Commit Graph

4149 Commits

Author SHA1 Message Date
vlj b6323861a5 Merge pull request #1502 from kd-11/gl_staging
gl: Enable texture and render target caching for OpenGL
2016-02-18 17:14:16 +01:00
kd-11 a451bb574e Enable texture and render target caching for OpenGL 2016-02-17 16:00:23 +03:00
vlj fe551148d8 Merge pull request #1504 from vlj/rsx
rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
2016-02-16 19:20:54 +01:00
Vincent Lejeune 1675a82efd rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
* get_placed_texture_storage_size returns more accurate result (fix crash in Outrun)
* Factors lot of code and use integer type more carrefully
* Treat warning as error in TextureUtils.cpp
2016-02-16 18:08:22 +01:00
vlj 71a975c685 Merge pull request #1501 from kd-11/gl_inline_array_fix
Properly handle inlined vertex data
2016-02-16 18:07:16 +01:00
kd-11 3813c09be6 Properly handle inlined vertex data
Fix initial array offsets for dx12
2016-02-16 15:39:18 +03:00
vlj 3b7d0bc3fc Merge pull request #1500 from kd-11/prog_constants_fix
gl: Speed up program constants upload by switching to glBufferSubData
2016-02-15 17:25:44 +01:00
kd-11 2230975e55 Speed up program constants upload by switching to glBufferSubData over glMapBuffer
Fix initialization for fragment constants buffer

Orphan buffers before update. Remove redundant binding
2016-02-15 12:53:55 +03:00
Raul Tambre 787619cdba Merge pull request #1496 from kd-11/rsx_textureinfo_fix
Correctly fetch correct pitch and depth for textures from RSX
2016-02-15 11:03:48 +02:00
kd-11 7d70be42af Correctly fetch correct pitch and depth for textures from RSX
Include vertex textures too

Set correct stride for vertex texture params

Change references to gl_Position in D3D12FragmentProgramDecompiler

Revert bad commit
2016-02-15 11:15:51 +03:00
Ivan 9671a654b7 Merge pull request #1499 from tambry/master
Fix CMake libpng linking
2016-02-15 00:06:37 +03:00
Raul Tambre 6963157e63 Fix rpcs3-tests to use default properties
Cut down some stuff in the file also.
2016-02-14 20:08:56 +02:00
Raul Tambre 9452c6b08c Fix CMake libpng linking 2016-02-14 19:50:36 +02:00
vlj 035875825e Merge pull request #1497 from vlj/rsx
rsx/common/d3d12: Support non default alpha function
2016-02-13 17:22:57 +01:00
Vincent Lejeune 837e06e85b rsx/common/d3d12: Support non default alpha function
Fix After burner climax cloud effects.
2016-02-13 17:07:12 +01:00
vlj 9e3132c3fc Merge pull request #1491 from kd-11/fs_input_fix
Fragment position is given as gl_FragCoord not gl_Position
2016-02-13 16:51:56 +01:00
kd-11 843d0ed298 Fragment position is given as gl_FragCoord not gl_Position
Fix references to gl_Position in Dx12
2016-02-12 18:34:41 +03:00
Raul Tambre f7f4c049fc Merge pull request #1359 from tambry/ostrich
cellPngDec rewrite
2016-02-12 15:08:10 +02:00
Raul Tambre 1072540e3e Fix compiling 2016-02-08 19:12:30 +02:00
Raul Tambre 0c8c13b8b7 Rewrite cellPngDec to use libpng
Improvements made:
* Supports tEXt chunks
* Supports chunk information
* Supports 16-bit depth image packing (fixes #1127)
* Supports fixed alpha values
* And more.
2016-02-08 19:12:29 +02:00
vlj 303a109286 Merge pull request #1477 from vlj/rsx
Rsx: HLSL/GLSL fixes and support two side color.
2016-02-08 18:04:29 +01:00
Vincent Lejeune f0dc38cadd rsx/common/d3d12: Support back spec/diffuse color.
Fix green car in Outrun.
2016-02-08 17:35:52 +01:00
Vincent Lejeune 4efa2266e6 rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation. 2016-02-08 17:35:50 +01:00
Vincent Lejeune 1f7a1e4078 rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders. 2016-02-08 17:35:49 +01:00
vlj 2ead9b1f21 Merge pull request #1467 from kd-11/gl_shader_fixes
gl: Support rectangle textures
2016-02-07 18:09:47 +01:00
kd-11 ddf5b52360 Implement rectangle textures natively on OpenGL 2016-02-07 08:57:04 +03:00
vlj f66468ffcd Merge pull request #1476 from kd-11/llvm_fix
Fix LLVM build by changing variable to appropriate type
2016-02-06 19:18:52 +01:00
kd-11 d3405da5c4 Fix LLVM build by changing variable to appropriate type 2016-02-05 18:57:57 +03:00
vlj 020d282868 Merge pull request #1474 from kd-11/gl_shader_validate
gl: Move program validation from link-time to draw-time to comply with spec
2016-02-04 22:31:15 +01:00
kd-11 137821c866 Move program validation from link-time to draw-time to compy with spec 2016-02-04 11:19:13 +03:00
vlj e6d2e05b6e Merge pull request #1461 from kd-11/gl_vertex_textures
Add vertex texture buffers for VS input and support attribute instancing using VertexID
2016-02-04 01:24:31 +01:00
kd-11 7b889a10cc Add vertex texture buffers for VS input
Support vertex instancing in vertex shader using VertexID

