#include "stdafx.h" #include "mempak.h" #include "Logging.h" //settings enum SAVE_CHIP_TYPE g_SaveUsing; void CC_Core::SetSettings ( ) { if (_Settings) { g_SaveUsing = (SAVE_CHIP_TYPE)_Settings->LoadDword(Game_SaveChip); } } void CloseSaveChips ( void ) { CloseMempak(); }