project64/Source/Glide64/TexLoad.h

77 lines
2.6 KiB
C

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
#include "TexLoad4b.h"
#include "TexLoad8b.h"
#include "TexLoad16b.h"
#include "TexLoad32b.h"
wxUint32 LoadNone(wxUIntPtr /*dst*/,wxUIntPtr /*src*/,int /*wid_64*/,int /*height*/,int /*line*/,int /*real_width*/,int /*tile*/)
{
memset (texture, 0, 4096*4);
return (1 << 16) | GR_TEXFMT_ARGB_1555;
}
typedef wxUint32 (*texfunc)(wxUIntPtr, wxUIntPtr, int, int, int, int, int);
texfunc load_table [4][5] = { // [size][format]
{ Load4bSelect,
LoadNone,
Load4bCI,
Load4bIA,
Load4bI },
{ Load8bCI,
LoadNone,
Load8bCI,
Load8bIA,
Load8bI },
{ Load16bRGBA,
Load16bYUV,
Load16bRGBA,
Load16bIA,
LoadNone },
{ Load32bRGBA,
LoadNone,
LoadNone,
LoadNone,
LoadNone }
};