mirror of https://github.com/inolen/redream.git
![]() made audio backend discard an incoming amount of aica frames proportionate to any silence that was previously written out to keep audio time domain in sync with emulator |
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cmake | ||
deps | ||
docs | ||
profiles | ||
src | ||
test | ||
tools/recc | ||
.clang-format | ||
.gitignore | ||
.travis.yml | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
README.md
redream
redream is a work-in-progress SEGA Dreamcast emulator written in C for Mac, Linux and Windows.
redream is licensed under the GPLv3 license.
Ask questions and help answer them on our Slack group.
Building
To build the latest binaries, checkout out the building docs.
Downloading
The latest pre-built binaries can be found on the downloads page.
Reporting bugs
Report bugs via the GitHub issue queue.