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#include "stdafx.h"
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#include "mempak.h"
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#include "Logging.h"
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//settings
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enum SAVE_CHIP_TYPE g_SaveUsing;
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void CC_Core::SetSettings ( )
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{
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if (_Settings)
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{
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g_SaveUsing = (SAVE_CHIP_TYPE)_Settings->LoadDword(Game_SaveChip);
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}
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}
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void CloseSaveChips ( void )
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{
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CloseMempak();
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}
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