gl: Reimplement textures

- Separate texture data from texture views
This commit is contained in:
kd-11 2018-04-07 13:19:49 +03:00 committed by kd-11
parent cf1b700ebc
commit 6d46ac1ad6
12 changed files with 589 additions and 1162 deletions

View File

@ -209,7 +209,7 @@ void GLGSRender::end()
//If ds is not initialized clear it; it seems new depth textures should have depth cleared
auto copy_rtt_contents = [](gl::render_target *surface)
{
if (surface->get_compatible_internal_format() == surface->old_contents->get_compatible_internal_format())
if (surface->get_internal_format() == surface->old_contents->get_internal_format())
{
//Copy data from old contents onto this one
//1. Clip a rectangular region defning the data
@ -284,7 +284,7 @@ void GLGSRender::end()
}
if (ds && ds->old_contents != nullptr && ds->get_rsx_pitch() == ds->old_contents->get_rsx_pitch() &&
ds->old_contents->get_compatible_internal_format() == gl::texture::internal_format::rgba8)
ds->old_contents->get_internal_format() == gl::texture::internal_format::rgba8)
{
m_depth_converter.run(ds->width(), ds->height(), ds->id(), ds->old_contents->id());
ds->old_contents = nullptr;
@ -413,18 +413,18 @@ void GLGSRender::end()
if (tex.enabled())
{
GLenum target = gl::get_target(sampler_state->image_type);
if (sampler_state->image_handle)
{
glBindTexture(target, sampler_state->image_handle);
sampler_state->image_handle->bind();
}
else if (sampler_state->external_subresource_desc.external_handle)
{
void *unused = nullptr;
glBindTexture(target, m_gl_texture_cache.create_temporary_subresource(unused, sampler_state->external_subresource_desc));
m_gl_texture_cache.create_temporary_subresource(unused, sampler_state->external_subresource_desc)->bind();
}
else
{
auto target = gl::get_target(sampler_state->image_type);
glBindTexture(target, m_null_textures[target]->id());
}
}
@ -447,12 +447,12 @@ void GLGSRender::end()
if (sampler_state->image_handle)
{
glBindTexture(GL_TEXTURE_2D, sampler_state->image_handle);
sampler_state->image_handle->bind();
}
else if (sampler_state->external_subresource_desc.external_handle)
{
void *unused = nullptr;
glBindTexture(GL_TEXTURE_2D, m_gl_texture_cache.create_temporary_subresource(unused, sampler_state->external_subresource_desc));
m_gl_texture_cache.create_temporary_subresource(unused, sampler_state->external_subresource_desc)->bind();
}
else
{
@ -660,20 +660,16 @@ void GLGSRender::on_init_thread()
//Array stream buffer
{
auto &tex = m_gl_persistent_stream_buffer;
tex.create();
tex.set_target(gl::texture::target::textureBuffer);
m_gl_persistent_stream_buffer = std::make_unique<gl::texture>(GL_TEXTURE_BUFFER, 0, 0, 0, 0, GL_R8UI);
glActiveTexture(GL_TEXTURE0 + texture_index_offset);
tex.bind();
glBindTexture(GL_TEXTURE_BUFFER, m_gl_persistent_stream_buffer->id());
}
//Register stream buffer
{
auto &tex = m_gl_volatile_stream_buffer;
tex.create();
tex.set_target(gl::texture::target::textureBuffer);
m_gl_volatile_stream_buffer = std::make_unique<gl::texture>(GL_TEXTURE_BUFFER, 0, 0, 0, 0, GL_R8UI);
glActiveTexture(GL_TEXTURE0 + texture_index_offset + 1);
tex.bind();
glBindTexture(GL_TEXTURE_BUFFER, m_gl_volatile_stream_buffer->id());
}
//Fallback null texture instead of relying on texture0
@ -681,28 +677,20 @@ void GLGSRender::on_init_thread()
std::vector<u32> pixeldata = {0, 0, 0, 0};
//1D
auto tex1D = std::make_unique<gl::texture>();
tex1D->create();
tex1D->set_target(gl::texture::target::texture1D);
tex1D->config().width(1).min_lod(0.f).max_lod(0.f).pixels(pixeldata.data()).apply();
auto tex1D = std::make_unique<gl::texture>(GL_TEXTURE_1D, 1, 1, 1, 1, GL_RGBA8);
tex1D->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8);
//2D
auto tex2D = std::make_unique<gl::texture>();
tex2D->create();
tex2D->set_target(gl::texture::target::texture2D);
tex2D->config().width(1).height(1).min_lod(0.f).max_lod(0.f).pixels(pixeldata.data()).apply();
auto tex2D = std::make_unique<gl::texture>(GL_TEXTURE_2D, 1, 1, 1, 1, GL_RGBA8);
tex2D->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8);
//3D
auto tex3D = std::make_unique<gl::texture>();
tex3D->create();
tex3D->set_target(gl::texture::target::texture3D);
tex3D->config().width(1).height(1).depth(1).min_lod(0.f).max_lod(0.f).pixels(pixeldata.data()).apply();
auto tex3D = std::make_unique<gl::texture>(GL_TEXTURE_3D, 1, 1, 1, 1, GL_RGBA8);
tex3D->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8);
//CUBE
auto texCUBE = std::make_unique<gl::texture>();
texCUBE->create();
texCUBE->set_target(gl::texture::target::textureCUBE);
texCUBE->config().width(1).height(1).depth(1).min_lod(0.f).max_lod(0.f).pixels(pixeldata.data()).apply();
auto texCUBE = std::make_unique<gl::texture>(GL_TEXTURE_CUBE_MAP, 1, 1, 1, 1, GL_RGBA8);
texCUBE->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8);
m_null_textures[GL_TEXTURE_1D] = std::move(tex1D);
m_null_textures[GL_TEXTURE_2D] = std::move(tex2D);
@ -745,8 +733,8 @@ void GLGSRender::on_init_thread()
m_persistent_stream_view.update(m_attrib_ring_buffer.get(), 0, std::min<u32>((u32)m_attrib_ring_buffer->size(), m_max_texbuffer_size));
m_volatile_stream_view.update(m_attrib_ring_buffer.get(), 0, std::min<u32>((u32)m_attrib_ring_buffer->size(), m_max_texbuffer_size));
m_gl_persistent_stream_buffer.copy_from(m_persistent_stream_view);
m_gl_volatile_stream_buffer.copy_from(m_volatile_stream_view);
m_gl_persistent_stream_buffer->copy_from(m_persistent_stream_view);
m_gl_volatile_stream_buffer->copy_from(m_volatile_stream_view);
m_vao.element_array_buffer = *m_index_ring_buffer;
@ -871,7 +859,7 @@ void GLGSRender::on_exit()
if (m_flip_tex_color)
{
m_flip_tex_color.remove();
m_flip_tex_color.reset();
}
if (m_vao)
@ -879,19 +867,14 @@ void GLGSRender::on_exit()
m_vao.remove();
}
m_gl_persistent_stream_buffer.remove();
m_gl_volatile_stream_buffer.remove();
m_gl_persistent_stream_buffer.reset();
m_gl_volatile_stream_buffer.reset();
for (auto &sampler : m_gl_sampler_states)
{
sampler.remove();
}
for (auto &tex : m_null_textures)
{
tex.second->remove();
}
if (m_attrib_ring_buffer)
{
m_attrib_ring_buffer->remove();
@ -917,6 +900,7 @@ void GLGSRender::on_exit()
m_index_ring_buffer->remove();
}
m_null_textures.clear();
m_text_printer.close();
m_gl_texture_cache.destroy();
m_depth_converter.destroy();
@ -1366,13 +1350,13 @@ void GLGSRender::flip(int buffer)
buffer_width = render_target_texture->width();
buffer_height = render_target_texture->height();
image = render_target_texture->get_view();
image = render_target_texture->raw_handle();
}
else if (auto surface = m_gl_texture_cache.find_texture_from_dimensions(absolute_address))
{
//Hack - this should be the first location to check for output
//The render might have been done offscreen or in software and a blit used to display
image = surface->get_raw_view();
image = surface->get_raw_view()->id();
//Reset color swizzle
glBindTexture(GL_TEXTURE_2D, image);
@ -1385,30 +1369,26 @@ void GLGSRender::flip(int buffer)
LOG_WARNING(RSX, "Flip texture was not found in cache. Uploading surface from CPU");
if (!buffer_pitch) buffer_pitch = buffer_width * 4;
if (!m_flip_tex_color || m_flip_tex_color.size() != sizei{ (int)buffer_width, (int)buffer_height })
gl::pixel_unpack_settings unpack_settings;
unpack_settings.aligment(1).row_length(buffer_pitch / 4);
if (!m_flip_tex_color || m_flip_tex_color->size2D() != sizei{ (int)buffer_width, (int)buffer_height })
{
m_flip_tex_color.recreate(gl::texture::target::texture2D);
m_flip_tex_color.config()
.size({ (int)buffer_width, (int)buffer_height })
.type(gl::texture::type::uint_8_8_8_8)
.format(gl::texture::format::bgra);
m_flip_tex_color.pixel_unpack_settings().aligment(1).row_length(buffer_pitch / 4);
m_flip_tex_color.reset(new gl::texture(GL_TEXTURE_2D, buffer_width, buffer_height, 1, 1, GL_RGBA8));
}
if (buffer_region.tile)
{
std::unique_ptr<u8[]> temp(new u8[buffer_height * buffer_pitch]);
buffer_region.read(temp.get(), buffer_width, buffer_height, buffer_pitch);
m_flip_tex_color.copy_from(temp.get(), gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8);
m_flip_tex_color->copy_from(temp.get(), gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8, unpack_settings);
}
else
{
m_flip_tex_color.copy_from(buffer_region.ptr, gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8);
m_flip_tex_color->copy_from(buffer_region.ptr, gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8, unpack_settings);
}
image = m_flip_tex_color.id();
image = m_flip_tex_color->id();
}
areai screen_area = coordi({}, { (int)buffer_width, (int)buffer_height });

View File

@ -281,8 +281,8 @@ private:
gl::buffer_view m_persistent_stream_view;
gl::buffer_view m_volatile_stream_view;
gl::texture m_gl_persistent_stream_buffer;
gl::texture m_gl_volatile_stream_buffer;
std::unique_ptr<gl::texture> m_gl_persistent_stream_buffer;
std::unique_ptr<gl::texture> m_gl_volatile_stream_buffer;
std::unique_ptr<gl::ring_buffer> m_attrib_ring_buffer;
std::unique_ptr<gl::ring_buffer> m_fragment_constants_buffer;
@ -323,7 +323,7 @@ private:
//buffer
gl::fbo draw_fbo;
gl::fbo m_flip_fbo;
gl::texture m_flip_tex_color;
std::unique_ptr<gl::texture> m_flip_tex_color;
//vaos are mandatory for core profile
gl::vao m_vao;

