Commit Graph

4171 Commits

Author SHA1 Message Date
Vincent Lejeune a78ba8a271 d3d12: Remove depth conversion shader
It's actually not needed, raw depth data should be sampled as RGBA8.
2016-02-25 23:29:44 +01:00
Vincent Lejeune 263e5beb26 d3d12: Copy descriptors when reused instead of recreating them.
Thanks Matías N. Goldberg for the tip !
2016-02-25 23:29:43 +01:00
Vincent Lejeune 7ae680d9d1 d3d12: Avoid uploading constant buffer every draw call 2016-02-25 23:29:41 +01:00
Raul Tambre c07b0dc373 Merge pull request #1514 from kd-11/gl_attrib_fix
gl: Minor fixes and improvements
2016-02-25 18:20:25 +02:00
kd-11 c5b3359c4b Remove normalization for natively normalized formats; fix cmp attribute type 2016-02-25 17:41:03 +03:00
Ivan a7fbd6c9a9 Merge pull request #1481 from tambry/racoon
Implement _sys_memmove, minor fixes
2016-02-25 17:22:55 +03:00
Raul Tambre 5cbcd07ff1 Improve generalized exception messages
Added some basic information along with certain exceptions. This should
prevent some types of useless reports and assist users in determining
certain issues with their setup.
2016-02-25 07:58:22 +02:00
Raul Tambre 047d59df0c Implement UTF8stoUTF16s, minor cellPngDec fixes
Need to find games to test the case, when fixed alpha isn't specified.
2016-02-25 07:58:21 +02:00
Raul Tambre 41687af077 Implement _sys_memmove 2016-02-25 07:58:21 +02:00
Raul Tambre 6353575208 Merge pull request #1512 from kd-11/gl_sampler_fix
gl: Always bind null for unused shader inputs
2016-02-25 07:54:05 +02:00
kd-11 974ea68cf9 Always bind null for unused shader inputs
Properly rename index offsets to improve readability
Handle indexed and other array cases
2016-02-25 02:29:35 +03:00
vlj 0f0de47c83 Merge pull request #1516 from kd-11/rsx_textureutils_fix
Handle swizzled CELL_GCM_B8 textures
2016-02-25 00:23:25 +01:00
kd-11 8a3d15d4fe Handle swizzled CELL_GCM_B8 textures
Properly handle swizzled single-channel textures
2016-02-24 17:44:24 +03:00
vlj 422f5c0008 Merge pull request #1510 from vlj/rsx
rsx/common/d3d12/gl: Use span in vertex upload function.
2016-02-22 21:09:38 +01:00
Vincent Lejeune 5a14644cd4 rsx/common/d3d12/gl: Use span in vertex upload function. 2016-02-22 20:22:47 +01:00
vlj 4e4325a2bf Merge pull request #1509 from vlj/rsx
rsx/common: Track transform constant update.
2016-02-21 22:10:44 +01:00
Vincent Lejeune 79dc835378 rsx/common: Track transform constant update. 2016-02-21 21:29:44 +01:00
vlj 9404cd5cd8 Merge pull request #1508 from vlj/d3d12
D3d12: Tweak root signature and improves HRESULT message
2016-02-21 21:29:11 +01:00
Vincent Lejeune 9ef24509cb d3d12: Use a shared root signature and add more slots
This allows for finer grained rebinding later.
2016-02-21 17:55:34 +01:00
Vincent Lejeune 4b54d7ece1 d3d12: Pretty printing of error messages. 2016-02-21 17:11:54 +01:00
vlj a9180ce187 Merge pull request #1507 from vlj/vulkan
Vulkan: Add glslang and LoaderAndValidationLayers
2016-02-19 20:34:49 +01:00
Vincent Lejeune c0423d513d vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00
vlj b6323861a5 Merge pull request #1502 from kd-11/gl_staging
gl: Enable texture and render target caching for OpenGL
2016-02-18 17:14:16 +01:00
kd-11 a451bb574e Enable texture and render target caching for OpenGL 2016-02-17 16:00:23 +03:00
vlj fe551148d8 Merge pull request #1504 from vlj/rsx
rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
2016-02-16 19:20:54 +01:00
Vincent Lejeune 1675a82efd rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
* get_placed_texture_storage_size returns more accurate result (fix crash in Outrun)
* Factors lot of code and use integer type more carrefully
* Treat warning as error in TextureUtils.cpp
2016-02-16 18:08:22 +01:00
vlj 71a975c685 Merge pull request #1501 from kd-11/gl_inline_array_fix
Properly handle inlined vertex data
2016-02-16 18:07:16 +01:00
kd-11 3813c09be6 Properly handle inlined vertex data
Fix initial array offsets for dx12
2016-02-16 15:39:18 +03:00
vlj 3b7d0bc3fc Merge pull request #1500 from kd-11/prog_constants_fix
gl: Speed up program constants upload by switching to glBufferSubData
2016-02-15 17:25:44 +01:00
kd-11 2230975e55 Speed up program constants upload by switching to glBufferSubData over glMapBuffer
Fix initialization for fragment constants buffer

