Commit Graph

8802 Commits

Author SHA1 Message Date
Nekotekina 767dfa271e SPU ASMJIT: internal jumptable
Allow indirect calls within current function using a jumptable
This restores some functionality removed in SPU ASMJIT 2.0
Change SPUThread::get_ch_value prototype
2018-05-08 13:05:29 +03:00
Nekotekina df453d6d4f SPU ASMJIT: allow holes in raw block data
This is preparation for further changes.
This commit shouldn't affect anything.
2018-05-08 13:05:29 +03:00
Nekotekina 2fecddcde2 SPU ASMJIT: rewrite halt instruction
Use conditional memory access to invalid address.
This approach can allow continue (for debugging);
but at the same time it doesn't add function call to recompiled code.
2018-05-08 13:05:29 +03:00
Nekotekina 4d60d85db5 SPU: fix MFC_PUTQLLUC_CMD fence trait 2018-05-08 13:05:29 +03:00
Nekotekina f4af3f2987 PPU: improve LWARX/LDARX consistency 2018-05-08 13:05:29 +03:00
Ani 753d8170d1 gui/themes: Refactor Kuroi
Also tweaks a few things visually and removes dead code
2018-05-07 23:04:07 +04:00
Maxetto dca6f1f863 Update some lv2 syscall names (#4490) 2018-05-06 14:21:50 +04:00
scribam ff1b0d73b7 hle: make cellSubDisplayInit returns CELL_SUBDISPLAY_ERROR_ZERO_REGISTERED 2018-05-06 12:49:44 +04:00
JohnHolmesII 25ec899cfe Readme (#4503)
* Update VS 2017 instructions

* Mention build config
2018-04-30 13:23:40 +04:00
isJuhn f27f7d50c9 Add Rich Presence option 2018-04-29 18:38:00 +01:00
kd-11 98b715d8c8 gl: Workaround for AMD driver bug 2018-04-25 19:14:36 +03:00
kd-11 ffa62918aa gl: Improve pixel transfer code and notify on AMD driver bug
- Readback does not work at all with float textures on AMD openGL
  Driver throws a bogus OUT_OF_MEMORY error regardless of amount of VRAM and system RAM available
2018-04-25 19:14:36 +03:00
kd-11 f3210a9a33 rsx: Workaround for lost memory sections
- TODO: surface_cache and texture_cache need a better method of persisting partial framebuffer resources
2018-04-25 19:14:36 +03:00
kd-11 58035697d5 rsx: Restore component mapping override for depth textures 2018-04-25 19:14:36 +03:00
kd-11 7e32e7343a vk: Reorganize handling of formats support
- Formats support is linked to the physical device and by extension the logical device derived from it
  It therefore makes no sense to track this as a separate object.
  Simplifies parameter passing and template specialization.
  Also avoids corner cases with AMD hardware (where D24S8 is not supported)
2018-04-25 19:14:36 +03:00
kd-11 291a828217 fixups 2018-04-25 19:14:36 +03:00
kd-11 40ae5e605d vk: Fix border color selection 2018-04-25 19:14:36 +03:00
kd-11 c5d1f30e82 rsx: Fix performance counters
- Detect jump-to-self type idling
2018-04-25 19:14:36 +03:00
kd-11 91a6091d26 rsx: Minor fixes
- vk: Clear dirty textures before copying 'old contents' in case the old data does not fill the new region
- rsx: Properly decode border color - seems to be in BGRA format
- vk: better approximation of border color to better choose between the presets
- vk: Individually clear color images outside render pass and without scissor
- vk: Fix renderpass selection for clear overlay pass
- vk: Include scissor region when emulating clear mask

NOTES:
- vk: Completely avoid using vkClearXXXXimage - its 'broken' on nvidia drivers
  Spec is vague about the function so its not an actual bug
  ClearAttachment is clearly defined as bypassing bound state which works correctly
- TODO: Implement memory sampling to simulate loading precleared memory if cell used memset to preinitialize the framebuffer
  Autoclear depth to 1|255 and color to 0 is hacky!
2018-04-25 19:14:36 +03:00
kd-11 da99f3cb9a rsx: Critical fixes
- texture cache: Avoid leaking memory sections
  - Avoid double ref increment on flush-always reprotection
  - Detect invalidated_resources entries in surface cache when protecting fbo memory
- vk: Copypasta bugfix, properly initialize aspect mask
2018-04-25 19:14:36 +03:00
kd-11 a42b00488d rsx: Texture fixes
- gl/vk: Fix subresource copy/blit
- gl/vk: Fix default_component_map reading
- vk: Reimplement cell readback path and improve software channel decoder
- Properly name the subresource layout field - its in blocks not bytes!
- Implement d24s8 upload from memory correctly
- Do not ignore DEPTH_FLOAT textures - they are depth textures and abide by the depth compare rules
- NOTE: Redirection of 16-bit textures is not implemented yet
2018-04-25 19:14:36 +03:00
kd-11 63d9cb37ec rsx: Framebuffer fixes
Primary:
- Fix SET_SURFACE_CLEAR channel mask - it has been wrong for all these
  years! Layout is RGBA not ARGB/BGRA like other registers