View File

@ -306,279 +306,6 @@ namespace gl
return m_size;
}
void texture::settings::apply(const texture &texture) const
{
save_binding_state save(texture);
texture.pixel_unpack_settings().apply();
if (compressed_format(m_internal_format))
{
int compressed_image_size = m_compressed_image_size;
if (!compressed_image_size)
{
switch (m_internal_format)
{
case texture::internal_format::compressed_rgb_s3tc_dxt1:
compressed_image_size = ((m_width + 2) / 3) * ((m_height + 2) / 3) * 6;
break;
case texture::internal_format::compressed_rgba_s3tc_dxt1:
compressed_image_size = ((m_width + 3) / 4) * ((m_height + 3) / 4) * 8;
break;
case texture::internal_format::compressed_rgba_s3tc_dxt3:
case texture::internal_format::compressed_rgba_s3tc_dxt5:
compressed_image_size = ((m_width + 3) / 4) * ((m_height + 3) / 4) * 16;
break;
default:
fmt::throw_exception("Tried to load unimplemented internal_format type." HERE);
break;
}
}
if (m_parent->get_target() != gl::texture::target::texture2D)
fmt::throw_exception("Mutable compressed texture of non-2D type is unimplemented" HERE);
glCompressedTexImage2D((GLenum)m_parent->get_target(), m_level, (GLint)m_internal_format, m_width, m_height, 0, compressed_image_size, m_pixels);
}
else
{
switch ((GLenum)m_parent->get_target())
{
case GL_TEXTURE_1D:
{
glTexImage1D(GL_TEXTURE_1D, m_level, (GLint)m_internal_format, m_width, 0, (GLint)m_format, (GLint)m_type, m_pixels);
break;
}
case GL_TEXTURE_2D:
{
glTexImage2D(GL_TEXTURE_2D, m_level, (GLint)m_internal_format, m_width, m_height, 0, (GLint)m_format, (GLint)m_type, m_pixels);
break;
}
case GL_TEXTURE_3D:
{
glTexImage3D(GL_TEXTURE_3D, m_level, (GLint)m_internal_format, m_width, m_height, m_depth, 0, (GLint)m_format, (GLint)m_type, m_pixels);
break;
}
case GL_TEXTURE_CUBE_MAP:
{
for (int face = 0; face < 6; ++face)
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, m_level, (GLint)m_internal_format, m_width, m_height, 0, (GLint)m_format, (GLint)m_type, m_pixels);
break;
}
}
}
glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_LEVEL, m_max_level);
if (m_pixels && m_generate_mipmap)
{
glGenerateMipmap((GLenum)m_parent->get_target());
}
glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_S, (GLint)m_wrap_s);
glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_T, (GLint)m_wrap_t);
glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_WRAP_R, (GLint)m_wrap_r);
glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_COMPARE_MODE, (GLint)m_compare_mode);
glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_COMPARE_FUNC, (GLint)m_compare_func);
glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MIN_LOD, m_max_lod);
glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_LOD, m_min_lod);
glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_LOD_BIAS, m_lod);
glTexParameterfv((GLenum)m_parent->get_target(), GL_TEXTURE_BORDER_COLOR, m_border_color.rgba);
glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MIN_FILTER, (GLint)m_min_filter);
glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_MAG_FILTER, (GLint)m_mag_filter);
glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_R, (GLint)m_swizzle_r);
glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_G, (GLint)m_swizzle_g);
glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_B, (GLint)m_swizzle_b);
glTexParameteri((GLenum)m_parent->get_target(), GL_TEXTURE_SWIZZLE_A, (GLint)m_swizzle_a);
glTexParameterf((GLenum)m_parent->get_target(), GL_TEXTURE_MAX_ANISOTROPY_EXT, m_aniso);
}
void texture::settings::apply()
{
if (m_parent)
{
apply(*m_parent);
m_parent = nullptr;
}
}
texture::settings& texture::settings::swizzle(texture::channel r, texture::channel g, texture::channel b, texture::channel a)
{
m_swizzle_r = r;
m_swizzle_g = g;
m_swizzle_b = b;
m_swizzle_a = a;
return *this;
}
texture::settings& texture::settings::format(texture::format format)
{
m_format = format;
return *this;
}
texture::settings& texture::settings::type(texture::type type)
{
m_type = type;
return *this;
}
texture::settings& texture::settings::internal_format(texture::internal_format format)
{
m_internal_format = format;
return *this;
}
texture::settings& texture::settings::filter(min_filter min_filter, gl::filter mag_filter)
{
m_min_filter = min_filter;
m_mag_filter = mag_filter;
return *this;
}
texture::settings& texture::settings::width(uint width)
{
m_width = width;
return *this;
}
texture::settings& texture::settings::height(uint height)
{
m_height = height;
return *this;
}
texture::settings& texture::settings::depth(uint depth)
{
m_depth = depth;
return *this;
}
texture::settings& texture::settings::size(sizei size)
{
return width(size.width).height(size.height);
}
texture::settings& texture::settings::level(int value)
{
m_level = value;
return *this;
}
texture::settings& texture::settings::compressed_image_size(int size)
{
m_compressed_image_size = size;
return *this;
}
texture::settings& texture::settings::pixels(const void* pixels)
{
m_pixels = pixels;
return *this;
}
texture::settings& texture::settings::aniso(float value)
{
m_aniso = value;
return *this;
}
texture::settings& texture::settings::compare_mode(texture::compare_mode value)
{
m_compare_mode = value;
return *this;
}
texture::settings& texture::settings::compare_func(texture::compare_func value)
{
m_compare_func = value;
return *this;
}
texture::settings& texture::settings::compare(texture::compare_func func, texture::compare_mode mode)
{
return compare_func(func).compare_mode(mode);
}
texture::settings& texture::settings::wrap_s(texture::wrap value)
{
m_wrap_s = value;
return *this;
}
texture::settings& texture::settings::wrap_t(texture::wrap value)
{
m_wrap_t = value;
return *this;
}
texture::settings& texture::settings::wrap_r(texture::wrap value)
{
m_wrap_r = value;
return *this;
}
texture::settings& texture::settings::wrap(texture::wrap s, texture::wrap t, texture::wrap r)
{
return wrap_s(s).wrap_t(t).wrap_r(r);
}
texture::settings& texture::settings::max_lod(float value)
{
m_max_lod = value;
return *this;
}
texture::settings& texture::settings::min_lod(float value)
{
m_min_lod = value;
return *this;
}
texture::settings& texture::settings::lod(float value)
{
m_lod = value;
return *this;
}
texture::settings& texture::settings::max_level(int value)
{
m_max_level = value;
return *this;
}
texture::settings& texture::settings::generate_mipmap(bool value)
{
m_generate_mipmap = value;
return *this;
}
texture::settings& texture::settings::mipmap(int level, int max_level, float lod, float min_lod, float max_lod, bool generate)
{
return this->level(level).max_level(max_level).lod(lod).min_lod(min_lod).max_lod(max_lod).generate_mipmap(generate);
}
texture::settings& texture::settings::border_color(color4f value)
{
m_border_color = value;
return *this;
}
texture_view texture::with_level(int level)
{
return{ get_target(), id() };
}
texture::settings texture::config()
{
return{ this };
}
void texture::config(const settings& settings_)
{
settings_.apply(*this);
}
bool is_primitive_native(rsx::primitive_type in)
{
switch (in)

