project64/Source/Glitch64
zilmar c3a63f8b78 [Glide64] Clean up code related to shader programs 2016-12-20 18:19:21 +11:00
..
inc [Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87 2016-03-27 12:51:14 -04:00
Glitch64.vcproj [Project64] Remove spaces from filename 2015-12-04 17:49:31 +11:00
Glitch64.vcxproj Merge pull request #1024 from JunielKatarn/fix_glitch64_x64 2016-03-14 13:57:55 +11:00
Glitch64.vcxproj.filters [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
OGLEScombiner.cpp [Glide64] Clean up code related to shader programs 2016-12-20 18:19:21 +11:00
OGLESgeometry.cpp [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
OGLESglitchmain.cpp [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
OGLEStextures.cpp [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
OGLESwrappers.cpp [Glide64] Clean up code related to shader programs 2016-12-20 18:19:21 +11:00
OGLESwrappers.h [Glide64] Fix up to work on android 2016-03-11 05:29:41 +11:00
OGLcombiner.cpp [Glide64] Change display_warning to WriteTrace 2016-02-14 19:59:33 +11:00
OGLgeometry.cpp [Glide64] Rename globals width and height to g_width and g_height 2016-03-11 04:21:56 +11:00
OGLglitchmain.cpp [Glitch] Clean up aResolutionsStr 2016-11-14 18:12:31 +11:00
OGLtextures.cpp Any non-GLES platform will need these defined. 2016-03-25 22:16:58 -04:00
glitchmain.h [Glide64] [Glitch64] fixed non-WIN32 regressions from 52aea87 2016-03-27 12:51:14 -04:00
opengl.h Don't use _WIN32 to detect non-Android platforms. 2016-03-25 21:20:06 -04:00