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# redream
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[](https://travis-ci.org/inolen/redream)
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[](https://ci.appveyor.com/project/inolen/redream)
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[](http://slack.redream.io)
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[redream](https://redream.io) is a work-in-progress SEGA Dreamcast emulator written in C for Mac, Linux and Windows.
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[redream](http://redream.io) is a work-in-progress SEGA Dreamcast emulator written in C for Mac, Linux and Windows.
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Download the latest binaries on [redream.io](https://redream.io/download) and join our [Discord server](https://discord.gg/zuEAVTG) to talk about it and interact with the community.
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redream is licensed under the GPLv3 license (see [LICENSE.txt](LICENSE.txt)) and uses third party libraries that are each distributed under their own terms (see each library's license in [deps/](deps/)).
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Ask questions and help answer them on [our Slack group](http://slack.redream.io).
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## Downloading
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The latest pre-built binaries can be found on the [downloads](http://redream.io/download) page.
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## Building
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Start by cloning the repository and setting up a build directory.
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```
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git clone https://github.com/inolen/redream.git
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mkdir redream_build
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cd redream_build
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```
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Next, generate a makefile or project file for your IDE of choice. For more info on the supported IDEs, checkout the [CMake documentation](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html).
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```
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# Makefile
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cmake -DCMAKE_BUILD_TYPE=RELEASE ../redream
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# Xcode project
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cmake -G "Xcode" ../redream
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# Visual Studio project
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cmake -G "Visual Studio 14 Win64" ../redream
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```
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Finally, you can either run `make` from the command line if you've generated a Makefile or load up the project file and compile the code from inside of your IDE.
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## Reporting bugs
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Report bugs via the [GitHub issue queue](https://github.com/inolen/redream/issues).
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The project has moved to [GitLab](https://gitlab.com/inolen/redream).
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