Game List: Make Ctrl+f Focus On The Search Bar

This commit is contained in:
Eladash 2023-04-22 10:45:39 +03:00 committed by Megamouse
parent 6b9d0d5df5
commit 6bf77166e1
8 changed files with 51 additions and 6 deletions

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@ -236,6 +236,9 @@
<ClCompile Include="QTGeneratedFiles\Debug\moc_game_compatibility.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="QTGeneratedFiles\Debug\moc_game_list.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="QTGeneratedFiles\Debug\moc_game_list_frame.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
@ -473,6 +476,9 @@
<ClCompile Include="QTGeneratedFiles\Release\moc_game_compatibility.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="QTGeneratedFiles\Release\moc_game_list.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="QTGeneratedFiles\Release\moc_game_list_frame.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
</ClCompile>
@ -1396,7 +1402,16 @@
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -D_WINDOWS -DUNICODE -DWIN32 -DWIN64 -DWITH_DISCORD_RPC -DQT_NO_DEBUG -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DNDEBUG -DQT_WINEXTRAS_LIB -DQT_CONCURRENT_LIB -D%(PreprocessorDefinitions) "-I.\..\3rdparty\wolfssl\wolfssl" "-I.\..\3rdparty\curl\curl\include" "-I.\..\3rdparty\libusb\libusb\libusb" "-I$(VULKAN_SDK)\Include" "-I.\..\3rdparty\XAudio2Redist\include" "-I$(QTDIR)\include" "-I$(QTDIR)\include\QtWidgets" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtANGLE" "-I$(QTDIR)\include\QtCore" "-I.\release" "-I$(QTDIR)\mkspecs\win32-msvc2015" "-I.\QTGeneratedFiles\$(ConfigurationName)" "-I.\QTGeneratedFiles" "-I$(QTDIR)\include\QtWinExtras" "-I$(QTDIR)\include\QtConcurrent"</Command>
</CustomBuild>
<ClInclude Include="rpcs3qt\game_list.h" />
<CustomBuild Include="rpcs3qt\game_list.h">
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Moc%27ing %(Identity)...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -D_WINDOWS -DUNICODE -DWIN32 -DWIN64 -DWIN32_LEAN_AND_MEAN -DHAVE_VULKAN -DMINIUPNP_STATICLIB -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_WINEXTRAS_LIB -DQT_CONCURRENT_LIB -DQT_MULTIMEDIA_LIB -DQT_MULTIMEDIAWIDGETS_LIB -DQT_SVG_LIB -D%(PreprocessorDefinitions) "-I.\..\3rdparty\SoundTouch\soundtouch\include" "-I.\..\3rdparty\cubeb\extra" "-I.\..\3rdparty\cubeb\cubeb\include" "-I.\..\3rdparty\flatbuffers\include" "-I.\..\3rdparty\wolfssl\wolfssl" "-I.\..\3rdparty\curl\curl\include" "-I.\..\3rdparty\libusb\libusb\libusb" "-I$(VULKAN_SDK)\Include" "-I.\..\3rdparty\XAudio2Redist\include" "-I$(QTDIR)\include" "-I$(QTDIR)\include\QtWidgets" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtANGLE" "-I$(QTDIR)\include\QtCore" "-I.\debug" "-I$(QTDIR)\mkspecs\win32-msvc2015" "-I.\QTGeneratedFiles\$(ConfigurationName)" "-I.\QTGeneratedFiles" "-I$(QTDIR)\include\QtWinExtras" "-I$(QTDIR)\include\QtConcurrent" "-I$(QTDIR)\include\QtMultimedia" "-I$(QTDIR)\include\QtMultimediaWidgets" "-I$(QTDIR)\include\QtSvg"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(QTDIR)\bin\moc.exe;%(FullPath)</AdditionalInputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Moc%27ing %(Identity)...</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QTDIR)\bin\moc.exe" "%(FullPath)" -o ".\QTGeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp" -D_WINDOWS -DUNICODE -DWIN32 -DWIN64 -DWIN32_LEAN_AND_MEAN -DHAVE_VULKAN -DMINIUPNP_STATICLIB -DHAVE_SDL2 -DWITH_DISCORD_RPC -DQT_NO_DEBUG -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DNDEBUG -DQT_WINEXTRAS_LIB -DQT_CONCURRENT_LIB -DQT_MULTIMEDIA_LIB -DQT_MULTIMEDIAWIDGETS_LIB -DQT_SVG_LIB -D%(PreprocessorDefinitions) "-I.\..\3rdparty\SoundTouch\soundtouch\include" "-I.\..\3rdparty\cubeb\extra" "-I.\..\3rdparty\cubeb\cubeb\include" "-I.\..\3rdparty\flatbuffers\include" "-I.\..\3rdparty\wolfssl\wolfssl" "-I.\..\3rdparty\curl\curl\include" "-I.\..\3rdparty\libusb\libusb\libusb" "-I$(VULKAN_SDK)\Include" "-I.\..\3rdparty\libsdl-org\SDL\include" "-I.\..\3rdparty\XAudio2Redist\include" "-I$(QTDIR)\include" "-I$(QTDIR)\include\QtWidgets" "-I$(QTDIR)\include\QtGui" "-I$(QTDIR)\include\QtANGLE" "-I$(QTDIR)\include\QtCore" "-I.\release" "-I$(QTDIR)\mkspecs\win32-msvc2015" "-I.\QTGeneratedFiles\$(ConfigurationName)" "-I.\QTGeneratedFiles" "-I$(QTDIR)\include\QtWinExtras" "-I$(QTDIR)\include\QtConcurrent" "-I$(QTDIR)\include\QtMultimedia" "-I$(QTDIR)\include\QtMultimediaWidgets" "-I$(QTDIR)\include\QtSvg"</Command>
</CustomBuild>
<ClInclude Include="rpcs3qt\game_list_grid_delegate.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="rpcs3qt\gl_gs_frame.h" />

