Make sceNpDrmProcessExitSpawn(2) execute sys_game calls correctly

This commit is contained in:
Eladash 2020-03-23 21:37:48 +02:00 committed by Ivan
parent 19e20d9c19
commit 2aff36647a
1 changed files with 2 additions and 2 deletions

View File

@ -595,7 +595,7 @@ error_code sceNpDrmProcessExitSpawn(ppu_thread& ppu, vm::cptr<u8> klicensee, vm:
return error;
}
sys_game_process_exitspawn(ppu, path, argv, envp, data, data_size, prio, flags);
ppu_execute<&sys_game_process_exitspawn>(ppu, path, argv, envp, data, data_size, prio, flags);
return CELL_OK;
}
@ -608,7 +608,7 @@ error_code sceNpDrmProcessExitSpawn2(ppu_thread& ppu, vm::cptr<u8> klicensee, vm
return error;
}
sys_game_process_exitspawn2(ppu, path, argv, envp, data, data_size, prio, flags);
ppu_execute<&sys_game_process_exitspawn2>(ppu, path, argv, envp, data, data_size, prio, flags);
return CELL_OK;
}