View File

@ -53,6 +53,13 @@ namespace gl
#define __glcheck
#endif
//Function call wrapped in ARB_DSA vs EXT_DSA compat check
#define DSA_CALL(func, texture_name, target, ...)\
if (::gl::get_driver_caps().ARB_dsa_supported)\
gl##func(texture_name, __VA_ARGS__);\
else\
gl##func##EXT(texture_name, target, __VA_ARGS__);
class capabilities;
class blitter;
@ -874,7 +881,7 @@ namespace gl
buffer::create();
GLbitfield buffer_storage_flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
if (get_driver_caps().vendor_MESA) buffer_storage_flags |= GL_CLIENT_STORAGE_BIT;
if (gl::get_driver_caps().vendor_MESA) buffer_storage_flags |= GL_CLIENT_STORAGE_BIT;
glBindBuffer((GLenum)m_target, m_id);
glBufferStorage((GLenum)m_target, size, data, buffer_storage_flags);
@ -1306,14 +1313,8 @@ namespace gl
}
};
class texture_view;
class texture
{
GLuint m_id = 0;
GLuint m_level = 0;
class pixel_pack_settings m_pixel_pack_settings;
class pixel_unpack_settings m_pixel_unpack_settings;
public:
enum class type
{
@ -1462,54 +1463,121 @@ namespace gl
depth = GL_TEXTURE_DEPTH_TYPE
};
class save_binding_state
{
GLint m_last_binding;
GLenum m_target;
private:
GLuint m_id = 0;
GLuint m_width = 0;
GLuint m_height = 0;
GLuint m_depth = 0;
GLuint m_mipmaps = 0;
public:
save_binding_state(const texture& new_binding) noexcept
{
GLenum pname;
switch (new_binding.get_target())
{
case target::texture1D: pname = GL_TEXTURE_BINDING_1D; break;
case target::texture2D: pname = GL_TEXTURE_BINDING_2D; break;
case target::texture3D: pname = GL_TEXTURE_BINDING_3D; break;
case target::textureCUBE: pname = GL_TEXTURE_BINDING_CUBE_MAP; break;
case target::textureBuffer: pname = GL_TEXTURE_BINDING_BUFFER; break;
default:
fmt::throw_exception("Unknown target 0x%X" HERE, (u32)new_binding.get_target());
}
glGetIntegerv(pname, &m_last_binding);
new_binding.bind();
m_target = (GLenum)new_binding.get_target();
}
~save_binding_state() noexcept
{
glBindTexture(m_target, m_last_binding);
}
};
class settings;
target m_target = target::texture2D;
internal_format m_internal_format = internal_format::rgba8;
std::array<GLenum, 4> m_component_layout;
private:
target m_target = target::texture2D;
class save_binding_state
{
GLenum target = GL_NONE;
GLuint old_binding = GL_NONE;
public:
save_binding_state(GLenum target)
{
this->target = target;
switch (target)
{
case GL_TEXTURE_1D:
glGetIntegerv(GL_TEXTURE_BINDING_1D, (GLint*)&old_binding);
break;
case GL_TEXTURE_2D:
glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&old_binding);
break;
case GL_TEXTURE_3D:
glGetIntegerv(GL_TEXTURE_BINDING_3D, (GLint*)&old_binding);
break;
case GL_TEXTURE_CUBE_MAP:
glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, (GLint*)&old_binding);
break;
case GL_TEXTURE_BUFFER:
glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, (GLint*)&old_binding);
break;
}
}
~save_binding_state()
{
glBindTexture(target, old_binding);
}
};
public:
texture(const texture&) = delete;
texture(texture&& texture_) = delete;
texture(GLenum target, GLuint width, GLuint height, GLuint depth, GLuint mipmaps, GLenum sized_format)
{
save_binding_state save(target);
glGenTextures(1, &m_id);
glBindTexture(target, m_id); //Must bind to initialize the new texture
switch (target)
{
default:
fmt::throw_exception("Invalid image target 0x%X" HERE, target);
case GL_TEXTURE_1D:
glTexStorage1D(target, mipmaps, sized_format, width);
height = depth = 1;
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP:
glTexStorage2D(target, mipmaps, sized_format, width, height);
depth = 1;
break;
case GL_TEXTURE_3D:
glTexStorage3D(target, mipmaps, sized_format, width, height, depth);
break;
case GL_TEXTURE_BUFFER:
break;
}
if (target != GL_TEXTURE_BUFFER)
{
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1);
m_width = width;
m_height = height;
m_depth = depth;
m_mipmaps = mipmaps;
}
m_target = static_cast<texture::target>(target);
m_internal_format = static_cast<internal_format>(sized_format);
m_component_layout = { GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
}
~texture()
{
glDeleteTextures(1, &m_id);
}
void set_native_component_layout(const std::array<GLenum, 4>& layout)
{
m_component_layout[0] = layout[0];
m_component_layout[1] = layout[1];
m_component_layout[2] = layout[2];
m_component_layout[3] = layout[3];
}
target get_target() const noexcept
{
return m_target;
}
void set_target(target target) noexcept
{
m_target = target;
}
static bool compressed_format(internal_format format_) noexcept
{
switch (format_)
@ -1529,225 +1597,86 @@ namespace gl
return m_id;
}
uint level() const noexcept
{
return m_level;
}
void recreate() noexcept
{
if (created())
remove();
create();
}
void recreate(target target_) noexcept
{
if (created())
remove();
create(target_);
}
void create() noexcept
{
glGenTextures(1, &m_id);
}
void create(target target_) noexcept
{
set_target(target_);
create();
}
bool created() const noexcept
{
return m_id != 0;
}
void remove() noexcept
{
glDeleteTextures(1, &m_id);
m_id = 0;
}
void set_id(GLuint id) noexcept
{
m_id = id;
}
void set_level(int level) noexcept
{
m_level = level;
}
texture_view with_level(int level);
explicit operator bool() const noexcept
{
return created();
return (m_id != 0);
}
void bind() const noexcept
GLuint width() const
{
glBindTexture((GLenum)get_target(), id());
return m_width;
}
settings config();
void config(const settings& settings_);
class pixel_pack_settings& pixel_pack_settings()
GLuint height() const
{
return m_pixel_pack_settings;
return m_height;
}
const class pixel_pack_settings& pixel_pack_settings() const
GLuint depth() const
{
return m_pixel_pack_settings;
return m_depth;
}
class pixel_unpack_settings& pixel_unpack_settings()
GLuint levels() const
{
return m_pixel_unpack_settings;
return m_mipmaps;
}
const class pixel_unpack_settings& pixel_unpack_settings() const
sizei size2D() const
{
return m_pixel_unpack_settings;
return{ (int)m_width, (int)m_height };
}
int width() const
texture::internal_format get_internal_format() const
{
save_binding_state save(*this);
GLint result;
glGetTexLevelParameteriv((GLenum)get_target(), level(), GL_TEXTURE_WIDTH, &result);
return (int)result;
return m_internal_format;
}
int height() const
std::array<GLenum, 4> get_native_component_layout() const
{
save_binding_state save(*this);
GLint result;
glGetTexLevelParameteriv((GLenum)get_target(), level(), GL_TEXTURE_HEIGHT, &result);
return (int)result;
}
int depth() const
{
save_binding_state save(*this);
GLint result;
glGetTexLevelParameteriv((GLenum)get_target(), level(), GL_TEXTURE_DEPTH, &result);
return (int)result;
}
sizei size() const
{
return{ width(), height() };
}
size3i size3d() const
{
return{ width(), height(), depth() };
}
texture::format get_internal_format() const
{
save_binding_state save(*this);
GLint result;
glGetTexLevelParameteriv((GLenum)get_target(), level(), GL_TEXTURE_INTERNAL_FORMAT, &result);
return (texture::format)result;
}
virtual texture::internal_format get_compatible_internal_format() const
{
return (texture::internal_format)get_internal_format();
}
texture::channel_type get_channel_type(texture::channel_name channel) const
{
save_binding_state save(*this);
GLint result;
glGetTexLevelParameteriv((GLenum)get_target(), level(), (GLenum)channel, &result);
return (texture::channel_type)result;
}
int get_channel_count() const
{
int result = 0;
if (get_channel_type(channel_name::red) != channel_type::none)
result++;
if (get_channel_type(channel_name::green) != channel_type::none)
result++;
if (get_channel_type(channel_name::blue) != channel_type::none)
result++;
if (get_channel_type(channel_name::alpha) != channel_type::none)
result++;
if (get_channel_type(channel_name::depth) != channel_type::none)
result++;
return result;
}
bool compressed() const
{
save_binding_state save(*this);
GLint result;
glGetTexLevelParameteriv((GLenum)get_target(), level(), GL_TEXTURE_COMPRESSED, &result);
return result != 0;
}
int compressed_size() const
{
save_binding_state save(*this);
GLint result;
glGetTexLevelParameteriv((GLenum)get_target(), level(), GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &result);
return (int)result;
}
texture() = default;
texture(texture&) = delete;
texture(texture&& texture_)
{
swap(texture_);
}
texture(target target_, GLuint id = 0)
{
m_target = target_;
set_id(id);
}
~texture()
{
if (created())
remove();
}
void swap(texture& texture_)
{
auto my_old_id = id();
auto my_old_target = get_target();
set_id(texture_.id());
set_target(texture_.get_target());
texture_.set_id(my_old_id);
texture_.set_target(my_old_target);
}
texture& operator = (const texture& rhs) = delete;
texture& operator = (texture&& rhs)
{
swap(rhs);
return *this;
return m_component_layout;
}
void copy_from(const void* src, texture::format format, texture::type type, class pixel_unpack_settings pixel_settings)
{
save_binding_state save(*this);
pixel_settings.apply();
__glcheck glTexSubImage2D((GLenum)get_target(), level(), 0, 0, width(), height(), (GLenum)format, (GLenum)type, src);
switch ((GLenum)m_target)
{
case GL_TEXTURE_1D:
{
DSA_CALL(TextureSubImage1D, m_id, GL_TEXTURE_1D, 0, 0, m_width, (GLenum)format, (GLenum)type, src);
break;
}
case GL_TEXTURE_2D:
{
DSA_CALL(TextureSubImage2D, m_id, GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, (GLenum)format, (GLenum)type, src);
break;
}
case GL_TEXTURE_3D:
{
DSA_CALL(TextureSubImage3D, m_id, GL_TEXTURE_3D, 0, 0, 0, 0, m_width, m_height, m_depth, (GLenum)format, (GLenum)type, src);
break;
}
case GL_TEXTURE_CUBE_MAP:
{
if (::gl::get_driver_caps().ARB_dsa_supported)
{
glTextureSubImage3D(m_id, 0, 0, 0, 0, m_width, m_height, 6, (GLenum)format, (GLenum)type, src);
}
else
{
LOG_WARNING(RSX, "Cubemap upload via texture::copy_from is halfplemented!");
u8* ptr = (u8*)src;
for (int face = 0; face < 6; ++face)
{
glTextureSubImage2DEXT(m_id, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, 0, 0, m_width, m_height, (GLenum)format, (GLenum)type, ptr);
ptr += (m_width * m_height * 4); //TODO
}
}
break;
}
}
}
void copy_from(buffer &buf, u32 gl_format_type, u32 offset, u32 length)
@ -1755,12 +1684,7 @@ namespace gl
if (get_target() != target::textureBuffer)
fmt::throw_exception("OpenGL error: texture cannot copy from buffer" HERE);
auto caps = get_driver_caps();
if (caps.EXT_dsa_supported)
__glcheck glTextureBufferRangeEXT(id(), (GLenum)target::textureBuffer, gl_format_type, buf.id(), offset, length);
else
__glcheck glTextureBufferRange(id(), gl_format_type, buf.id(), offset, length);
DSA_CALL(TextureBufferRange, m_id, GL_TEXTURE_BUFFER, gl_format_type, buf.id(), offset, length);
}
void copy_from(buffer_view &view)
@ -1786,14 +1710,11 @@ namespace gl
void copy_to(void* dst, texture::format format, texture::type type, class pixel_pack_settings pixel_settings) const
{
save_binding_state save(*this);
pixel_settings.apply();
__glcheck glGetTexImage((GLenum)get_target(), level(), (GLenum)format, (GLenum)type, dst);
}
void copy_to(void* dst, texture::type type, class pixel_pack_settings pixel_settings) const
{
copy_to(dst, get_internal_format(), type, pixel_settings);
if (gl::get_driver_caps().ARB_dsa_supported)
glGetTextureImage(m_id, 0, (GLenum)format, (GLenum)type, m_width * m_height * 16, dst);
else
glGetTextureImageEXT(m_id, (GLenum)m_target, 0, (GLenum)format, (GLenum)type, dst);
}
void copy_to(const buffer& buf, texture::format format, texture::type type, class pixel_pack_settings pixel_settings) const
@ -1802,30 +1723,114 @@ namespace gl
copy_to(nullptr, format, type, pixel_settings);
}
void copy_to(const buffer& buf, texture::type type, class pixel_pack_settings pixel_settings) const
{
buffer::save_binding_state save_buffer(buffer::target::pixel_pack, buf);
copy_to(nullptr, get_internal_format(), type, pixel_settings);
}
void copy_to(void* dst, texture::format format, texture::type type) const
{
copy_to(dst, format, type, pixel_pack_settings());
}
void copy_to(void* dst, texture::type type) const
{
copy_to(dst, get_internal_format(), type, pixel_pack_settings());
}
void copy_to(const buffer& buf, texture::format format, texture::type type) const
{
copy_to(buf, format, type, pixel_pack_settings());
}
};
void copy_to(const buffer& buf, texture::type type) const
class texture_view
{
GLuint m_id = 0;
GLenum m_target = 0;
GLenum m_format = 0;
texture *m_image_data = nullptr;
GLenum component_swizzle[4];
void create(texture* data, GLenum target, GLenum sized_format, const GLenum* argb_swizzle = nullptr)
{
copy_to(buf, get_internal_format(), type, pixel_pack_settings());
m_target = target;
m_format = sized_format;
m_image_data = data;
const auto num_levels = data->levels();
const auto num_layers = (target != GL_TEXTURE_CUBE_MAP) ? 1 : 6;
glGenTextures(1, &m_id);
glTextureView(m_id, target, data->id(), sized_format, 0, num_levels, 0, num_layers);
if (argb_swizzle)
{
component_swizzle[0] = argb_swizzle[1];
component_swizzle[1] = argb_swizzle[2];
component_swizzle[2] = argb_swizzle[3];
component_swizzle[3] = argb_swizzle[0];
glBindTexture(m_target, m_id);
glTexParameteriv(m_target, GL_TEXTURE_SWIZZLE_RGBA, (GLint*)component_swizzle);
}
else
{
component_swizzle[0] = GL_RED;
component_swizzle[1] = GL_GREEN;
component_swizzle[2] = GL_BLUE;
component_swizzle[3] = GL_ALPHA;
}
}
public:
texture_view(const texture_view&) = delete;
texture_view(texture_view&&) = delete;
texture_view(texture* data, GLenum target, GLenum sized_format, const GLenum* argb_swizzle = nullptr)
{
create(data, target, sized_format, argb_swizzle);
}
texture_view(texture* data, const GLenum* argb_swizzle = nullptr)
{
GLenum target = (GLenum)data->get_target();
GLenum sized_format = (GLenum)data->get_internal_format();
create(data, target, sized_format, argb_swizzle);
}
~texture_view()
{
glDeleteTextures(1, &m_id);
}
GLuint id() const
{
return m_id;
}
GLenum target() const
{
return m_target;
}
GLenum internal_format() const
{
return m_format;
}
bool compare_swizzle(GLenum* argb_swizzle) const
{
return (argb_swizzle[0] == component_swizzle[3] &&
argb_swizzle[1] == component_swizzle[0] &&
argb_swizzle[2] == component_swizzle[1] &&
argb_swizzle[3] == component_swizzle[2]);
}
void bind() const
{
glBindTexture(m_target, m_id);
}
texture* image() const
{
return m_image_data;
}
std::array<GLenum, 4> component_mapping() const
{
return{ component_swizzle[3], component_swizzle[0], component_swizzle[1], component_swizzle[2] };
}
};
@ -1929,96 +1934,6 @@ namespace gl
}
};
class texture::settings
{
texture *m_parent;
texture::channel m_swizzle_r = texture::channel::r;
texture::channel m_swizzle_g = texture::channel::g;
texture::channel m_swizzle_b = texture::channel::b;
texture::channel m_swizzle_a = texture::channel::a;
texture::format m_format = texture::format::rgba;
texture::internal_format m_internal_format = texture::internal_format::rgba;
texture::type m_type = texture::type::ubyte;
gl::min_filter m_min_filter = gl::min_filter::nearest;
gl::filter m_mag_filter = gl::filter::nearest;
uint m_width = 0;
uint m_height = 0;
uint m_depth = 1;
int m_level = 0;
int m_compressed_image_size = 0;
const void* m_pixels = nullptr;
float m_aniso = 1.f;
texture::compare_mode m_compare_mode = texture::compare_mode::none;
texture::compare_func m_compare_func = texture::compare_func::greater;
texture::wrap m_wrap_s = texture::wrap::repeat;
texture::wrap m_wrap_t = texture::wrap::repeat;
texture::wrap m_wrap_r = texture::wrap::repeat;
float m_max_lod = 1000.f;
float m_min_lod = -1000.f;
float m_lod = 0.f;
int m_max_level = 1000;
bool m_generate_mipmap = false;
color4f m_border_color;
public:
settings(texture *parent = nullptr) : m_parent(parent)
{
}
~settings()
{
apply();
}
void apply(const texture &texture) const;
void apply();
settings& swizzle(
texture::channel r = texture::channel::r,
texture::channel g = texture::channel::g,
texture::channel b = texture::channel::b,
texture::channel a = texture::channel::a);
settings& format(texture::format format);
settings& type(texture::type type);
settings& internal_format(texture::internal_format format);
settings& filter(min_filter min_filter, filter mag_filter);
settings& width(uint width);
settings& height(uint height);
settings& depth(uint depth);
settings& size(sizei size);
settings& level(int value);
settings& compressed_image_size(int size);
settings& pixels(const void* pixels);
settings& aniso(float value);
settings& compare_mode(texture::compare_mode value);
settings& compare_func(texture::compare_func value);
settings& compare(texture::compare_func func, texture::compare_mode mode);
settings& wrap_s(texture::wrap value);
settings& wrap_t(texture::wrap value);
settings& wrap_r(texture::wrap value);
settings& wrap(texture::wrap s, texture::wrap t, texture::wrap r);
settings& max_lod(float value);
settings& min_lod(float value);
settings& lod(float value);
settings& max_level(int value);
settings& generate_mipmap(bool value);
settings& mipmap(int level, int max_level, float lod, float min_lod, float max_lod, bool generate);
settings& border_color(color4f value);
};
enum class indices_type
{
ubyte = GL_UNSIGNED_BYTE,
@ -2110,14 +2025,8 @@ namespace gl
{
save_binding_state save(m_parent);
switch (rhs.get_target())
{
case texture::target::texture1D: glFramebufferTexture1D(GL_FRAMEBUFFER, m_id, GL_TEXTURE_1D, rhs.id(), rhs.level()); break;
case texture::target::texture2D: glFramebufferTexture2D(GL_FRAMEBUFFER, m_id, GL_TEXTURE_2D, rhs.id(), rhs.level()); break;
case texture::target::texture3D: glFramebufferTexture3D(GL_FRAMEBUFFER, m_id, GL_TEXTURE_3D, rhs.id(), rhs.level(), 0); break;
case texture::target::textureBuffer:
fmt::throw_exception("Tried to assign unsupported texture of type textureBuffer to fbo." HERE);
}
verify(HERE), rhs.get_target() == texture::target::texture2D;
glFramebufferTexture2D(GL_FRAMEBUFFER, m_id, GL_TEXTURE_2D, rhs.id(), 0);
}
void operator = (const GLuint rhs)
@ -2479,7 +2388,7 @@ namespace gl
return result;
}
int texture(GLint location, int active_texture, const gl::texture& texture)
int texture(GLint location, int active_texture, const gl::texture_view& texture)
{
glActiveTexture(GL_TEXTURE0 + active_texture);
texture.bind();
@ -2488,12 +2397,12 @@ namespace gl
return active_texture;
}
int texture(const std::string &name, int active_texture, const gl::texture& texture_)
int texture(const std::string &name, int active_texture, const gl::texture_view& texture_)
{
return texture(location(name), active_texture, texture_);
}
int texture(const std::string &name, const gl::texture& texture_)
int texture(const std::string &name, const gl::texture_view& texture_)
{
int atex;
auto finded = locations.find(name);
@ -2813,43 +2722,4 @@ namespace gl
}
};
}
class texture_view : public texture
{
public:
texture_view(texture::target target_, GLuint id) : texture(target_, id)
{
}
~texture_view()
{
set_id(0);
}
};
class fbo_view : public fbo
{
public:
fbo_view(GLuint id) : fbo(id)
{
}
~fbo_view()
{
set_id(0);
}
};
class rbo_view : public rbo
{
public:
rbo_view(GLuint id) : rbo(id)
{
}
~rbo_view()
{
set_id(0);
}
};
}

