From a93a81997f56f453ac48b3da00ee23cc73f85a28 Mon Sep 17 00:00:00 2001 From: Vincent Lejeune Date: Sun, 16 Aug 2015 01:13:17 +0200 Subject: [PATCH] d3d12: Remove preventive "waitForCompletion" after a flip. --- rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp index b699a25541..cdb237d3cf 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp @@ -947,10 +947,6 @@ void D3D12GSRender::Flip() std::this_thread::yield(); m_frame->Flip(nullptr); - // FIXME: Without this call Voodoo Chronicles + Warp trigger an error because - // index/vertex resources are released before being used. - m_GC.waitForCompletion(); - ResetTimer(); }