From 9d1993cdee4063e9fadf0e7762eafb72c4d78f24 Mon Sep 17 00:00:00 2001 From: vlj Date: Sat, 16 May 2015 01:09:51 +0200 Subject: [PATCH] d3d12: Fix for d3d12 pipeline cache --- rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp index 96a845b4dd..a3591f27ad 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp @@ -505,7 +505,7 @@ bool D3D12GSRender::LoadProgram() break; } prop.IASet = m_IASet; - m_PSO = m_cachePSO.getGraphicPipelineState(m_device, m_rootSignature, m_cur_vertex_prog, m_cur_fragment_prog, prop, std::make_pair(m_device, m_rootSignature)); + m_PSO = m_cachePSO.getGraphicPipelineState(m_cur_vertex_prog, m_cur_fragment_prog, prop, std::make_pair(m_device, m_rootSignature)); return m_PSO != nullptr; }