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@ -941,6 +941,11 @@
</ClCompile>
<ClCompile Include="rpcs3qt\movie_item.cpp">
<Filter>Gui\custom items</Filter>
<ClCompile Include="QTGeneratedFiles\Debug\moc_game_list.cpp">
<Filter>Generated Files\Debug</Filter>
</ClCompile>
<ClCompile Include="QTGeneratedFiles\Release\moc_game_list.cpp">
<Filter>Generated Files\Release</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
@ -980,9 +985,6 @@
<ClInclude Include="rpcs3qt\gl_gs_frame.h">
<Filter>Gui\game window</Filter>
</ClInclude>
<ClInclude Include="rpcs3qt\game_list.h">
<Filter>Gui\game list</Filter>
</ClInclude>
<ClInclude Include="rpcs3qt\game_list_grid_delegate.h">
<Filter>Gui\game list</Filter>
</ClInclude>
@ -1390,6 +1392,9 @@
<CustomBuild Include="rpcs3qt\system_cmd_dialog.h">
<Filter>Gui\dev tools</Filter>
</CustomBuild>
<CustomBuild Include="rpcs3qt\game_list.h">
<Filter>Gui\game list</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Image Include="rpcs3.ico" />

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@ -25,7 +25,6 @@
#include <QKeyEvent>
#include <QScrollBar>
#include <QApplication>
#include <QFontDatabase>
#include <QCompleter>
#include <QVBoxLayout>
@ -333,7 +332,7 @@ void debugger_frame::keyPressEvent(QKeyEvent* event)
const u32 pc = (m_debugger_list->m_pc & address_limits);
const u32 selected = (m_debugger_list->m_showing_selected_instruction ? m_debugger_list->m_selected_instruction : cpu->get_pc()) & address_limits;
const auto modifiers = QApplication::keyboardModifiers();
const auto modifiers = event->modifiers();
if (modifiers & Qt::ControlModifier)
{

View File

@ -37,6 +37,19 @@ void game_list::mouseMoveEvent(QMouseEvent *event)
m_last_hover_item = new_item;
}
void game_list::keyPressEvent(QKeyEvent* event)
{
const auto modifiers = event->modifiers();
if (modifiers == Qt::ControlModifier && event->key() == Qt::Key_F && !event->isAutoRepeat())
{
Q_EMIT FocusToSearchBar();
return;
}
QTableWidget::keyPressEvent(event);
}
void game_list::leaveEvent(QEvent */*event*/)
{
if (m_last_hover_item)

View File

@ -2,6 +2,7 @@
#include <QTableWidget>
#include <QMouseEvent>
#include <QKeyEvent>
#include <QPixmap>
#include "game_compatibility.h"
@ -32,16 +33,22 @@ Q_DECLARE_METATYPE(game_info)
*/
class game_list : public QTableWidget
{
Q_OBJECT
public:
void clear_list(); // Use this instead of clearContents
public Q_SLOTS:
void FocusAndSelectFirstEntryIfNoneIs();
Q_SIGNALS:
void FocusToSearchBar();
protected:
movie_item* m_last_hover_item = nullptr;
void mousePressEvent(QMouseEvent *event) override;
void mouseMoveEvent(QMouseEvent *event) override;
void keyPressEvent(QKeyEvent *event) override;
void leaveEvent(QEvent *event) override;
};

View File

@ -197,6 +197,9 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
QMessageBox::warning(this, tr("Warning!"), tr("Failed to retrieve the online compatibility database!\nFalling back to local database.\n\n%0").arg(error));
});
connect(m_game_list, &game_list::FocusToSearchBar, this, &game_list_frame::FocusToSearchBar);
connect(m_game_grid, &game_list::FocusToSearchBar, this, &game_list_frame::FocusToSearchBar);
for (int col = 0; col < m_columnActs.count(); ++col)
{
m_columnActs[col]->setCheckable(true);
@ -2393,6 +2396,7 @@ void game_list_frame::RepaintIcons(const bool& from_settings)
connect(m_game_grid, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
connect(m_game_grid, &QTableWidget::itemSelectionChanged, this, &game_list_frame::ItemSelectionChangedSlot);
connect(m_game_grid, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
connect(m_game_grid, &game_list::FocusToSearchBar, this, &game_list_frame::FocusToSearchBar);
m_central_widget->addWidget(m_game_grid);
m_central_widget->setCurrentWidget(m_game_grid);
m_game_grid->verticalScrollBar()->setValue(scroll_position);

View File

@ -94,6 +94,7 @@ Q_SIGNALS:
void NotifyEmuSettingsChange();
void IconReady(movie_item* item);
void SizeOnDiskReady(const game_info& game);
void FocusToSearchBar();
protected:
/** Override inherited method from Qt to allow signalling when close happened.*/
void closeEvent(QCloseEvent* event) override;

View File

@ -2788,6 +2788,7 @@ void main_window::CreateConnects()
connect(ui->mw_searchbar, &QLineEdit::textChanged, m_game_list_frame, &game_list_frame::SetSearchText);
connect(ui->mw_searchbar, &QLineEdit::returnPressed, m_game_list_frame, &game_list_frame::FocusAndSelectFirstEntryIfNoneIs);
connect(m_game_list_frame, &game_list_frame::FocusToSearchBar, this, [this]() { ui->mw_searchbar->setFocus(); });
}
void main_window::CreateDockWindows()