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# redream
[![travis-ci status](https://travis-ci.org/inolen/redream.svg?branch=master)](https://travis-ci.org/inolen/redream)
[![appveyor status](https://ci.appveyor.com/api/projects/status/github/inolen/redream)](https://ci.appveyor.com/project/inolen/redream)
[![slack status](http://slack.redream.io/badge.svg)](http://slack.redream.io)
[redream](https://redream.io) is a work-in-progress SEGA Dreamcast emulator written in C for Mac, Linux and Windows.
[redream](http://redream.io) is a work-in-progress SEGA Dreamcast emulator written in C for Mac, Linux and Windows.
Download the latest binaries on [redream.io](https://redream.io/download) and join our [Discord server](https://discord.gg/zuEAVTG) to talk about it and interact with the community.
redream is licensed under the GPLv3 license (see [LICENSE.txt](LICENSE.txt)) and uses third party libraries that are each distributed under their own terms (see each library's license in [deps/](deps/)).
Ask questions and help answer them on [our Slack group](http://slack.redream.io).
## Downloading
The latest pre-built binaries can be found on the [downloads](http://redream.io/download) page.
## Building
Start by cloning the repository and setting up a build directory.
```
git clone https://github.com/inolen/redream.git
mkdir redream_build
cd redream_build
```
Next, generate a makefile or project file for your IDE of choice. For more info on the supported IDEs, checkout the [CMake documentation](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html).
```
# Makefile
cmake -DCMAKE_BUILD_TYPE=RELEASE ../redream
# Xcode project
cmake -G "Xcode" ../redream
# Visual Studio project
cmake -G "Visual Studio 14 Win64" ../redream
```
Finally, you can either run `make` from the command line if you've generated a Makefile or load up the project file and compile the code from inside of your IDE.
## Reporting bugs
Report bugs via the [GitHub issue queue](https://github.com/inolen/redream/issues).
The project has moved to [GitLab](https://gitlab.com/inolen/redream).