View File

@ -328,7 +328,9 @@ namespace gl
u32 num_elements = 0;
std::vector<std::unique_ptr<gl::texture>> resources;
std::unordered_map<u64, std::unique_ptr<gl::texture>> temp_image_cache;
std::unordered_map<u64, std::unique_ptr<gl::texture_view>> temp_view_cache;
std::unordered_map<u64, std::unique_ptr<gl::texture>> font_cache;
std::unordered_map<u64, std::unique_ptr<gl::texture_view>> view_cache;
bool is_font_draw = false;
ui_overlay_renderer()
@ -390,31 +392,28 @@ namespace gl
};
}
gl::texture* load_simple_image(rsx::overlays::image_info* desc, bool temp_resource)
gl::texture_view* load_simple_image(rsx::overlays::image_info* desc, bool temp_resource)
{
auto tex = std::make_unique<gl::texture>(gl::texture::target::texture2D);
tex->create();
tex->config()
.size({ desc->w, desc->h })
.format(gl::texture::format::rgba)
.type(gl::texture::type::uint_8_8_8_8)
.wrap(gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border)
.swizzle(gl::texture::channel::a, gl::texture::channel::b, gl::texture::channel::g, gl::texture::channel::r)
.filter(gl::min_filter::linear, gl::filter::linear)
.apply();
auto tex = std::make_unique<gl::texture>(GL_TEXTURE_2D, desc->w, desc->h, 1, 1, GL_RGBA8);
tex->copy_from(desc->data, gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8);
GLenum remap[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
auto view = std::make_unique<gl::texture_view>(tex.get(), remap);
auto result = view.get();
if (!temp_resource)
{
resources.push_back(std::move(tex));
view_cache[view_cache.size()] = std::move(view);
}
else
{
u64 key = (u64)desc;
temp_image_cache[key] = std::move(tex);
temp_view_cache[key] = std::move(view);
}
return resources.back().get();
return result;
}
void create()
@ -445,38 +444,32 @@ namespace gl
temp_image_cache.clear();
}
gl::texture* find_font(rsx::overlays::font *font)
gl::texture_view* find_font(rsx::overlays::font *font)
{
u64 key = (u64)font;
auto found = font_cache.find(key);
if (found != font_cache.end())
auto found = view_cache.find(key);
if (found != view_cache.end())
return found->second.get();
//Create font file
auto tex = std::make_unique<gl::texture>(gl::texture::target::texture2D);
tex->create();
tex->config()
.size({ (int)font->width, (int)font->height })
.format(gl::texture::format::r)
.type(gl::texture::type::ubyte)
.internal_format(gl::texture::internal_format::r8)
.wrap(gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border)
.swizzle(gl::texture::channel::r, gl::texture::channel::r, gl::texture::channel::r, gl::texture::channel::r)
.filter(gl::min_filter::linear, gl::filter::linear)
.apply();
auto tex = std::make_unique<gl::texture>(GL_TEXTURE_2D, (int)font->width, (int)font->height, 1, 1, GL_R8);
tex->copy_from(font->glyph_data.data(), gl::texture::format::r, gl::texture::type::ubyte);
auto result = tex.get();
GLenum remap[] = { GL_RED, GL_RED, GL_RED, GL_RED };
auto view = std::make_unique<gl::texture_view>(tex.get(), remap);
auto result = view.get();
font_cache[key] = std::move(tex);
view_cache[key] = std::move(view);
return result;
}
gl::texture* find_temp_image(rsx::overlays::image_info *desc)
gl::texture_view* find_temp_image(rsx::overlays::image_info *desc)
{
auto key = (u64)desc;
auto cached = temp_image_cache.find(key);
if (cached != temp_image_cache.end())
auto cached = temp_view_cache.find(key);
if (cached != temp_view_cache.end())
{
return cached->second.get();
}
@ -553,7 +546,7 @@ namespace gl
}
default:
{
glBindTexture(GL_TEXTURE_2D, resources[cmd.first.texture_ref - 1]->id());
glBindTexture(GL_TEXTURE_2D, view_cache[cmd.first.texture_ref - 1]->id());
break;
}
}

View File

@ -37,6 +37,7 @@ OPENGL_PROC(PFNGLBINDVERTEXARRAYPROC, BindVertexArray);
OPENGL_PROC(PFNGLDELETEVERTEXARRAYSPROC, DeleteVertexArrays);
OPENGL_PROC(PFNGLDEPTHRANGEFPROC, DepthRangef);
OPENGL_PROC(PFNGLTEXIMAGE3DPROC, TexImage3D);
OPENGL_PROC(PFNGLTEXSUBIMAGE3DPROC, TexSubImage3D);
OPENGL_PROC(PFNGLVERTEXATTRIB1FPROC, VertexAttrib1f);
OPENGL_PROC(PFNGLVERTEXATTRIB1DPROC, VertexAttrib1d);
@ -175,6 +176,12 @@ OPENGL_PROC(PFNGLMULTIDRAWARRAYSPROC, MultiDrawArrays);
OPENGL_PROC(PFNGLGETTEXTUREIMAGEEXTPROC, GetTextureImageEXT);
OPENGL_PROC(PFNGLGETTEXTUREIMAGEPROC, GetTextureImage);
OPENGL_PROC(PFNGLTEXTURESUBIMAGE1DEXTPROC, TextureSubImage1DEXT);
OPENGL_PROC(PFNGLTEXTURESUBIMAGE1DPROC, TextureSubImage1D);
OPENGL_PROC(PFNGLTEXTURESUBIMAGE2DEXTPROC, TextureSubImage2DEXT);
OPENGL_PROC(PFNGLTEXTURESUBIMAGE2DPROC, TextureSubImage2D);
OPENGL_PROC(PFNGLTEXTURESUBIMAGE3DEXTPROC, TextureSubImage3DEXT);
OPENGL_PROC(PFNGLTEXTURESUBIMAGE3DPROC, TextureSubImage3D);
OPENGL_PROC(PFNGLCLEARBUFFERFVPROC, ClearBufferfv);
@ -212,10 +219,13 @@ OPENGL_PROC(PFNGLDELETESYNCPROC, DeleteSync);
//KHR_debug
OPENGL_PROC(PFNGLDEBUGMESSAGECALLBACKPROC, DebugMessageCallback);
//Immutable textures
OPENGL_PROC(PFNGLTEXSTORAGE1DPROC, TexStorage1D);
OPENGL_PROC(PFNGLTEXSTORAGE2DPROC, TexStorage2D);
OPENGL_PROC(PFNGLTEXSTORAGE3DPROC, TexStorage3D);
OPENGL_PROC(PFNGLTEXSUBIMAGE3DPROC, TexSubImage3D);
//Texture_View
OPENGL_PROC(PFNGLTEXTUREVIEWPROC, TextureView);
//Texture_Barrier
OPENGL_PROC(PFNGLTEXTUREBARRIERPROC, TextureBarrier);

