From ffb7302245ff40515cb9f0f0b0e233a4b39342d3 Mon Sep 17 00:00:00 2001 From: Anthony Pesch Date: Wed, 18 Apr 2018 00:50:10 -0400 Subject: [PATCH] Update README.md --- README.md | 43 +++---------------------------------------- 1 file changed, 3 insertions(+), 40 deletions(-) diff --git a/README.md b/README.md index 16617ed7..fde6ae6b 100644 --- a/README.md +++ b/README.md @@ -1,44 +1,7 @@ # redream -[![travis-ci status](https://travis-ci.org/inolen/redream.svg?branch=master)](https://travis-ci.org/inolen/redream) -[![appveyor status](https://ci.appveyor.com/api/projects/status/github/inolen/redream)](https://ci.appveyor.com/project/inolen/redream) -[![slack status](http://slack.redream.io/badge.svg)](http://slack.redream.io) +[redream](https://redream.io) is a work-in-progress SEGA Dreamcast emulator written in C for Mac, Linux and Windows. -[redream](http://redream.io) is a work-in-progress SEGA Dreamcast emulator written in C for Mac, Linux and Windows. +Download the latest binaries on [redream.io](https://redream.io/download) and join our [Discord server](https://discord.gg/zuEAVTG) to talk about it and interact with the community. -redream is licensed under the GPLv3 license (see [LICENSE.txt](LICENSE.txt)) and uses third party libraries that are each distributed under their own terms (see each library's license in [deps/](deps/)). - -Ask questions and help answer them on [our Slack group](http://slack.redream.io). - -## Downloading - -The latest pre-built binaries can be found on the [downloads](http://redream.io/download) page. - -## Building - -Start by cloning the repository and setting up a build directory. - -``` -git clone https://github.com/inolen/redream.git -mkdir redream_build -cd redream_build -``` - -Next, generate a makefile or project file for your IDE of choice. For more info on the supported IDEs, checkout the [CMake documentation](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html). - -``` -# Makefile -cmake -DCMAKE_BUILD_TYPE=RELEASE ../redream - -# Xcode project -cmake -G "Xcode" ../redream - -# Visual Studio project -cmake -G "Visual Studio 14 Win64" ../redream -``` - -Finally, you can either run `make` from the command line if you've generated a Makefile or load up the project file and compile the code from inside of your IDE. - -## Reporting bugs - -Report bugs via the [GitHub issue queue](https://github.com/inolen/redream/issues). +The project has moved to [GitLab](https://gitlab.com/inolen/redream).