Orphan buffers before update. Remove redundant binding
2016-02-15 12:53:55 +03:00
Raul Tambre 787619cdba Merge pull request #1496 from kd-11/rsx_textureinfo_fix
Correctly fetch correct pitch and depth for textures from RSX
2016-02-15 11:03:48 +02:00
kd-11 7d70be42af Correctly fetch correct pitch and depth for textures from RSX
Include vertex textures too

Set correct stride for vertex texture params

Change references to gl_Position in D3D12FragmentProgramDecompiler

Revert bad commit
2016-02-15 11:15:51 +03:00
Ivan 9671a654b7 Merge pull request #1499 from tambry/master
Fix CMake libpng linking
2016-02-15 00:06:37 +03:00
Raul Tambre 6963157e63 Fix rpcs3-tests to use default properties
Cut down some stuff in the file also.
2016-02-14 20:08:56 +02:00
Raul Tambre 9452c6b08c Fix CMake libpng linking 2016-02-14 19:50:36 +02:00
vlj 035875825e Merge pull request #1497 from vlj/rsx
rsx/common/d3d12: Support non default alpha function
2016-02-13 17:22:57 +01:00
Vincent Lejeune 837e06e85b rsx/common/d3d12: Support non default alpha function
Fix After burner climax cloud effects.
2016-02-13 17:07:12 +01:00
vlj 9e3132c3fc Merge pull request #1491 from kd-11/fs_input_fix
Fragment position is given as gl_FragCoord not gl_Position
2016-02-13 16:51:56 +01:00
kd-11 843d0ed298 Fragment position is given as gl_FragCoord not gl_Position
Fix references to gl_Position in Dx12
2016-02-12 18:34:41 +03:00
Raul Tambre f7f4c049fc Merge pull request #1359 from tambry/ostrich
cellPngDec rewrite
2016-02-12 15:08:10 +02:00
Raul Tambre 1072540e3e Fix compiling 2016-02-08 19:12:30 +02:00
Raul Tambre 0c8c13b8b7 Rewrite cellPngDec to use libpng
Improvements made:
* Supports tEXt chunks
* Supports chunk information
* Supports 16-bit depth image packing (fixes #1127)
* Supports fixed alpha values
* And more.
2016-02-08 19:12:29 +02:00
vlj 303a109286 Merge pull request #1477 from vlj/rsx
Rsx: HLSL/GLSL fixes and support two side color.
2016-02-08 18:04:29 +01:00
Vincent Lejeune f0dc38cadd rsx/common/d3d12: Support back spec/diffuse color.
Fix green car in Outrun.
2016-02-08 17:35:52 +01:00
Vincent Lejeune 4efa2266e6 rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation. 2016-02-08 17:35:50 +01:00
Vincent Lejeune 1f7a1e4078 rsx/common/d3d12/gl: Fix lit and rsq behavior near 0 in vertex shaders. 2016-02-08 17:35:49 +01:00
vlj 2ead9b1f21 Merge pull request #1467 from kd-11/gl_shader_fixes
gl: Support rectangle textures
2016-02-07 18:09:47 +01:00
kd-11 ddf5b52360 Implement rectangle textures natively on OpenGL 2016-02-07 08:57:04 +03:00
vlj f66468ffcd Merge pull request #1476 from kd-11/llvm_fix
Fix LLVM build by changing variable to appropriate type
2016-02-06 19:18:52 +01:00
kd-11 d3405da5c4 Fix LLVM build by changing variable to appropriate type 2016-02-05 18:57:57 +03:00