View File

@ -49,7 +49,7 @@ namespace rsx
namespace gl
{
class render_target : public texture, public rsx::ref_counted, public rsx::render_target_descriptor<u32>
class render_target : public texture, public rsx::ref_counted, public rsx::render_target_descriptor<texture*>
{
bool is_cleared = false;
@ -62,14 +62,14 @@ namespace gl
u16 surface_width = 0;
u16 surface_pixel_size = 0;
texture::internal_format compatible_internal_format = texture::internal_format::rgba8;
std::array<GLenum, 4> native_component_mapping;
u32 current_remap_encoding = 0;
std::unordered_map<u32, std::unique_ptr<texture_view>> views;
public:
render_target *old_contents = nullptr;
render_target() {}
render_target(GLuint width, GLuint height, GLenum sized_format)
:texture(GL_TEXTURE_2D, width, height, 1, 1, sized_format)
{}
void set_cleared(bool clear=true)
{
@ -113,59 +113,37 @@ namespace gl
return surface_height;
}
u32 get_surface() override
texture* get_surface() override
{
return get_view(0xAAE4, rsx::default_remap_vector);
return (gl::texture*)this;
}
u32 get_view(u32 remap_encoding, const std::pair<std::array<u8, 4>, std::array<u8, 4>>& remap)
texture_view* get_view(u32 remap_encoding, const std::pair<std::array<u8, 4>, std::array<u8, 4>>& remap)
{
if (remap_encoding != current_remap_encoding)
auto found = views.find(remap_encoding);
if (found != views.end())
{
current_remap_encoding = remap_encoding;
bind();
apply_swizzle_remap(GL_TEXTURE_2D, native_component_mapping, remap);
return found->second.get();
}
auto mapping = gl::apply_swizzle_remap(get_native_component_layout(), remap);
auto view = std::make_unique<texture_view>(this, mapping.data());
auto result = view.get();
views[remap_encoding] = std::move(view);
return result;
}
u32 raw_handle() const
{
return id();
}
u32 get_view()
{
//Get view with components in true native layout
//TODO: Implement real image views
const GLenum rgba_remap[4] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
glBindTexture(GL_TEXTURE_2D, id());
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, (GLint*)rgba_remap);
//Reset view encoding
current_remap_encoding = 0;
return id();
}
void set_compatible_format(texture::internal_format format)
{
compatible_internal_format = format;
}
texture::internal_format get_compatible_internal_format() const override
{
return compatible_internal_format;
}
void update_surface()
{
internal_width = width();
internal_height = height();
surface_width = rsx::apply_inverse_resolution_scale(internal_width, true);
surface_height = rsx::apply_inverse_resolution_scale(internal_height, true);
bind();
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, (GLint*)&native_component_mapping[0]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, (GLint*)&native_component_mapping[1]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, (GLint*)&native_component_mapping[2]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, (GLint*)&native_component_mapping[3]);
}
bool matches_dimensions(u16 _width, u16 _height) const
@ -192,27 +170,15 @@ struct gl_render_target_traits
gl::render_target* old_surface
)
{
std::unique_ptr<gl::render_target> result(new gl::render_target());
auto format = rsx::internals::surface_color_format_to_gl(surface_color_format);
auto internal_fmt = rsx::internals::sized_internal_format(surface_color_format);
result->recreate(gl::texture::target::texture2D);
std::unique_ptr<gl::render_target> result(new gl::render_target(rsx::apply_resolution_scale((u16)width, true),
rsx::apply_resolution_scale((u16)height, true), (GLenum)internal_fmt));
result->set_native_pitch((u16)width * format.channel_count * format.channel_size);
result->set_compatible_format(internal_fmt);
__glcheck result->config()
.size({ (int)rsx::apply_resolution_scale((u16)width, true), (int)rsx::apply_resolution_scale((u16)height, true) })
.type(format.type)
.format(format.format)
.internal_format(internal_fmt)
.swizzle(format.swizzle.r, format.swizzle.g, format.swizzle.b, format.swizzle.a)
.wrap(gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border)
.apply();
__glcheck result->pixel_pack_settings().swap_bytes(format.swap_bytes).aligment(1);
__glcheck result->pixel_unpack_settings().swap_bytes(format.swap_bytes).aligment(1);
std::array<GLenum, 4> native_layout = { (GLenum)format.swizzle.a, (GLenum)format.swizzle.r, (GLenum)format.swizzle.g, (GLenum)format.swizzle.b };
result->set_native_component_layout(native_layout);
result->old_contents = old_surface;
result->set_cleared();
@ -229,32 +195,17 @@ struct gl_render_target_traits
gl::render_target* old_surface
)
{
std::unique_ptr<gl::render_target> result(new gl::render_target());
auto format = rsx::internals::surface_depth_format_to_gl(surface_depth_format);
result->recreate(gl::texture::target::texture2D);
const auto scale = rsx::get_resolution_scale();
__glcheck result->config()
.size({ (int)rsx::apply_resolution_scale((u16)width, true), (int)rsx::apply_resolution_scale((u16)height, true) })
.type(format.type)
.format(format.format)
.internal_format(format.internal_format)
.swizzle(gl::texture::channel::r, gl::texture::channel::r, gl::texture::channel::r, gl::texture::channel::r)
.wrap(gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border)
.apply();
__glcheck result->pixel_pack_settings().aligment(1);
__glcheck result->pixel_unpack_settings().aligment(1);
std::unique_ptr<gl::render_target> result(new gl::render_target(rsx::apply_resolution_scale((u16)width, true),
rsx::apply_resolution_scale((u16)height, true), (GLenum)format.internal_format));
u16 native_pitch = (u16)width * 2;
if (surface_depth_format == rsx::surface_depth_format::z24s8)
native_pitch *= 2;
std::array<GLenum, 4> native_layout = { GL_RED, GL_RED, GL_RED, GL_RED };
result->set_native_pitch(native_pitch);
result->set_compatible_format(format.internal_format);
result->set_native_component_layout(native_layout);
result->old_contents = old_surface;
result->update_surface();
@ -291,7 +242,7 @@ struct gl_render_target_traits
return false;
auto internal_fmt = rsx::internals::sized_internal_format(format);
return rtt->get_compatible_internal_format() == internal_fmt && rtt->matches_dimensions((u16)width, (u16)height);
return rtt->get_internal_format() == internal_fmt && rtt->matches_dimensions((u16)width, (u16)height);
}
static
@ -309,7 +260,7 @@ struct gl_render_target_traits
{
auto pixel_format = rsx::internals::surface_color_format_to_gl(color_format);
std::vector<u8> result(width * height * pixel_format.channel_count * pixel_format.channel_size);
color_buffer->bind();
glBindTexture(GL_TEXTURE_2D, color_buffer->id());
glGetTexImage(GL_TEXTURE_2D, 0, (GLenum)pixel_format.format, (GLenum)pixel_format.type, result.data());
return result;
}
@ -319,7 +270,7 @@ struct gl_render_target_traits
std::vector<u8> result(width * height * 4);
auto pixel_format = rsx::internals::surface_depth_format_to_gl(depth_format);
depth_stencil_buffer->bind();
glBindTexture(GL_TEXTURE_2D, depth_stencil_buffer->id());
glGetTexImage(GL_TEXTURE_2D, 0, (GLenum)pixel_format.format, (GLenum)pixel_format.type, result.data());
return result;
}
@ -354,10 +305,7 @@ struct gl_render_targets : public rsx::surface_store<gl_render_target_traits>
invalidated_resources.remove_if([&](auto &rtt)
{
if (rtt->deref_count >= 2)
{
rtt->remove();
return true;
}
rtt->deref_count++;
return false;

View File

@ -336,7 +336,7 @@ namespace gl
fmt::throw_exception("Unknown format 0x%x" HERE, texture_format);
}
GLuint create_texture(u32 gcm_format, u16 width, u16 height, u16 depth, u16 mipmaps,
gl::texture* create_texture(u32 gcm_format, u16 width, u16 height, u16 depth, u16 mipmaps,
rsx::texture_dimension_extended type, rsx::texture_colorspace colorspace)
{
if (is_compressed_format(gcm_format))
@ -347,43 +347,29 @@ namespace gl
height = align(height, 4);
}
GLuint id = 0;
GLenum target;
GLenum internal_format = get_sized_internal_format(gcm_format);
if (colorspace != rsx::texture_colorspace::rgb_linear)
internal_format = get_srgb_format(internal_format);
glGenTextures(1, &id);
switch (type)
{
case rsx::texture_dimension_extended::texture_dimension_1d:
target = GL_TEXTURE_1D;
glBindTexture(GL_TEXTURE_1D, id);
glTexStorage1D(GL_TEXTURE_1D, mipmaps, internal_format, width);
break;
case rsx::texture_dimension_extended::texture_dimension_2d:
target = GL_TEXTURE_2D;
glBindTexture(GL_TEXTURE_2D, id);
glTexStorage2D(GL_TEXTURE_2D, mipmaps, internal_format, width, height);
break;
case rsx::texture_dimension_extended::texture_dimension_3d:
target = GL_TEXTURE_3D;
glBindTexture(GL_TEXTURE_3D, id);
glTexStorage3D(GL_TEXTURE_3D, mipmaps, internal_format, width, height, depth);
break;
case rsx::texture_dimension_extended::texture_dimension_cubemap:
target = GL_TEXTURE_CUBE_MAP;
glBindTexture(GL_TEXTURE_CUBE_MAP, id);
glTexStorage2D(GL_TEXTURE_CUBE_MAP, mipmaps, internal_format, width, height);
break;
}
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
return id;
return new gl::texture(target, width, height, depth, mipmaps, internal_format);
}
void fill_texture(rsx::texture_dimension_extended dim, u16 mipmap_count, int format, u16 width, u16 height, u16 depth,
@ -494,7 +480,7 @@ namespace gl
}
}
void apply_swizzle_remap(GLenum target, const std::array<GLenum, 4>& swizzle_remap, const std::pair<std::array<u8, 4>, std::array<u8, 4>>& decoded_remap)
std::array<GLenum, 4> apply_swizzle_remap(const std::array<GLenum, 4>& swizzle_remap, const std::pair<std::array<u8, 4>, std::array<u8, 4>>& decoded_remap)
{
//Remapping tables; format is A-R-G-B
//Remap input table. Contains channel index to read color from
@ -503,7 +489,7 @@ namespace gl
//Remap control table. Controls whether the remap value is used, or force either 0 or 1
const auto remap_lookup = decoded_remap.second;
GLenum remap_values[4];
std::array<GLenum, 4> remap_values;
for (u8 channel = 0; channel < 4; ++channel)
{
@ -523,10 +509,7 @@ namespace gl
}
}
glTexParameteri(target, GL_TEXTURE_SWIZZLE_A, remap_values[0]);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, remap_values[1]);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_G, remap_values[2]);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, remap_values[3]);
return remap_values;
}
void upload_texture(GLuint id, u32 texaddr, u32 gcm_format, u16 width, u16 height, u16 depth, u16 mipmaps, bool is_swizzled, rsx::texture_dimension_extended type,
@ -538,10 +521,7 @@ namespace gl
size_t texture_data_sz = get_placed_texture_storage_size(width, height, depth, gcm_format, mipmaps, is_cubemap, 256, 512);
std::vector<gsl::byte> data_upload_buf(texture_data_sz);
const std::array<GLenum, 4>& glRemap = get_swizzle_remap(gcm_format);
GLenum target;
switch (type)
{
case rsx::texture_dimension_extended::texture_dimension_1d:
@ -567,12 +547,6 @@ namespace gl
if (static_state)
{
//Usually for vertex textures
glTexParameteri(target, GL_TEXTURE_SWIZZLE_A, glRemap[0]);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, glRemap[1]);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_G, glRemap[2]);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, glRemap[3]);
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT);
@ -581,10 +555,6 @@ namespace gl
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
}
else
{
apply_swizzle_remap(target, glRemap, decoded_remap);
}
//The rest of sampler state is now handled by sampler state objects
const auto format_type = get_format_type(gcm_format);

