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/*
* Glide64 - Glide video plugin for Nintendo 64 emulators .
* Copyright ( c ) 2002 Dave2001
* Copyright ( c ) 2003 - 2009 Sergey ' Gonetz ' Lipski
*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
# include "TexLoad4b.h"
# include "TexLoad8b.h"
# include "TexLoad16b.h"
# include "TexLoad32b.h"
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wxUint32 LoadNone ( wxUIntPtr /*dst*/ , wxUIntPtr /*src*/ , int /*wid_64*/ , int /*height*/ , int /*line*/ , int /*real_width*/ , int /*tile*/ )
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{
memset ( texture , 0 , 4096 * 4 ) ;
return ( 1 < < 16 ) | GR_TEXFMT_ARGB_1555 ;
}
typedef wxUint32 ( * texfunc ) ( wxUIntPtr , wxUIntPtr , int , int , int , int , int ) ;
texfunc load_table [ 4 ] [ 5 ] = { // [size][format]
{ Load4bSelect ,
LoadNone ,
Load4bCI ,
Load4bIA ,
Load4bI } ,
{ Load8bCI ,
LoadNone ,
Load8bCI ,
Load8bIA ,
Load8bI } ,
{ Load16bRGBA ,
Load16bYUV ,
Load16bRGBA ,
Load16bIA ,
LoadNone } ,
{ Load32bRGBA ,
LoadNone ,
LoadNone ,
LoadNone ,
LoadNone }
} ;