quickerNES/source/core/apu_state.cpp

140 lines
4.7 KiB
C++
Raw Normal View History

2024-01-08 19:11:49 +00:00
// Nes_Snd_Emu 0.1.7. http://www.slack.net/~ant/libs/
#include "apu_state.h"
#include "Nes_Apu.h"
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
more details. You should have received a copy of the GNU Lesser General
Public License along with this module; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
#include "blargg_source.h"
template<int mode>
struct apu_reflection
{
#define REFLECT( apu, state ) (mode ? void (apu = state) : void (state = apu))
static void reflect_env( apu_state_t::env_t* state, Nes_Envelope& osc )
{
REFLECT( (*state) [0], osc.env_delay );
REFLECT( (*state) [1], osc.envelope );
REFLECT( (*state) [2], osc.reg_written [3] );
}
static void reflect_square( apu_state_t::square_t& state, Nes_Square& osc )
{
reflect_env( &state.env, osc );
REFLECT( state.delay, osc.delay );
REFLECT( state.length_counter, osc.length_counter );
REFLECT( state.phase, osc.phase );
REFLECT( state.swp_delay, osc.sweep_delay );
REFLECT( state.swp_reset, osc.reg_written [1] );
}
static void reflect_triangle( apu_state_t::triangle_t& state, Nes_Triangle& osc )
{
REFLECT( state.delay, osc.delay );
REFLECT( state.length_counter, osc.length_counter );
REFLECT( state.linear_counter, osc.linear_counter );
REFLECT( state.phase, osc.phase );
REFLECT( state.linear_mode, osc.reg_written [3] );
}
static void reflect_noise( apu_state_t::noise_t& state, Nes_Noise& osc )
{
reflect_env( &state.env, osc );
REFLECT( state.delay, osc.delay );
REFLECT( state.length_counter, osc.length_counter );
REFLECT( state.shift_reg, osc.noise );
}
static void reflect_dmc( apu_state_t::dmc_t& state, Nes_Dmc& osc )
{
REFLECT( state.delay, osc.delay );
REFLECT( state.remain, osc.length_counter );
REFLECT( state.buf, osc.buf );
REFLECT( state.bits_remain, osc.bits_remain );
REFLECT( state.bits, osc.bits );
REFLECT( state.buf_full, osc.buf_full );
REFLECT( state.silence, osc.silence );
REFLECT( state.irq_flag, osc.irq_flag );
if ( mode )
state.addr = osc.address | 0x8000;
else
osc.address = state.addr & 0x7fff;
}
};
void Nes_Apu::save_state( apu_state_t* state ) const
{
for ( int i = 0; i < osc_count * 4; i++ )
{
int index = i >> 2;
state->apu.w40xx [i] = oscs [index]->regs [i & 3];
//if ( index < 4 )
// state->length_counters [index] = oscs [index]->length_counter;
}
state->apu.w40xx [0x11] = dmc.dac;
state->apu.w4015 = osc_enables;
state->apu.w4017 = frame_mode;
state->apu.frame_delay = frame_delay;
state->apu.frame_step = frame;
state->apu.irq_flag = irq_flag;
typedef apu_reflection<1> refl;
Nes_Apu& apu = *(Nes_Apu*) this; // const_cast
refl::reflect_square ( state->square1, apu.square1 );
refl::reflect_square ( state->square2, apu.square2 );
refl::reflect_triangle( state->triangle, apu.triangle );
refl::reflect_noise ( state->noise, apu.noise );
refl::reflect_dmc ( state->dmc, apu.dmc );
}
void Nes_Apu::load_state( apu_state_t const& state )
{
reset();
write_register( 0, 0x4017, state.apu.w4017 );
write_register( 0, 0x4015, state.apu.w4015 );
osc_enables = state.apu.w4015; // DMC clears bit 4
for ( int i = 0; i < osc_count * 4; i++ )
{
int n = state.apu.w40xx [i];
int index = i >> 2;
oscs [index]->regs [i & 3] = n;
write_register( 0, 0x4000 + i, n );
//if ( index < 4 )
// oscs [index]->length_counter = state.length_counters [index];
}
frame_delay = state.apu.frame_delay;
frame = state.apu.frame_step;
irq_flag = state.apu.irq_flag;
typedef apu_reflection<0> refl;
apu_state_t& st = (apu_state_t&) state; // const_cast
refl::reflect_square ( st.square1, square1 );
refl::reflect_square ( st.square2, square2 );
refl::reflect_triangle( st.triangle, triangle );
refl::reflect_noise ( st.noise, noise );
refl::reflect_dmc ( st.dmc, dmc );
dmc.recalc_irq();
//force channels to have correct last_amp levels after load state
square1.run(last_time, last_time);
square2.run(last_time, last_time);
triangle.run(last_time, last_time);
noise.run(last_time, last_time);
dmc.run(last_time, last_time);
}