View File

@ -10,6 +10,8 @@ namespace rsx
namespace gl
{
class texture;
GLenum get_target(rsx::texture_dimension_extended type);
GLenum get_sized_internal_format(u32 gcm_format);
std::tuple<GLenum, GLenum> get_format_type(u32 texture_format);
@ -17,7 +19,7 @@ namespace gl
float max_aniso(rsx::texture_max_anisotropy aniso);
std::array<GLenum, 4> get_swizzle_remap(u32 texture_format);
GLuint create_texture(u32 gcm_format, u16 width, u16 height, u16 depth, u16 mipmaps, rsx::texture_dimension_extended type, rsx::texture_colorspace colorspace);
texture* create_texture(u32 gcm_format, u16 width, u16 height, u16 depth, u16 mipmaps, rsx::texture_dimension_extended type, rsx::texture_colorspace colorspace);
/**
* is_swizzled - determines whether input bytes are in morton order
@ -31,7 +33,7 @@ namespace gl
const std::vector<rsx_subresource_layout>& subresources_layout, const std::pair<std::array<u8, 4>, std::array<u8, 4>>& decoded_remap, bool static_state,
rsx::texture_colorspace colorspace);
void apply_swizzle_remap(GLenum target, const std::array<GLenum, 4>& swizzle_remap, const std::pair<std::array<u8, 4>, std::array<u8, 4>>& decoded_remap);
std::array<GLenum, 4> apply_swizzle_remap(const std::array<GLenum, 4>& swizzle_remap, const std::pair<std::array<u8, 4>, std::array<u8, 4>>& decoded_remap);
class sampler_state
{

