Commit Graph

11775 Commits

Author SHA1 Message Date
Megamouse b9a4abce0e DS4: inherit from hid_pad_handler 2021-02-22 10:45:40 +01:00
Megamouse d0cc5c0fc7 DS4: enumerate devices periodically 2021-02-22 10:45:40 +01:00
kd-11 b7c2bfbcde vk: Fix cyclic read-write in dma_block::load/flush
Some DMA block entries are stubs whose parents are DMA_block_EXT
entries.
Performing load() in this case becomes a memcpy(address,
same_address_again, length) which wastes performance and introduces
bugs.
2021-02-22 01:13:31 +03:00
RipleyTom 8be2a55ccc Add mutex lock for NP changes 2021-02-21 18:04:55 +03:00
RipleyTom 81270f3142 Remove now useless code from sys_bnet_connect 2021-02-21 18:04:55 +03:00
Eladash eb0d006168
Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
* Fixes some thread sleep/wait calls
2021-02-21 16:43:02 +03:00
Oschowa a47bda026b Audio/AL: Request our default sampling rate (48kHz) from AL when creating the
context.
Otherwise AL might downsample and output in 44.1kHz unnecessarily, which
happens at least on my system. Also tested on an audio device that
doesn't support 48kHz to makes sure that still works.
2021-02-20 14:31:38 +03:00
RipleyTom 5129d0da45 check alcGetString return pointers 2021-02-20 07:39:56 +01:00
Eladash b86ec2ffcf Fix potential overflows in utils::aligned_div, utils::rounded_div 2021-02-19 16:10:03 +03:00
Eladash 20eb4352fb
debugger: Fix single stepping (#9793) 2021-02-19 14:53:09 +03:00
Nekotekina e76d8eb046 Fix -Wstring-aliasing (gcc) 2021-02-18 19:38:22 +03:00
Nekotekina c8fefc4434 Fix -Wpessimizing-move (Clang) 2021-02-18 14:38:56 +03:00
Nekotekina 2c18d67769 Fix -Wsometimed-uninitialized (Clang) 2021-02-18 14:15:52 +03:00
Nekotekina 428771f1d7 Fix -Wself-assign (clang) 2021-02-18 14:07:22 +03:00
Nekotekina 038148bf06 Fix almost all GCC warnings 2021-02-17 22:59:04 +03:00
RipleyTom 6786734d95 Fix mic device default in config 2021-02-17 18:15:58 +03:00
Nekotekina 1446254a03 Add error on missing 'override'
For consistency.
2021-02-15 20:21:30 +03:00
Nekotekina 3bcd76bd4e Fix regression (incorrectly removed specialization)
Changed CRLF->LF in VKPipelineCompiler.h
2021-02-15 17:05:51 +03:00
Nekotekina 0bcece4585 Make -Woverloaded-virtual an error
Had to devirtualize some functions.
2021-02-15 15:50:05 +03:00
Nekotekina 035ab590ec Reset -ftemplate-depth to normal
It became obsolete.
2021-02-15 14:40:29 +03:00
Nekotekina 8e6e57de86 Enable -Wunused-function warning 2021-02-15 14:39:53 +03:00
Eladash 4c1026436f Log "Missing Firmware" if firmware is missing 2021-02-15 09:50:52 +01:00
kd-11 9f97bab717 vk: Fixup and refactor for exclusive fullscreen stuff 2021-02-15 10:27:36 +03:00
13xforever 76518d4c59 add a hidden option to prevent switching to exclusive full screen mode
this is helpful for people streaming RPCS3, or to prevent disabling HDR mode in Windows
2021-02-14 22:01:33 +03:00
kd-11 eba7d3b172 rsx: Add duplicate section detection when there are too many sections in the surface cache
- Check for useless sections.
  Helps in games that create a bunch of sections randomly for one-time use
2021-02-14 20:42:34 +03:00
kd-11 b8311caa6b vk: Silence some compiler warnings 2021-02-14 20:42:34 +03:00
Eladash 5b044a93c1
Fix vm::falloc() for misaligned args (#9764)
Force addr/size alignment.
2021-02-14 13:19:14 +03:00
Eladash f009d36811 Update log messages of PPU/SPU hashes and patches applied 2021-02-14 09:35:42 +01:00
Eladash f43260bd58
Atomic waiting refactoring (#9208)
* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117)
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Eladash cf384795d2 debugger: Improve PPU string constraints 2021-02-13 16:00:26 +03:00
Eladash 423cc1685c PPU LLVM: Reduce PRX/OVL compilation memory usage a little 2021-02-13 13:05:41 +03:00
Nekotekina 0a23a5ef50 Rewrite fs::get_parent_dir
Don't analyse full path if possible.
2021-02-12 21:43:30 +03:00
Nekotekina 629d608d4f Patch engine: add bd32, bd64 and utf8 patch types
bd32 is the same as be32 with a hint it's not executable.
utf8 is NOT null-terminated string, null can be added manually.
2021-02-12 21:43:30 +03:00
Nekotekina 00be247913 Add commits to the list 2021-02-12 21:43:30 +03:00
Eladash 5ed0cc293d Fix PS3 process exit/exitspawn 2021-02-12 19:39:47 +03:00
Eladash 5401cb7392 kernel explorer: Display all PRX/OVL segments 2021-02-12 15:27:59 +03:00
Eladash e26ae9899c Reimplement/fix PRX patches 2021-02-12 15:27:59 +03:00
Alex Saveau 48296c2ba6
Fixup for multi-thread shader compilation (loading stage) (#9762)
* Multi-thread shader compilation

