Commit Graph

15801 Commits

Author SHA1 Message Date
Eladash 75494066ea Qt: Cleanup game-install assistant pull request
Use paths instead of IDs,  disable typemap.
2023-12-12 21:23:33 +02:00
Eladash 60baa49007 sceNp/vm: Fix strings read, implement safe string reader 2023-12-12 21:23:33 +02:00
Megamouse 8ebb7b4952 windows/glslang: remove build dir after clean 2023-12-12 01:23:05 +01:00
kd-11 bbea303fbc build/ci: Fix glslang build on msvc 2023-12-12 01:23:05 +01:00
kd-11 83eb07959d build/ci: Pick latest glslang from rpcs3 glslang fork 2023-12-12 01:23:05 +01:00
Megamouse e830b3cffe Update Vulkan SDK to 1.3.268.0 2023-12-12 01:23:05 +01:00
Megamouse 15cd05cdfb curl: use native CA store instead of deploying cacert.pem 2023-12-12 01:23:05 +01:00
Megamouse a9eebe3b71 Update curl to 8.5.0 2023-12-12 01:23:05 +01:00
Megamouse fa4a90f905 Update FAudio to 23.12 2023-12-12 01:23:05 +01:00
nastys 96e5a2909d
macOS CI: use 7-Zip for artifacts (#14881) 2023-12-11 19:21:06 +01:00
Eladash a6839e823e Qt: Post Game-Installation Assistant 2023-12-11 07:47:52 +02:00
oltolm cb4a688e02 asm.hpp: fix usage of _mm_prefetch 2023-12-11 06:26:40 +02:00
kd-11 ab6bcd32a9 rsx: Improve strict mode check in 308a::color
- The chances that someone is using strict mode is lower than the odds of having default ZCULL
2023-12-09 22:34:02 +03:00
kd-11 67f97b0e15 rsx: Let 308a::color have a synchronization side-effect in strict mode
- Some games use 308a::color to implement custom sync primitives (ETQW).
- When the color data is written, the engine assumes all occlusion reports are ready which can cause severe flickering if we don't flush the pipeline.
2023-12-09 22:34:02 +03:00
Zion Nimchuk f824be6b7b Mac CI: Install python before updating 2023-12-07 01:36:25 +01:00
Elad Ashkenazi fbeaa1c487 Savestates: Fix compressed serialization handler deadlock 2023-12-05 12:34:52 +02:00
Megamouse 57ee3c6a6d cellRec: Remove outdated frame size check
We are rescaling the images to the desired output format in the encoder.
The frames themselves are not a fixed container anymore.
2023-12-05 08:37:34 +01:00
Megamouse a4011376e0 Qt: only allow double leftclick in screenshot manager 2023-12-05 08:37:34 +01:00
Eladash 69ef9c8a6a PPU/sys_dbg: Implement self-modifying code 2023-12-03 12:57:21 +02:00
Megamouse 8ef844ca53 Qt: Remove default "Unknown" in GameInfo struct
There is no need to initialize these anymore.
The game list already uses its own fallback string constants if needed.
2023-12-03 01:05:28 +01:00
Megamouse a97bad97ae Qt: Properly use ICON1.PAM from game data dir if available
Fixes hover movie for disc games that have game data installed.
2023-12-03 01:05:28 +01:00
Megamouse c245637c38 Qt: force hover event handling for flow widget items
Fixes hover movies for stylesheets that didn't have a game grid item style set for the hover state.
2023-11-30 22:10:32 +01:00
Megamouse 4a4f537ee8 recording: Implement audio recording for rsx audio 2023-11-30 09:55:36 +01:00
Megamouse 44585b98cc audio: fix time stretching regression 2023-11-30 00:34:32 +01:00
Megamouse 4520f7646f recording: use scoped_lock 2023-11-30 00:34:32 +01:00
Megamouse bebac4773a cellRec: only access global video provider if necessary
We do not necessarily use the video provider object in cellRec...
2023-11-30 00:34:32 +01:00
Megamouse 9e76e14a79 recording: optimize access to video recorder
Use separate locks for audio and video
Fix audio mutex usage in cellRec.
Removes can_consume_sample, since we don't do any processing
between can_consume_sample and present_samples.
Use get_system_time for consistency.
Move pts reset to set_video_sink.
Make start time atomic.
Remove frame and sample counts.
Use m_active to early out to reduce mutex locks.
Do not try to present samples if the recording mode is stopped anyway.
2023-11-30 00:34:32 +01:00
Megamouse 826cdbb507 Qt 6.6.1 2023-11-29 22:44:57 +01:00
Megamouse 4dfda3240c Qt: implement hover pam in game list 2023-11-29 20:11:45 +01:00
Megamouse aae155e954 Qt: use vector for camera video sink buffer 2023-11-29 20:11:45 +01:00
oltolm fdcb481f07 fix Clang warnings 2023-11-29 19:02:34 +01:00
kd-11 1c78584f41 rsx: Remove unnecessary "else" clauses 2023-11-29 19:52:16 +03:00
kd-11 685b3ee41b rsx: Code quality and readability improvements 2023-11-29 19:52:16 +03:00
Eladash b674e332fc SPU: Fixup SPU Cache progress in first game boot 2023-11-29 10:51:32 +02:00
Megamouse 57324f1703 Qt: notify progress dialog cancelation when closing the game window 2023-11-29 00:46:20 +01:00
Megamouse ac869ec855 Qt: fix random segfaults when canceling batch operations
It occasionally happened that the progress_dialog object was deleted before we reached the end of the function.
2023-11-29 00:46:20 +01:00
Eladash b774ba9888 serialization.hpp: Fix some warning 2023-11-28 21:18:18 +02:00
Eladash 54a6f2f51b SPU LLVM: Do not wait for Progress Dialog to clear before starting 2023-11-28 21:18:18 +02:00
Eladash d449420a45 PPU Progress Dialog: Add "Applying PPU Code" stage 2023-11-28 21:18:18 +02:00
nastys bafac95266
macOS CI: link ffmpeg after building it from source (#14843) 2023-11-28 18:56:39 +01:00
Eladash 3bd27d5695 TAR: Improve logging 2023-11-28 16:46:44 +02:00
Eladash 0416f6361c Fix file_view::read_at and file_view::get_stat 2023-11-28 16:46:44 +02:00
Eladash 9abf0b7176 Savestates: Asynchronous compression 2023-11-28 16:46:44 +02:00
Eladash aaf776ddc9 Fixup Firmware install 2023-11-28 16:46:44 +02:00
Eladash 79465334fe Savestates: Add basic statistics in log 2023-11-28 16:46:44 +02:00
Eladash f8ca5cdf56 vm: Minor optimization for memory serialization 2023-11-28 16:46:44 +02:00
Eladash ac19a50f5f Rewrite global zipping buffer function
Take advantage of the new method, remove a method that is not recommended for use.
2023-11-28 16:46:44 +02:00
Zion Nimchuk 8e31f7fb07 Explicitly add qtsvg to freebsd 2023-11-27 23:07:21 +01:00
Eladash fdb2fecd45 Savestates: Add errored state for compressed stream 2023-11-27 12:36:17 +02:00
Eladash a0b521ba8e Savestates: Add TAR and VM assert 2023-11-27 12:36:17 +02:00