quickerNES/source/emuInstance.hpp

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#pragma once
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#include <utils.hpp>
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#include "sha1/sha1.hpp"
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#define _LOW_MEM_SIZE 0x800
#define _HIGH_MEM_SIZE 0x2000
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#define _NAMETABLES_MEM_SIZE 0x1000
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// Size of image generated in graphics buffer
static const uint16_t image_width = 256;
static const uint16_t image_height = 240;
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class EmuInstance
{
public:
typedef uint8_t inputType;
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// Deleting default constructors
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virtual ~EmuInstance() = default;
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// Controller input bits
// 0 - A / 1
// 1 - B / 2
// 2 - Select / 4
// 3 - Start / 8
// 4 - Up / 16
// 5 - Down / 32
// 6 - Left / 64
// 7 - Right / 128
// Move Format:
// RLDUTSBA
// ........
static inline inputType moveStringToCode(const std::string& move)
{
inputType moveCode = 0;
for (size_t i = 0; i < move.size(); i++) switch(move[i])
{
case 'U': moveCode |= 0b00010000; break;
case 'D': moveCode |= 0b00100000; break;
case 'L': moveCode |= 0b01000000; break;
case 'R': moveCode |= 0b10000000; break;
case 'S': moveCode |= 0b00001000; break;
case 's': moveCode |= 0b00000100; break;
case 'B': moveCode |= 0b00000010; break;
case 'A': moveCode |= 0b00000001; break;
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case 'r': break;
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case '.': break;
case '|': break;
default: EXIT_WITH_ERROR("Move provided cannot be parsed: '%s', unrecognized character: '%c'\n", move.c_str(), move[i]);
}
return moveCode;
}
static inline std::string moveCodeToString(const inputType move)
{
#ifndef _NES_PLAYER_2
std::string moveString = "|..|";
#else
std::string moveString = "|..|........|";
#endif
if (move & 0b00010000) moveString += 'U'; else moveString += '.';
if (move & 0b00100000) moveString += 'D'; else moveString += '.';
if (move & 0b01000000) moveString += 'L'; else moveString += '.';
if (move & 0b10000000) moveString += 'R'; else moveString += '.';
if (move & 0b00001000) moveString += 'S'; else moveString += '.';
if (move & 0b00000100) moveString += 's'; else moveString += '.';
if (move & 0b00000010) moveString += 'B'; else moveString += '.';
if (move & 0b00000001) moveString += 'A'; else moveString += '.';
moveString += "|";
return moveString;
}
inline void advanceState(const std::string& move)
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{
if (move.find("r") != std::string::npos) doSoftReset();
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advanceStateImpl(moveStringToCode(move), 0);
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}
inline size_t getStateSize() const { return _stateSize; }
inline size_t getLiteStateSize() const { return _liteStateSize; }
inline std::string getRomSHA1() const { return _romSHA1String; }
inline hash_t getStateHash() const
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{
MetroHash128 hash;
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hash.Update(getLowMem(), _LOW_MEM_SIZE);
hash.Update(getHighMem(), _HIGH_MEM_SIZE);
hash.Update(getNametableMem(), _NAMETABLES_MEM_SIZE);
hash.Update(getChrMem(), getChrMemSize());
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hash_t result;
hash.Finalize(reinterpret_cast<uint8_t *>(&result));
return result;
}
inline void enableRendering() { _doRendering = true; };
inline void disableRendering() { _doRendering = false; };
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inline void loadStateFile(const std::string& stateFilePath)
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{
std::string stateData;
bool status = loadStringFromFile(stateData, stateFilePath);
if (status == false) EXIT_WITH_ERROR("Could not find/read state file: %s\n", stateFilePath.c_str());
deserializeState((uint8_t*)stateData.data());
}
inline void saveStateFile(const std::string& stateFilePath) const
{
std::string stateData;
stateData.resize(_stateSize);
serializeState((uint8_t*)stateData.data());
saveStringToFile(stateData, stateFilePath.c_str());
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}
inline void loadROMFile(const std::string& romFilePath)
{
// Loading ROM data
bool status = loadStringFromFile(_romData, romFilePath);
if (status == false) EXIT_WITH_ERROR("Could not find/read ROM file: %s\n", romFilePath.c_str());
// Calculating ROM hash value
_romSHA1String = SHA1::GetHash((uint8_t*)_romData.data(), _romData.size());
// Actually loading rom file
status = loadROMFileImpl(_romData);
if (status == false) EXIT_WITH_ERROR("Could not process ROM file: %s\n", romFilePath.c_str());
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// Detecting full state size
_stateSize = getStateSizeImpl();
// Detecting lite state size
_liteStateSize = getLiteStateSizeImpl();
}
// Virtual functions
virtual bool loadROMFileImpl(const std::string& romFilePath) = 0;
virtual void advanceStateImpl(const inputType controller1, const inputType controller2) = 0;
virtual uint8_t* getLowMem() const = 0;
virtual uint8_t* getNametableMem() const = 0;
virtual uint8_t* getHighMem() const = 0;
virtual const uint8_t* getChrMem() const = 0;
virtual size_t getChrMemSize() const = 0;
virtual void serializeState(uint8_t* state) const = 0;
virtual void deserializeState(const uint8_t* state) = 0;
virtual size_t getStateSizeImpl() const = 0;
virtual size_t getLiteStateSizeImpl() const { return getStateSizeImpl(); };
virtual void doSoftReset() = 0;
virtual void doHardReset() = 0;
virtual std::string getCoreName() const = 0;
virtual void* getInternalEmulatorPointer() const = 0;
protected:
EmuInstance() = default;
// Storage for the light state size
size_t _liteStateSize;
// Storage for the full state size
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size_t _stateSize;
// Flag to determine whether to enable/disable rendering
bool _doRendering = true;
private:
// Storage for the ROM data
std::string _romData;
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// SHA1 rom hash
std::string _romSHA1String;
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};