Commit Graph

10695 Commits

Author SHA1 Message Date
dio-gh 2aac46efcc
Update building instructions (#7872)
* Update building instructions

Makes the link for the prebuilt LLVM point to the `_mt` version now, since the previous one will fail to compile on latest.

* Update glslang link

Replaces the outdated not-shady-at-all link with the new, shiny and correct one.

* Fixing a 'the'

Fixes a 'the'.

Co-authored-by: Ani <ani-leo@outlook.com>
2020-03-27 10:34:13 +03:00
scribam a2bf0719ea
cmake: Fix windeployqt command line for release builds (#7871) 2020-03-27 00:33:07 +00:00
Ani e8177906e7
System/Load: Handle PSP Remaster (#7857)
This just makes RPCS3 execute PSP Remaster games through 
psp_emulator.self
pspemu does not work yet, so the boot will fail, but at the least it 
starts loading
2020-03-26 20:03:00 +03:00
Nekotekina 17a9ce6fb9 Fix PS1 game_path
Don't assume local path has '/dev_hdd0' in it.
2020-03-26 18:32:42 +03:00
Eladash 36d8553f9c liblv2 HLE: Fix entryx of start/stop prx functions 2020-03-26 17:52:45 +03:00
Eladash 9d971e3b07 rsx: More strict infinite desync detection
6 desyncs per second for 1.5 seconds is pretty bad already.
2020-03-26 17:52:45 +03:00
Eladash 7ed570dc4a PPU LLVM: Add relocation 5 for ADDIS
+ Add some more for u16 relocations (4, 5, 6), simplify logic.
2020-03-26 17:52:45 +03:00
Nekotekina a5ba4a18df Fix windeployqt command line for release builds 2020-03-26 16:53:21 +03:00
Nekotekina 214a3ba21b Return Appveyor to VS 16.5 2020-03-26 16:48:44 +03:00
Maxim Kulyk 30a8cadf60 [MSVC] Remove unnecessary configurations and properly fix curl 2020-03-26 15:56:40 +03:00
Nekotekina 15a36bb844 Adjust llvm hash (affects nothing) 2020-03-26 15:29:15 +03:00
Nekotekina fa29c5aa94 ppu_iname: refactor to use actual strings 2020-03-26 15:28:41 +03:00
Nekotekina 8d1a9dce91 spu_iname: refactor to use actual strings 2020-03-26 15:26:55 +03:00
Eladash 453478c98b PPU LLVM: Log unsupported relocation opcode 2020-03-26 15:22:45 +03:00
Eladash ccc7cb7994 Log IDs of loaded prx modules 2020-03-26 15:22:45 +03:00
Eladash 38c8dd98b4 rsx: Implement basic infinite FIFO desync detection 2020-03-26 15:22:45 +03:00
Maxim Kulyk 433a21286a [appveyor] Update glslang and LLVM links 2020-03-26 15:21:53 +03:00
Maxim Kulyk ec4287cbd3 static RT 2020-03-26 15:21:53 +03:00
Maxim Kulyk e58fa7d51f Fix curl 2020-03-26 15:21:53 +03:00
Maxim Kulyk 70f1302fa7 [MSVC] Disable exceptions and spectre mitigation in common_default.props
Disabling exceptions in common_default.props ensures that all projects do not use them since not all projects import rpcs3_default.props.

Spectre mitigation is disabled by default unless WDK is installed so this is more of a just in case measure since rpcs3 does not need it.
2020-03-26 15:21:53 +03:00
Maxim Kulyk 3b9f419859 [MSVC] Added common props to llvm and glslang
common_default.props are now imported when building LLVM and glslang via MSVC.
2020-03-26 15:21:53 +03:00
Maxim Kulyk d26c465911 [MSVC] Move libcurl and wolfssl project files
libcurl and wolfssl were moved to rpcs3 source control to make buildsystem changes easier.

