Change AiCountPerBytes to 0.

This makes Fixed Audio Timing Dynamically Calculated.
This commit is contained in:
AmbientMalice 2016-01-15 12:18:59 +10:00
parent baf6b95946
commit 3335cfed8d
1 changed files with 1 additions and 1 deletions

View File

@ -178,7 +178,7 @@ void CSettings::AddHowToHandleSetting()
AddHandler(Rdb_GameCheatFix, new CSettingTypeRomDatabaseIndex("Cheat", "", ""));
AddHandler(Rdb_GameCheatFixPlugin, new CSettingTypeRomDatabaseIndex("CheatPlugin", "", ""));
AddHandler(Rdb_ViRefreshRate, new CSettingTypeRomDatabase("ViRefresh", 1500));
AddHandler(Rdb_AiCountPerBytes, new CSettingTypeRomDatabase("AiCountPerBytes", 400));
AddHandler(Rdb_AiCountPerBytes, new CSettingTypeRomDatabase("AiCountPerBytes", 0));
AddHandler(Rdb_AudioResetOnLoad, new CSettingTypeRDBYesNo("AudioResetOnLoad", false));
AddHandler(Rdb_AllowROMWrites, new CSettingTypeRDBYesNo("AllowROMWrites", false));
AddHandler(Rdb_CRC_Recalc, new CSettingTypeRDBYesNo("CRC-Recalc", false));