View File

@ -48,22 +48,20 @@ namespace gl
blit_src.remove();
}
u32 scale_image(u32 src, u32 dst, areai src_rect, areai dst_rect, bool linear_interpolation, bool is_depth_copy)
void scale_image(texture* src, texture* dst, areai src_rect, areai dst_rect, bool linear_interpolation, bool is_depth_copy)
{
s32 old_fbo = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old_fbo);
u32 dst_tex = dst;
filter interp = linear_interpolation ? filter::linear : filter::nearest;
GLenum attachment = is_depth_copy ? GL_DEPTH_ATTACHMENT : GL_COLOR_ATTACHMENT0;
blit_src.bind();
glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, src, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, src->id(), 0);
blit_src.check();
blit_dst.bind();
glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, dst_tex, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, dst->id(), 0);
blit_dst.check();
GLboolean scissor_test_enabled = glIsEnabled(GL_SCISSOR_TEST);
@ -82,7 +80,6 @@ namespace gl
glEnable(GL_SCISSOR_TEST);
glBindFramebuffer(GL_FRAMEBUFFER, old_fbo);
return dst_tex;
}
};
@ -93,8 +90,11 @@ namespace gl
u32 pbo_id = 0;
u32 pbo_size = 0;
u32 vram_texture = 0;
u32 scaled_texture = 0;
gl::texture* vram_texture = nullptr;
std::unique_ptr<gl::texture_view> view;
std::unique_ptr<gl::texture> managed_texture;
std::unique_ptr<gl::texture> scaled_texture;
bool is_depth = false;
@ -203,19 +203,27 @@ namespace gl
synchronized = false;
is_depth = false;
vram_texture = 0;
vram_texture = nullptr;
managed_texture.reset();
view.reset();
}
void create(u16 w, u16 h, u16 depth, u16 mipmaps, void*,
void create(u16 w, u16 h, u16 depth, u16 mipmaps, gl::texture_view* _view,
gl::texture* image, u32 rsx_pitch, bool read_only,
gl::texture::format gl_format, gl::texture::type gl_type, bool swap_bytes)
{
if (read_only)
{
managed_texture.reset(image);
view.reset(_view);
aa_mode = rsx::surface_antialiasing::center_1_sample;
}
else
{
view.reset();
managed_texture.reset();
if (pbo_id == 0)
init_buffer();
@ -232,18 +240,21 @@ namespace gl
this->depth = depth;
this->mipmaps = mipmaps;
vram_texture = image->id();
vram_texture = image;
set_format(gl_format, gl_type, swap_bytes);
}
void create_read_only(u32 id, u32 width, u32 height, u32 depth, u32 mipmaps)
void create_read_only(gl::texture* image, gl::texture_view* _view, u32 width, u32 height, u32 depth, u32 mipmaps)
{
//Only to be used for ro memory, we dont care about most members, just dimensions and the vram texture handle
this->width = width;
this->height = height;
this->depth = depth;
this->mipmaps = mipmaps;
vram_texture = id;
managed_texture.reset(image);
view.reset(_view);
vram_texture = image;
rsx_pitch = 0;
real_pitch = 0;
@ -292,23 +303,17 @@ namespace gl
void set_source(gl::texture &source)
{
vram_texture = source.id();
vram_texture = &source;
}
void copy_texture(bool=false)
{
if (!glIsTexture(vram_texture))
{
LOG_ERROR(RSX, "Attempted to download rtt texture, but texture handle was invalid! (0x%X)", vram_texture);
return;
}
if (!pbo_id)
{
init_buffer();
}
u32 target_texture = vram_texture;
u32 target_texture = vram_texture->id();
if ((rsx::get_resolution_scale_percent() != 100 && context == rsx::texture_upload_context::framebuffer_storage) ||
(real_pitch != rsx_pitch))
{
@ -331,43 +336,32 @@ namespace gl
areai src_area = { 0, 0, 0, 0 };
const areai dst_area = { 0, 0, (s32)real_width, (s32)real_height };
GLenum ifmt = 0;
glBindTexture(GL_TEXTURE_2D, vram_texture);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&ifmt);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &src_area.x2);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &src_area.y2);
auto ifmt = vram_texture->get_internal_format();
src_area.x2 = vram_texture->width();
src_area.y2 = vram_texture->height();
if (src_area.x2 != dst_area.x2 || src_area.y2 != dst_area.y2)
{
if (scaled_texture != 0)
if (scaled_texture)
{
int sw, sh, fmt;
glBindTexture(GL_TEXTURE_2D, scaled_texture);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &sw);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &sh);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
if ((u32)sw != real_width || (u32)sh != real_height || (GLenum)fmt != ifmt)
auto sfmt = scaled_texture->get_internal_format();
if (scaled_texture->width() != real_width ||
scaled_texture->height() != real_height ||
sfmt != ifmt)
{
glDeleteTextures(1, &scaled_texture);
scaled_texture = 0;
//Discard current scaled texture
scaled_texture.reset();
}
}
if (scaled_texture == 0)
if (!scaled_texture)
{
glGenTextures(1, &scaled_texture);
glBindTexture(GL_TEXTURE_2D, scaled_texture);
glTexStorage2D(GL_TEXTURE_2D, 1, ifmt, real_width, real_height);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
scaled_texture = std::make_unique<gl::texture>(GL_TEXTURE_2D, real_width, real_height, 1, 1, (GLenum)ifmt);
}
bool linear_interp = false; //TODO: Make optional or detect full sized sources
g_hw_blitter->scale_image(vram_texture, scaled_texture, src_area, dst_area, linear_interp, is_depth);
target_texture = scaled_texture;
g_hw_blitter->scale_image(vram_texture, scaled_texture.get(), src_area, dst_area, linear_interp, is_depth);
target_texture = scaled_texture->id();
}
}
@ -386,12 +380,12 @@ namespace gl
if (GLenum err = glGetError())
{
bool recovered = false;
if (target_texture == scaled_texture)
if (target_texture == scaled_texture->id())
{
if (get_driver_caps().EXT_dsa_supported)
glGetTextureImageEXT(vram_texture, GL_TEXTURE_2D, 0, (GLenum)format, (GLenum)type, nullptr);
glGetTextureImageEXT(vram_texture->id(), GL_TEXTURE_2D, 0, (GLenum)format, (GLenum)type, nullptr);
else
glGetTextureImage(vram_texture, 0, (GLenum)format, (GLenum)type, pbo_size, nullptr);
glGetTextureImage(vram_texture->id(), 0, (GLenum)format, (GLenum)type, pbo_size, nullptr);
if (!glGetError())
{
@ -424,10 +418,10 @@ namespace gl
u32 min_width = std::min((u16)tex->width(), width);
u32 min_height = std::min((u16)tex->height(), height);
tex->bind();
glBindTexture(GL_TEXTURE_2D, tex->id());
glPixelStorei(GL_UNPACK_SWAP_BYTES, pack_unpack_swap_bytes);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo_id);
glTexSubImage2D((GLenum)tex->get_target(), 0, 0, 0, min_width, min_height, (GLenum)format, (GLenum)type, nullptr);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, min_width, min_height, (GLenum)format, (GLenum)type, nullptr);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
@ -513,19 +507,17 @@ namespace gl
if (pbo_id == 0)
{
//Read-only texture, destroy texture memory
glDeleteTextures(1, &vram_texture);
managed_texture.reset();
view.reset();
}
else
{
//Destroy pbo cache since vram texture is managed elsewhere
glDeleteBuffers(1, &pbo_id);
if (scaled_texture)
glDeleteTextures(1, &scaled_texture);
scaled_texture.reset();
}
vram_texture = 0;
scaled_texture = 0;
vram_texture = nullptr;
pbo_id = 0;
pbo_size = 0;
@ -568,14 +560,19 @@ namespace gl
return vram_texture == 0;
}
u32 get_raw_view() const
gl::texture_view* get_raw_view() const
{
return vram_texture;
return view.get();
}
u32 get_raw_texture() const
gl::texture* get_raw_texture() const
{
return vram_texture;
return managed_texture.get();
}
std::unique_ptr<gl::texture_view>& get_view()
{
return view;
}
bool is_depth_texture() const
@ -585,44 +582,50 @@ namespace gl
bool has_compatible_format(gl::texture* tex) const
{
GLenum fmt;
glBindTexture(GL_TEXTURE_2D, vram_texture);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&fmt);
if (auto as_rtt = dynamic_cast<gl::render_target*>(tex))
{
const auto rtt_internal_fmt = (GLenum)as_rtt->get_compatible_internal_format();
if (rtt_internal_fmt != fmt)
{
//When high precision Z is enabled, RTT depth surfaces use DEPTH32F instead of DEPTH24
if (rtt_internal_fmt == GL_DEPTH32F_STENCIL8 && fmt == GL_DEPTH24_STENCIL8)
return true;
return false;
}
else
{
//Match
return true;
}
}
return (gl::texture::format)fmt == tex->get_internal_format();
//TODO
return (tex->get_internal_format() == vram_texture->get_internal_format());
}
};
class texture_cache : public rsx::texture_cache<void*, cached_texture_section, u32, u32, gl::texture, gl::texture::format>
class texture_cache : public rsx::texture_cache<void*, cached_texture_section, gl::texture*, gl::texture_view*, gl::texture, gl::texture::format>
{
private:
blitter m_hw_blitter;
std::vector<u32> m_temporary_surfaces;
struct discardable_storage
{
std::unique_ptr<gl::texture> image;
std::unique_ptr<gl::texture_view> view;
cached_texture_section& create_texture(u32 id, u32 texaddr, u32 texsize, u32 w, u32 h, u32 depth, u32 mipmaps)
discardable_storage()
{}
discardable_storage(std::unique_ptr<gl::texture>& tex)
{
image = std::move(tex);
}
discardable_storage(std::unique_ptr<gl::texture_view>& _view)
{
view = std::move(_view);
}
discardable_storage(std::unique_ptr<gl::texture>& tex, std::unique_ptr<gl::texture_view>& _view)
{
image = std::move(tex);
view = std::move(_view);
}
};
private:
blitter m_hw_blitter;
std::vector<discardable_storage> m_temporary_surfaces;
cached_texture_section& create_texture(gl::texture* image, gl::texture_view* view, u32 texaddr, u32 texsize, u32 w, u32 h, u32 depth, u32 mipmaps)
{
cached_texture_section& tex = find_cached_texture(texaddr, texsize, true, w, h, depth);
tex.reset(texaddr, texsize, false);
tex.create_read_only(id, w, h, depth, mipmaps);
tex.create_read_only(image, view, w, h, depth, mipmaps);
read_only_range = tex.get_min_max(read_only_range);
return tex;
}
@ -646,95 +649,63 @@ namespace gl
void clear_temporary_subresources()
{
for (u32 &id : m_temporary_surfaces)
{
glDeleteTextures(1, &id);
}
m_temporary_surfaces.resize(0);
}
u32 create_temporary_subresource_impl(u32 src_id, GLenum sized_internal_fmt, GLenum dst_type, u32 gcm_format,
gl::texture_view* create_temporary_subresource_impl(gl::texture* src, GLenum sized_internal_fmt, GLenum dst_type, u32 gcm_format,
u16 x, u16 y, u16 width, u16 height, const texture_channel_remap_t& remap, bool copy)
{
u32 dst_id = 0;
if (sized_internal_fmt == GL_NONE)
sized_internal_fmt = gl::get_sized_internal_format(gcm_format);
GLenum ifmt;
glBindTexture(GL_TEXTURE_2D, src_id);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&ifmt);
auto ifmt = src->get_internal_format();
switch (ifmt)
{
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH24_STENCIL8:
sized_internal_fmt = ifmt;
case gl::texture::internal_format::depth16:
case gl::texture::internal_format::depth24_stencil8:
case gl::texture::internal_format::depth32f_stencil8:
sized_internal_fmt = (GLenum)ifmt;
break;
}
glGenTextures(1, &dst_id);
glBindTexture(dst_type, dst_id);
if (dst_type == GL_TEXTURE_2D)
glTexStorage2D(GL_TEXTURE_2D, 1, sized_internal_fmt, width, height);
else if (dst_type == GL_TEXTURE_1D)
glTexStorage1D(GL_TEXTURE_1D, 1, sized_internal_fmt, width);
glTexParameteri(dst_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(dst_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(dst_type, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(dst_type, GL_TEXTURE_MAX_LEVEL, 0);
m_temporary_surfaces.push_back(dst_id);
auto dst = std::make_unique<gl::texture>(dst_type, width, height, 1, 1, sized_internal_fmt);
if (copy)
{
//Empty GL_ERROR
glGetError();
glCopyImageSubData(src_id, GL_TEXTURE_2D, 0, x, y, 0,
dst_id, dst_type, 0, 0, 0, 0, width, height, 1);
glCopyImageSubData(src->id(), GL_TEXTURE_2D, 0, x, y, 0,
dst->id(), dst_type, 0, 0, 0, 0, width, height, 1);
//Check for error
if (GLenum err = glGetError())
{
LOG_WARNING(RSX, "Failed to copy image subresource with GL error 0x%X", err);
return 0;
return nullptr;
}
}
//TODO: Native texture views are needed here. It works because this routine is only called with rendertarget data
if (ifmt != sized_internal_fmt)
std::array<GLenum, 4> swizzle = src->get_native_component_layout();
if ((GLenum)ifmt != sized_internal_fmt)
{
err_once("GL format mismatch (data cast?). Sized ifmt=0x%X vs Src ifmt=0x%X", sized_internal_fmt, ifmt);
err_once("GL format mismatch (data cast?). Sized ifmt=0x%X vs Src ifmt=0x%X", sized_internal_fmt, (GLenum)ifmt);
//Apply base component map onto the new texture if a data cast has been done
apply_component_mapping_flags(dst_type, gcm_format, rsx::texture_create_flags::default_component_order);
}
else
{
//Inherit the parent's default mapping. The caller should ensure the native order is set beforehand
GLint src_remap[4];
glBindTexture(GL_TEXTURE_2D, src_id);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, (GLint*)&src_remap[0]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, (GLint*)&src_remap[1]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, (GLint*)&src_remap[2]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, (GLint*)&src_remap[3]);
glBindTexture(dst_type, dst_id);
glTexParameteriv(dst_type, GL_TEXTURE_SWIZZLE_RGBA, src_remap);
swizzle = get_component_mapping(gcm_format, rsx::texture_create_flags::default_component_order);
}
if (memcmp(remap.first.data(), rsx::default_remap_vector.first.data(), 4) ||
memcmp(remap.second.data(), rsx::default_remap_vector.second.data(), 4))
set_up_remap_vector(dst_id, dst_type, remap);
swizzle = apply_swizzle_remap(swizzle, remap);
return dst_id;
auto view = std::make_unique<gl::texture_view>(dst.get(), dst_type, sized_internal_fmt, swizzle.data());
auto result = view.get();
m_temporary_surfaces.push_back({ dst, view });
return result;
}
void apply_component_mapping_flags(GLenum target, u32 gcm_format, rsx::texture_create_flags flags)
std::array<GLenum, 4> get_component_mapping(u32 gcm_format, rsx::texture_create_flags flags)
{
//NOTE: Depth textures should always read RRRR
switch (gcm_format)
@ -744,11 +715,7 @@ namespace gl
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
{
glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_G, GL_RED);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_A, GL_RED);
return;
return{ GL_RED, GL_RED, GL_RED, GL_RED };
}
default:
break;
@ -758,44 +725,21 @@ namespace gl
{
case rsx::texture_create_flags::default_component_order:
{
auto remap = gl::get_swizzle_remap(gcm_format);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, remap[1]);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_G, remap[2]);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, remap[3]);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_A, remap[0]);
break;
return gl::get_swizzle_remap(gcm_format);
}
case rsx::texture_create_flags::native_component_order:
{
glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
break;
return{ GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
}
case rsx::texture_create_flags::swapped_native_component_order:
{
glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_ALPHA);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_G, GL_RED);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_GREEN);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_A, GL_BLUE);
break;
return{ GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
}
default:
fmt::throw_exception("Unknown texture create flags" HERE);
}
}
void set_up_remap_vector(u32 texture_id, GLenum texture_type, const texture_channel_remap_t& remap_vector)
{
std::array<GLenum, 4> swizzle_remap;
glBindTexture(texture_type, texture_id);
glGetTexParameteriv(texture_type, GL_TEXTURE_SWIZZLE_A, (GLint*)&swizzle_remap[0]);
glGetTexParameteriv(texture_type, GL_TEXTURE_SWIZZLE_R, (GLint*)&swizzle_remap[1]);
glGetTexParameteriv(texture_type, GL_TEXTURE_SWIZZLE_G, (GLint*)&swizzle_remap[2]);
glGetTexParameteriv(texture_type, GL_TEXTURE_SWIZZLE_B, (GLint*)&swizzle_remap[3]);
apply_swizzle_remap(texture_type, swizzle_remap, remap_vector);
}
protected:
void free_texture_section(cached_texture_section& tex) override
@ -803,40 +747,24 @@ namespace gl
tex.destroy();
}
u32 create_temporary_subresource_view(void*&, u32* src, u32 gcm_format, u16 x, u16 y, u16 w, u16 h,
gl::texture_view* create_temporary_subresource_view(void*&, gl::texture** src, u32 gcm_format, u16 x, u16 y, u16 w, u16 h,
const texture_channel_remap_t& remap_vector) override
{
return create_temporary_subresource_impl(*src, GL_NONE, GL_TEXTURE_2D, gcm_format, x, y, w, h, remap_vector, true);
}
u32 create_temporary_subresource_view(void*&, gl::texture* src, u32 gcm_format, u16 x, u16 y, u16 w, u16 h,
gl::texture_view* create_temporary_subresource_view(void*&, gl::texture* src, u32 gcm_format, u16 x, u16 y, u16 w, u16 h,
const texture_channel_remap_t& remap_vector) override
{
if (auto as_rtt = dynamic_cast<gl::render_target*>(src))
{
return create_temporary_subresource_impl(src->id(), (GLenum)as_rtt->get_compatible_internal_format(),
GL_TEXTURE_2D, gcm_format, x, y, w, h, remap_vector, true);
}
else
{
return create_temporary_subresource_impl(src->id(), GL_NONE, GL_TEXTURE_2D, gcm_format, x, y, w, h,
remap_vector, true);
}
return create_temporary_subresource_impl(src, (GLenum)src->get_internal_format(),
GL_TEXTURE_2D, gcm_format, x, y, w, h, remap_vector, true);
}
u32 generate_cubemap_from_images(void*&, u32 gcm_format, u16 size, const std::vector<copy_region_descriptor>& sources, const texture_channel_remap_t& /*remap_vector*/) override
gl::texture_view* generate_cubemap_from_images(void*&, u32 gcm_format, u16 size, const std::vector<copy_region_descriptor>& sources, const texture_channel_remap_t& /*remap_vector*/) override
{
const GLenum ifmt = gl::get_sized_internal_format(gcm_format);
GLuint dst_id = 0;
glGenTextures(1, &dst_id);
glBindTexture(GL_TEXTURE_CUBE_MAP, dst_id);
glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, ifmt, size, size);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 0);
auto dst_image = std::make_unique<gl::texture>(GL_TEXTURE_CUBE_MAP, size, size, 1, 1, ifmt);
auto view = std::make_unique<gl::texture_view>(dst_image.get(), GL_TEXTURE_CUBE_MAP, ifmt);
//Empty GL_ERROR
glGetError();
@ -845,35 +773,27 @@ namespace gl
{
if (slice.src)
{
glCopyImageSubData(slice.src, GL_TEXTURE_2D, 0, slice.src_x, slice.src_y, 0,
dst_id, GL_TEXTURE_CUBE_MAP, 0, slice.dst_x, slice.dst_y, slice.dst_z, slice.w, slice.h, 1);
glCopyImageSubData(slice.src->id(), GL_TEXTURE_2D, 0, slice.src_x, slice.src_y, 0,
dst_image->id(), GL_TEXTURE_CUBE_MAP, 0, slice.dst_x, slice.dst_y, slice.dst_z, slice.w, slice.h, 1);
}
}
m_temporary_surfaces.push_back(dst_id);
if (GLenum err = glGetError())
{
LOG_WARNING(RSX, "Failed to copy image subresource with GL error 0x%X", err);
return 0;
return nullptr;
}
return dst_id;
auto result = view.get();
m_temporary_surfaces.push_back({ dst_image, view });
return result;
}
u32 generate_3d_from_2d_images(void*&, u32 gcm_format, u16 width, u16 height, u16 depth, const std::vector<copy_region_descriptor>& sources, const texture_channel_remap_t& /*remap_vector*/) override
gl::texture_view* generate_3d_from_2d_images(void*&, u32 gcm_format, u16 width, u16 height, u16 depth, const std::vector<copy_region_descriptor>& sources, const texture_channel_remap_t& /*remap_vector*/) override
{
const GLenum ifmt = gl::get_sized_internal_format(gcm_format);
GLuint dst_id = 0;
glGenTextures(1, &dst_id);
glBindTexture(GL_TEXTURE_3D, dst_id);
glTexStorage3D(GL_TEXTURE_3D, 1, ifmt, width, height, depth);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
auto dst_image = std::make_unique<gl::texture>(GL_TEXTURE_3D, width, height, depth, 1, ifmt);
auto view = std::make_unique<gl::texture_view>(dst_image.get(), GL_TEXTURE_3D, ifmt);
//Empty GL_ERROR
glGetError();
@ -882,49 +802,47 @@ namespace gl
{
if (slice.src)
{
glCopyImageSubData(slice.src, GL_TEXTURE_2D, 0, slice.src_x, slice.src_y, 0,
dst_id, GL_TEXTURE_3D, 0, slice.dst_x, slice.dst_y, slice.dst_z, slice.w, slice.h, 1);
glCopyImageSubData(slice.src->id(), GL_TEXTURE_2D, 0, slice.src_x, slice.src_y, 0,
dst_image->id(), GL_TEXTURE_3D, 0, slice.dst_x, slice.dst_y, slice.dst_z, slice.w, slice.h, 1);
}
}
m_temporary_surfaces.push_back(dst_id);
if (GLenum err = glGetError())
{
LOG_WARNING(RSX, "Failed to copy image subresource with GL error 0x%X", err);
return 0;
return nullptr;
}
return dst_id;
auto result = view.get();
m_temporary_surfaces.push_back({ dst_image, view });
return result;
}
u32 generate_atlas_from_images(void*&, u32 gcm_format, u16 width, u16 height, const std::vector<copy_region_descriptor>& sections_to_copy,
gl::texture_view* generate_atlas_from_images(void*&, u32 gcm_format, u16 width, u16 height, const std::vector<copy_region_descriptor>& sections_to_copy,
const texture_channel_remap_t& remap_vector) override
{
auto result = create_temporary_subresource_impl(sections_to_copy.front().src, GL_NONE, GL_TEXTURE_2D, gcm_format, 0, 0, width, height, remap_vector, false);
for (const auto &region : sections_to_copy)
{
glCopyImageSubData(region.src, GL_TEXTURE_2D, 0, region.src_x, region.src_y, 0,
result, GL_TEXTURE_2D, 0, region.dst_x, region.dst_y, 0, region.w, region.h, 1);
glCopyImageSubData(region.src->id(), GL_TEXTURE_2D, 0, region.src_x, region.src_y, 0,
result->image()->id(), GL_TEXTURE_2D, 0, region.dst_x, region.dst_y, 0, region.w, region.h, 1);
}
return result;
}
void update_image_contents(void*&, u32 dst, u32 src, u16 width, u16 height) override
void update_image_contents(void*&, gl::texture_view* dst, gl::texture* src, u16 width, u16 height) override
{
glCopyImageSubData(src, GL_TEXTURE_2D, 0, 0, 0, 0,
dst, GL_TEXTURE_2D, 0, 0, 0, 0, width, height, 1);
glCopyImageSubData(src->id(), GL_TEXTURE_2D, 0, 0, 0, 0,
dst->image()->id(), GL_TEXTURE_2D, 0, 0, 0, 0, width, height, 1);
}
cached_texture_section* create_new_texture(void*&, u32 rsx_address, u32 rsx_size, u16 width, u16 height, u16 depth, u16 mipmaps, u32 gcm_format,
rsx::texture_upload_context context, rsx::texture_dimension_extended type, rsx::texture_create_flags flags,
rsx::texture_colorspace colorspace, const texture_channel_remap_t& /*remap_vector*/) override
rsx::texture_colorspace colorspace, const texture_channel_remap_t& remap_vector) override
{
u32 vram_texture = gl::create_texture(gcm_format, width, height, depth, mipmaps, type, colorspace);
bool depth_flag = false;
switch (gcm_format)
{
case CELL_GCM_TEXTURE_DEPTH24_D8:
@ -933,11 +851,12 @@ namespace gl
break;
}
auto target = gl::get_target(type);
glBindTexture(target, vram_texture);
apply_component_mapping_flags(target, gcm_format, flags);
auto image = gl::create_texture(gcm_format, width, height, depth, mipmaps, type, colorspace);
auto swizzle = get_component_mapping(gcm_format, flags);
swizzle = gl::apply_swizzle_remap(swizzle, remap_vector);
auto view = new gl::texture_view(image, swizzle.data());
auto& cached = create_texture(vram_texture, rsx_address, rsx_size, width, height, depth, mipmaps);
auto& cached = create_texture(image, view, rsx_address, rsx_size, width, height, depth, mipmaps);
cached.set_dirty(false);
cached.set_depth_flag(depth_flag);
cached.set_view_flags(flags);
@ -1011,7 +930,7 @@ namespace gl
section->set_sampler_status(rsx::texture_sampler_status::status_ready);
}
gl::upload_texture(section->get_raw_texture(), rsx_address, gcm_format, width, height, depth, mipmaps,
gl::upload_texture(section->get_raw_texture()->id(), rsx_address, gcm_format, width, height, depth, mipmaps,
input_swizzled, type, subresource_layout, remap_vector, false, colorspace);
return section;
}
@ -1021,8 +940,13 @@ namespace gl
if (flags == section.get_view_flags())
return;
glBindTexture(GL_TEXTURE_2D, section.get_raw_texture());
apply_component_mapping_flags(GL_TEXTURE_2D, gcm_format, flags);
auto swizzle = get_component_mapping(gcm_format, flags);
auto& view = section.get_view();
if (!view->compare_swizzle(swizzle.data()))
{
view.reset(new gl::texture_view(view->image(), swizzle.data()));
}
section.set_view_flags(flags);
section.set_sampler_status(rsx::texture_sampler_status::status_uninitialized);
@ -1030,7 +954,15 @@ namespace gl
void set_up_remap_vector(cached_texture_section& section, const texture_channel_remap_t& remap_vector) override
{
set_up_remap_vector(section.get_raw_texture(), GL_TEXTURE_2D, remap_vector);
auto& view = section.get_view();
auto swizzle = view->component_mapping();
swizzle = apply_swizzle_remap(swizzle, remap_vector);
if (!view->compare_swizzle(swizzle.data()))
{
view.reset(new gl::texture_view(view->image(), swizzle.data()));
}
section.set_sampler_status(rsx::texture_sampler_status::status_ready);
}
@ -1046,44 +978,39 @@ namespace gl
bool render_target_format_is_compatible(gl::texture* tex, u32 gcm_format) override
{
if (auto as_rtt = dynamic_cast<gl::render_target*>(tex))
auto ifmt = tex->get_internal_format();
switch (gcm_format)
{
auto ifmt = as_rtt->get_compatible_internal_format();
switch (gcm_format)
{
default:
//TODO
err_once("Format incompatibility detected, reporting failure to force data copy (GL_INTERNAL_FORMAT=0x%X, GCM_FORMAT=0x%X)", (u32)ifmt, gcm_format);
return false;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
return (ifmt == gl::texture::internal_format::rgba16f);
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
return (ifmt == gl::texture::internal_format::rgba32f);
case CELL_GCM_TEXTURE_X32_FLOAT:
return (ifmt == gl::texture::internal_format::r32f);
case CELL_GCM_TEXTURE_R5G6B5:
return (ifmt == gl::texture::internal_format::r5g6b5);
case CELL_GCM_TEXTURE_A8R8G8B8:
return (ifmt == gl::texture::internal_format::rgba8 ||
ifmt == gl::texture::internal_format::depth24_stencil8 ||
ifmt == gl::texture::internal_format::depth32f_stencil8);
case CELL_GCM_TEXTURE_B8:
return (ifmt == gl::texture::internal_format::r8);
case CELL_GCM_TEXTURE_G8B8:
return (ifmt == gl::texture::internal_format::rg8);
case CELL_GCM_TEXTURE_DEPTH24_D8:
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
return (ifmt == gl::texture::internal_format::depth24_stencil8 ||
ifmt == gl::texture::internal_format::depth32f_stencil8 ||
ifmt == gl::texture::internal_format::depth_stencil);
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
return (ifmt == gl::texture::internal_format::depth16 ||
ifmt == gl::texture::internal_format::depth);
}
default:
//TODO
err_once("Format incompatibility detected, reporting failure to force data copy (GL_INTERNAL_FORMAT=0x%X, GCM_FORMAT=0x%X)", (u32)ifmt, gcm_format);
return false;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
return (ifmt == gl::texture::internal_format::rgba16f);
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
return (ifmt == gl::texture::internal_format::rgba32f);
case CELL_GCM_TEXTURE_X32_FLOAT:
return (ifmt == gl::texture::internal_format::r32f);
case CELL_GCM_TEXTURE_R5G6B5:
return (ifmt == gl::texture::internal_format::r5g6b5);
case CELL_GCM_TEXTURE_A8R8G8B8:
return (ifmt == gl::texture::internal_format::rgba8 ||
ifmt == gl::texture::internal_format::depth24_stencil8 ||
ifmt == gl::texture::internal_format::depth32f_stencil8);
case CELL_GCM_TEXTURE_B8:
return (ifmt == gl::texture::internal_format::r8);
case CELL_GCM_TEXTURE_G8B8:
return (ifmt == gl::texture::internal_format::rg8);
case CELL_GCM_TEXTURE_DEPTH24_D8:
case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
return (ifmt == gl::texture::internal_format::depth24_stencil8 ||
ifmt == gl::texture::internal_format::depth32f_stencil8 ||
ifmt == gl::texture::internal_format::depth_stencil);
case CELL_GCM_TEXTURE_DEPTH16:
case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
return (ifmt == gl::texture::internal_format::depth16 ||
ifmt == gl::texture::internal_format::depth);
}
fmt::throw_exception("Format comparison for non-rendertargets is not implemented" HERE);
}
public:

