter or the Recompiler. (Nekotekina)
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* Fix some engine-specific rendering issues (kd-11)
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* Improve the shader decompiler/recompiler (kd-11)
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* Fix remaining problems with texture readback (write color buffers) (kd-11)
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* Enable hardware acceleration for decryption (AES-NI). **([#2457](https://github.com/RPCS3/rpcs3/pull/2457))**
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* Implement config tristate in GUI for per-game configurations.
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* Improvements to the shader generation and cache system
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* Implement parametrized PPU/SPU Interpreters reusing current LLVM IR generator, remove original hard-coded interpreters and make LLVM mandatory. Add options regulating its accuracy detached from the base choice of the Interpreter or the Recompiler. (Nekotekina)
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* Remove obstacles for ASLR support. (Nekotekina)
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* Rewrite signal handlers to improve reliability and support exceptions. (Nekotekina)
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