project64/Source/Project64-core/Settings
AmbientMalice 3335cfed8d Change AiCountPerBytes to 0.
This makes Fixed Audio Timing Dynamically Calculated.
2016-01-15 12:18:59 +10:00
..
SettingType [Project64] Add Cmd_BaseDirectory 2016-01-13 18:23:22 +11:00
DebugSettings.cpp [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00
DebugSettings.h [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00
GameSettings.cpp [Project64] Clean up some of the includes 2016-01-05 16:58:31 +11:00
GameSettings.h [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00
LoggingSettings.cpp [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00
LoggingSettings.h [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00
N64SystemSettings.cpp [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00
N64SystemSettings.h [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00
RecompilerSettings.cpp [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00
RecompilerSettings.h [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00
Settings.h [Project64] Add Cmd_BaseDirectory 2016-01-13 18:23:22 +11:00
SettingsClass.cpp Change AiCountPerBytes to 0. 2016-01-15 12:18:59 +10:00
SettingsClass.h [Project64] Add Cmd_BaseDirectory 2016-01-13 18:23:22 +11:00
stdafx.h [Project64] Create Project64-core 2015-12-06 21:05:39 +11:00