View File

@ -241,7 +241,7 @@ gl::vertex_upload_info GLGSRender::set_vertex_buffer()
(m_attrib_ring_buffer->size() - upload_info.persistent_mapping_offset) : m_max_texbuffer_size;
m_persistent_stream_view.update(m_attrib_ring_buffer.get(), upload_info.persistent_mapping_offset, (u32)view_size);
m_gl_persistent_stream_buffer.copy_from(m_persistent_stream_view);
m_gl_persistent_stream_buffer->copy_from(m_persistent_stream_view);
upload_info.persistent_mapping_offset = 0;
}
}
@ -258,7 +258,7 @@ gl::vertex_upload_info GLGSRender::set_vertex_buffer()
(m_attrib_ring_buffer->size() - upload_info.volatile_mapping_offset) : m_max_texbuffer_size;
m_volatile_stream_view.update(m_attrib_ring_buffer.get(), upload_info.volatile_mapping_offset, (u32)view_size);
m_gl_volatile_stream_buffer.copy_from(m_volatile_stream_view);
m_gl_volatile_stream_buffer->copy_from(m_volatile_stream_view);
upload_info.volatile_mapping_offset = 0;
}
}

View File

@ -733,7 +733,7 @@ namespace vk
image.reset(new vk::image(*vk::get_current_renderer(), m_memory_types.device_local, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
VK_IMAGE_TYPE_3D,
vk::get_compatible_sampler_format(gcm_format),
dst_format,
width, height, depth, 1, 1, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, 0));