common_default.props and common_default_macros.props included to project files.
Int and Out Dirs changed to default:
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>   <IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
2020-03-26 15:21:53 +03:00
Eladash 158e34faca rsx: Reset all method registers at rsx_state::init() 2020-03-25 17:51:59 +03:00
Eladash 768b4f8c65 rsx: Improve NV308A_COLOR
* Fix NV308A_COLOR methods range.
* Batch NV308A_COLOR methods execution together.
* Fix termination of bind_range<> in rsx methods binding.
2020-03-25 17:51:59 +03:00
Eladash 150d1bcdd5 sys_prx_unload_module: Implement CELL_PRX_ERROR_NOT_REMOVABLE 2020-03-25 16:22:47 +03:00
Eladash e1f2f3f081 sys_prx: Improve sys_prx_start/stop_module
* Add missing error codes, "internal" errors are ones which are not reachable from liblv2.sprx functions

* Implement SYS_PRX_NO_RESIDENT (unloading module) for _sys_prx_start_module.
2020-03-25 16:22:47 +03:00
Eladash 717dd1625c sys_prx: Implement sys_prx_get_module_list 2020-03-25 16:22:47 +03:00
Megamouse a11c77c009 Qt: fix mem leaks in screenshot and save managers 2020-03-25 11:50:06 +01:00
Megamouse 844f9683ec Qt: add naive lazy loading to screenshot manager 2020-03-25 11:50:06 +01:00
Megamouse f27de28ee9 Qt: add open file location to screenshot preview
Remove duplicate slash from screenshot path
2020-03-25 11:50:06 +01:00
Megamouse bd49ad358c Qt: move open_dir to qt_utils 2020-03-25 11:50:06 +01:00
Nekotekina 89514c043a Fix "Unknown option: updating" 2020-03-25 11:23:38 +03:00
Nekotekina b33648fd14 Implement SAFE_BUFFERS as __attribute__((no_stack_protector))
It was doing nothing outside of MSVC. Still seems doing nothing.
2020-03-25 11:18:48 +03:00
Nekotekina 471db3219d Finalize constexpr ppu_decoder<> thing
Move SSSE3 checks to runtime in PPUInterpreter.cpp
2020-03-25 11:18:48 +03:00
Megamouse fd3522436a overlays/osk: add more panels 2020-03-25 03:54:49 +01:00
Nekotekina 1ceb779a38 Make ppu_decoder<> objects constexpr (partial) 2020-03-24 13:46:46 +03:00
Nekotekina ecb6d38451 Roll back to VS 16.4 on Appveyor
Workaround VCRUNTIME140_1.dll dependency.
2020-03-24 12:28:20 +03:00
Nekotekina a936533eb1 Make spu_decoder<> objects constexpr 2020-03-24 12:18:37 +03:00
Eladash eb1de04ca8 _sys_lwmutex_lock: log new case of ESRCH 2020-03-23 23:18:21 +03:00
Eladash 2aff36647a Make sceNpDrmProcessExitSpawn(2) execute sys_game calls correctly 2020-03-23 23:18:21 +03:00
Nekotekina 19e20d9c19 Auto-Updater: increase lock file waiting timeout in the case of updating
Normal case: timeout reduced from 3s to 2s.
Updating case: increased timeout to 10s.
2020-03-23 22:52:05 +03:00
Nekotekina 3d78694590 Debug: measure initialization time (before main() function) 2020-03-23 22:18:45 +03:00
Eladash 52360b3f98 liblv2 HLE: Fix sys_lwmutex_lock assertation 2020-03-23 21:37:37 +03:00
Eladash 08e66ab14c Minor warning fixes 2020-03-23 21:37:37 +03:00
Eladash 3de41bfea7 _sys_lwcond_signal: Make mode 3 respect ordering of the sleep queue 2020-03-23 21:37:37 +03:00
Megamouse 1537f505a5 cellGem: fix move_handler::mouse left click 2020-03-23 15:10:01 +03:00
Nekotekina 5ebc538d7e Workaround for VS 16.5
Strange codegen bug didn't promote s32 to u64.
2020-03-23 14:48:49 +03:00
kd-11 4965bf7d7a gl/vk: Refactor draw call handling and stub shader interpreter
- Refactors backend draw call management to make it easier to extend
  functionality.
- Stubs shader interpreter functionality.
2020-03-23 14:47:28 +03:00
illusion a0509328d4 [README.md] Update to Visual C++ Redistributable 2019 2020-03-23 12:23:18 +03:00
Eladash 537f175f52 Another fixup after #7826 2020-03-23 11:54:19 +03:00