This offers a huge improvement in startup performance. With around 13,000 shaders we go from ~1:30 to under 10 seconds. It looks like this was the original intention of the author given the outer scope recompile variable.

Signed-off-by: Alex Saveau <saveau.alexandre@gmail.com>
2021-02-12 14:39:35 +03:00
Ani b858fceb4f vk: Support incomplete lavapipe
Disable features still unimplemented by lavapipe when using it:
- samplerAnisotropy
- shaderStorageBufferArrayDynamicIndexing
- wideLines
as of mesa 21.1.0-dev (aea36ee05e9, 2020-02-10)
2021-02-11 14:49:37 +03:00
kd-11 195fb1cf66 rsx: Improve texture cache invalidate
- Bunch of improvements
- Properly signal renderer to rebind textures!
- TODO: Range checks, should be pretty easy
2021-02-10 11:37:14 +03:00
kd-11 52acc23ecf rsx: Fix protection bug 2021-02-10 11:37:14 +03:00
kd-11 0a34fc4bcd vk: Offload garbage collection to offloader thread 2021-02-10 11:37:14 +03:00
kd-11 bec91aab7b rsx: Relax inheritance checks a bit
- It is not a fatal error for a texture to be defined where a framebuffer once existed.
2021-02-10 11:37:14 +03:00
kd-11 5a049d41fd gpu-open/vma: Optimize CheckAllocation method
- Avoids doing useless work. The scanning algorithm is painfully slow on hardware with alignment requirement > 1
- Upto 50ms saved for ~600 allocations when many small allocations exist
2021-02-10 11:37:14 +03:00
kd-11 6f4dbf4fcd vk/vma: Always use aligned requests
- Performance optimization when combined with vma optimizations added by me
2021-02-10 11:37:14 +03:00
kd-11 bf66c36ba4 rsx/texture_cache: Add support for reusing dirty images if possible
- Avoids a silly situation where a texture is discarded and an identical copy created immediately afterward.
  Unfortunately allocating memory blocks is really slow so avoid it as much as possible.
2021-02-10 11:37:14 +03:00
kd-11 0c10f47e85 rsx: Lower cache block length to 256 pages
- Drastically lowers time wasted iterating blocks when many small objects
  are present
2021-02-10 11:37:14 +03:00
kd-11 1bad9a939f rsx: Refactor texture cache utils
- Also lays groundwork for optional hashed sections
2021-02-10 11:37:14 +03:00
Megamouse 8d6504d6e3 GUI: initial log viewer 2021-02-09 22:56:28 +01:00
Ivan 04c187deb5 Revert "Replace GetEmuDir() with GetExeDir() in handle_rpcs3"
This reverts commit f9eb6a31bd.
2021-02-09 22:24:09 +03:00