Other Fixes:
- vk: Implement subchannel clears using overla pass
- vk: Simplify and clean up state management
- gl: Fix nullptr deref in case of failed subresource copy
- vk/gl: Ignore float buffer clears as hardware seems to do
2018-04-25 19:14:36 +03:00
kd-11 9abbbb79ae rsx: Blit engine fixes
- Ignore unlocked blit sections [TODO]
- Do not attempt blit on hw if bytesize is unsupported
- gl: Implement typeless memory transfers
  Uses pbo to handle type-agnostic memory transfer
2018-04-25 19:14:36 +03:00
kd-11 bb5622401c overlays/gl: minor fixes
- fix ogl color map for overlay resources
- fix label background for save dialog
2018-04-25 19:14:36 +03:00
kd-11 6d46ac1ad6 gl: Reimplement textures
- Separate texture data from texture views
2018-04-25 19:14:36 +03:00
kd-11 cf1b700ebc rsx: Improve format mismatch detection hack 2018-04-25 19:14:36 +03:00
kd-11 c5cd758700 rsx: Workaround for G8B8 render targets
- Mainly affected are colormasks and read swizzles

NOTES:
- Writes to G write to the second and fourth component (YW)
- Writes to B write to first and third component (XZ)
- This means the actual format layout is BGBG (RGBA) making RG mapping actually GR
- Clear does not seem to have any intended effect on this format (TLOU)
2018-04-25 19:14:36 +03:00
Nekotekina bd1d4de422 Fix unnecessary cache dir 2018-04-22 00:06:49 +03:00
Nekotekina da6afb11f0 Fix game title if unset 2018-04-22 00:06:49 +03:00
Nekotekina ef0196d791 Fix warning (vm::reservation_update) 2018-04-22 00:06:49 +03:00
Nekotekina 841d8955de Fix warning (fmt_unveil) 2018-04-22 00:06:49 +03:00
Nekotekina 738a7cac4f SPU ASMJIT: inline WRCH 2018-04-22 00:06:49 +03:00
Nekotekina 9516250bec SPU: fix MFC_WrTagUpdate 2018-04-22 00:06:49 +03:00
Nekotekina 2418de7e8b SPU ASMJIT: inline RDCH 2018-04-22 00:06:49 +03:00
Nekotekina 00ce814501 SPU ASMJIT: inline RCHCNT 2018-04-22 00:06:49 +03:00
Nekotekina 9ad5fc8a08 SPU: rewrite spu_channel_t 2018-04-22 00:06:49 +03:00
Nekotekina 3ffafb741c SPU ASMJIT: übertrampolines and spu_runtime
Use opt-out shared spu_runtime to save memory (Option: SPU Shared Runtime)
Implement "übertrampolines" for dispatching compiled blocks
Patch fixed branch points to use trampolines after check failure
2018-04-22 00:06:49 +03:00
Nekotekina 8ca33bcb94 SPU ASMJIT v2.0
Use X86Assembler and blocks
2018-04-22 00:06:48 +03:00
Robbie 477522210e Refactor debugger_frame into subclasses. Mostly trying to simplify
breakpoints.
2018-04-21 22:21:51 +04:00
Greg V 633004c820 Fix build with ffmpeg 4.0 2018-04-21 21:06:06 +04:00
Megamouse 8f4fa8a5b6 cellPad: check for more invalid parameters 2018-04-20 17:09:14 +04:00
Zion Nimchuk 3b24e7e685 Discord Rich Presence Integration (Thanks to @Megamouse for fixing the windows build) 2018-04-19 04:47:56 +04:00
Zion Nimchuk 3d551482a9 Remove weird whitespace from appdata
Fixes xml validation
2018-04-19 02:30:35 +04:00
Zion Nimchuk c6f44299c3 remove glapi.so.0, and do some minor cleanup 2018-04-19 02:30:35 +04:00
TheAnig eb3dfb6bb4 Implemented sysCacheClear() (#4445) 2018-04-18 18:17:55 +04:00
Megamouse cecfc59040 Qt: implement log Repaint 2018-04-18 01:28:11 +04:00
TGEnigma 6baf675205 Fixes PPU disasm for branch opcodes 2018-04-16 19:02:06 +04:00
isJuhn da6f98f310 Fix setParam in cellGameDataCheckCreate2 2018-04-16 15:53:22 +04:00
Zion Nimchuk 2bb0387fc5 Fix appstream copypasta, thanks to @Dominator56 for pointing it out 2018-04-16 15:11:37 +04:00
Zion Nimchuk d957531dab Fix AppImages for distros that are not ubuntu 14.04 2018-04-16 02:30:23 +01:00