Commit Graph

3674 Commits

Author SHA1 Message Date
Vincent Lejeune 07e13b8613 d3d12: Suballocate from big buffer for texture upload too 2015-10-03 18:25:17 +02:00
Vincent Lejeune f1f31e22f9 d3d12: Use d3dx12 structs for Root signature declarations 2015-10-03 18:25:17 +02:00
Vincent Lejeune 9a0232bc87 d3d12: Use d3dx12.h defined structs for constant buffers code 2015-10-03 18:25:16 +02:00
Vincent Lejeune 8e83ad7b65 d3d12: Fix sampler descriptor stride in UploadTextures. 2015-10-03 18:25:16 +02:00
Vincent Lejeune 703b1636c8 d3d12: Do not use array size to get vertex buffer element count. 2015-10-03 18:25:15 +02:00
Raul Tambre f898ebff3f Merge pull request #1238 from tambry/CoverityFix
Fix Coverity and bump the version.
2015-10-03 08:46:43 +03:00
Raul Tambre 455d07e05b Bump version to 0.0.0.6 2015-10-02 21:43:13 +03:00
Raul Tambre fd9977d3bd Fix Coverity and make Coverity branch master 2015-10-02 19:55:18 +03:00
Raul Tambre f6777825d5 Merge pull request #1235 from Zangetsu38/patch-1
Little fix correct path for Game Data
2015-09-28 20:34:31 +03:00
Zangetsu38 893a4e34a1 Little fix correct path for Game Data 2015-09-28 19:11:17 +02:00
Raul Tambre 4ac6c23ced Merge pull request #1233 from Zangetsu38/Zangetsu
Adding the icon on window GL and DX12
2015-09-28 19:20:17 +03:00
Zangetsu38 f27e77c7e0 Adding the icon on window GL and DX12 2015-09-27 00:36:44 +02:00
B1ackDaemon 286d2962c6 Merge pull request #1231 from vlj/d3d12
D3d12: Code cleaning and minor fixes
2015-09-26 05:50:02 +03:00
Vincent Lejeune 37721d6b8a d3d12: Use big buffer instead of placed resource for vertex index storage
Increase perf in Disgaea 3
2015-09-25 22:35:22 +02:00
Vincent Lejeune 8ba74a7f7d d3d12: Add some more counter to debug overlay 2015-09-25 22:35:21 +02:00
Vincent Lejeune 506fdec6df d3d12: Copy vertexbuffer in vram for output scaling pass. 2015-09-25 22:35:21 +02:00
Vincent Lejeune de5a3451cd d3d12: Force command queue completion 2015-09-25 22:35:20 +02:00
Vincent Lejeune 23bd197bd4 d3d12: clean code 2015-09-25 22:35:19 +02:00
Vincent Lejeune f10c812301 d3d12: Use d3dx12.h defined struct. 2015-09-25 22:34:34 +02:00
Vincent Lejeune ae51ce2349 d3d12: Fix a comment 2015-09-25 16:24:45 +02:00
Vincent Lejeune fa6e2bfe02 d3d12: Add d3dx12.h from DX sample on github 2015-09-25 16:23:03 +02:00
Hykem faf0a0d851 Merge pull request #1219 from Nekotekina/master
Terrifying PKG installer fix
2015-09-22 15:18:13 +01:00
Nekotekina 8ae3401ffa Some things improved
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
2015-09-22 16:48:21 +03:00
Nekotekina 9d68c16c62 be_t (se_t) optimizations 2015-09-22 13:28:35 +03:00
Nekotekina 59f1077a36 Cleanup, be_t fixed
Some functions renamed:
get_ps3_function_name
execute_syscall_by_index
2015-09-22 13:28:34 +03:00
Nekotekina 4e62ec7458 PKG Installer fixed, u128 improved 2015-09-22 13:28:32 +03:00
Nekotekina 12f36cf31f Experimental class template Module<T>
Allocates ps3 memory for specific instance T
2015-09-22 13:28:31 +03:00
Nekotekina 093ecc0a02 CALL_FUNC macro fixed
Now it can call any HLE function, possibly using LLE if available.
2015-09-22 13:28:29 +03:00
Zangetsu38 da4bf43fb2 Update submodule ffmpeg and wxWidgets. 2015-09-20 23:08:24 +02:00
Danila Malyutin 11eeab0a1a PPU/LLVM: Added noexcept and some fixes 2015-09-19 17:09:50 +03:00
Danila Malyutin 3208a7713f PPU/LLVM: Fix for crashes on exit with jit 2015-09-19 17:09:49 +03:00
Vincent Lejeune 97f62571ff d3d12: Properly clean protected page in dtor 2015-09-18 22:36:22 +02:00
Vincent Lejeune c31c0c40a4 d3d12: Fix ARGB8 swizzle and support swizzling of rtts
Fix harem tengoku colors.
2015-09-18 22:36:21 +02:00
Vincent Lejeune 12f00a5e16 d3d12: Fix indexed triangle fan emulation. 2015-09-18 22:36:21 +02:00
Vincent Lejeune 0da893695e d3d12: Fix buffer upload with a base vertex. 2015-09-18 22:36:20 +02:00
Vincent Lejeune 5f08cca849 d3d12: Do not init D2DStruct if uneeded 2015-09-18 22:36:19 +02:00
Vincent Lejeune 72e5578595 d3d12: Get rid of extra garbage collection off 2015-09-18 22:36:19 +02:00
Vincent Lejeune bf04758285 d3d12: Submit command list every draw call in debug mode 2015-09-18 22:36:18 +02:00
Vincent Lejeune 7d15cc0dfd d3d12: Build shader in debug mode if debug output is enabled. 2015-09-18 22:36:18 +02:00
Vincent Lejeune 05c5058dfd PPU/LLVM: Remove useless call to NotifyBlockStart
Likely a rebase error, with this Metal Slug can run at 60 fps again.
2015-09-16 22:39:49 +02:00
Nekotekina 91c98a9533 Fix issue #1223 2015-09-16 21:31:41 +03:00
Hykem e86e72804b Merge pull request #1218 from Aaahh/patch-1
Update README.md
2015-09-16 17:18:40 +01:00
Aaahh Ahh 34622933f3 Merge branch 'master' into patch-1 2015-09-15 23:50:32 -04:00
Vincent Lejeune c407c786cc PPU/LLVM: Do not notify already compiled block.
Also flush m_pending_address_start to avoid memory consumption
explosion.
2015-09-15 19:21:40 +02:00
Vincent Lejeune ecb3d93918 PPU/LLVM: Remove lock in GetCompiledExecutableIfAvailable
This should increase performance a lot in some case.
2015-09-15 19:21:40 +02:00
Vincent Lejeune 667cb64c29 PPU/LLVM: Rename ProcessExecutionTrace to better reflect what it does. 2015-09-15 19:21:40 +02:00
Vincent Lejeune 359258c3d3 PPU/LLVM: Increase recompiler thread responsiveness. 2015-09-15 19:21:39 +02:00
Vincent Lejeune 9d18bba1df PPU/LLVM: Propagate exceptions
It fixes a crash in Retro City Rampage with low (ie 10) llvm threshold.
2015-09-15 19:21:39 +02:00
Raul Tambre 8204737efa Implement GetLicenseArea, category improvements
Also fixed newlines, CellSailEvent, fixed CellMusic changes, fixed
console_write, fixed L10n changes and removed the login dialog for now,
until a more proper implementation.
2015-09-13 10:26:01 +03:00
Aaahh Ahh 4622914610 Update README.md 2015-09-12 19:35:10 -04:00