d3d12: Remove preventive "waitForCompletion" after a flip.

This commit is contained in:
Vincent Lejeune 2015-08-16 01:13:17 +02:00 committed by Nekotekina
parent a852d5caca
commit a93a81997f
1 changed files with 0 additions and 4 deletions

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@ -947,10 +947,6 @@ void D3D12GSRender::Flip()
std::this_thread::yield(); std::this_thread::yield();
m_frame->Flip(nullptr); m_frame->Flip(nullptr);
// FIXME: Without this call Voodoo Chronicles + Warp trigger an error because
// index/vertex resources are released before being used.
m_GC.waitForCompletion();
ResetTimer(); ResetTimer();
} }