Relax OpenGL requirements by removing 4.5 features

Use EXT version of TexBufferRange; Implement buffer copy using TexBuffer

Apply travis workaround by danilaml

Fix vertex upload in in case of inlined array
2016-02-03 13:38:23 +03:00
vlj 1e1c2007a3 Merge pull request #1443 from kd-11/gl_swizzle_mem_vector
Rework OGL texture swizzles
2016-02-02 23:43:24 +01:00
kd-11 660f491310 Rework OGL texture swizzles;
Decode textures using TextureUtils

Shut compiler up about missing return value (unsure)

Revert "Shut compiler up about missing return value (unsure)"

This reverts commit db43ba448776e6c0d6c90909b4037b6f698a545c.

Change some functions in rsx::gl::texture to static.

Replace large switch block in gl::textures::mandates_expansion with simple if tests
2016-02-01 20:11:33 +03:00
vlj 670660c244 Merge pull request #1469 from vlj/d3d12
D3d12: Fix and improvement
2016-01-31 21:36:16 +01:00
Vincent Lejeune 3d960064ef d3d12: Use unnormalized_coords info in RSXFragment 2016-01-30 22:04:36 +01:00
Vincent Lejeune f6d2409b20 rsx/common/d3d12: Support for shader window setting. 2016-01-30 21:58:12 +01:00
vlj 39bc897b93 Merge pull request #1464 from vlj/rsx
rsx/common/d3d12: Support for texture 1d too.
2016-01-30 21:00:50 +01:00
Vincent Lejeune 5f35f2ac7d rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
2016-01-30 01:13:15 +01:00
vlj e1eb075604 Merge pull request #1462 from vlj/d3d12
d3d12: Fix for #1459
2016-01-30 00:27:08 +01:00
Vincent Lejeune d19d9ccd0b d3d12: Fix for #1459 2016-01-29 20:18:52 +01:00
Raul Tambre b4b4ae7a78 Merge pull request #1458 from vlj/rsx
rsx/common: Make RSXFragmentProgram key and not just pointer.
2016-01-28 07:42:08 +02:00
Vincent Lejeune 149fa9d750 rsx/common: Make RSXFragmentProgram key and not just pointer. 2016-01-27 23:16:06 +01:00
vlj 791070c158 Merge pull request #1456 from vlj/rsx-debug
rsx-debug: Dump windows origin/pixel center.
2016-01-27 23:11:40 +01:00
Vincent Lejeune 3bd2114815 rsx-debug: Dump windows origin/pixel center. 2016-01-27 22:41:19 +01:00
vlj 46de48593c Merge pull request #1457 from vlj/rsx
rsx/common: Base offset is actually correctly supported.
2016-01-27 22:28:23 +01:00
Vincent Lejeune acd384ae2d rsx/common: Base offset is actually correctly supported.
Outrun uses it and cars are correctly displayed.
2016-01-27 22:05:43 +01:00
Nekotekina b77666cbba cellGame fix 2016-01-27 19:39:31 +03:00
Nekotekina 128ee67bba PSF Loader simplified 2016-01-27 19:17:01 +03:00
Nekotekina 7417033d7f GLGSRender fix 2016-01-27 18:14:39 +03:00