76 lines
2.0 KiB
XML
76 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Glitch64" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="bin\Glitch64" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Debug\" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-Wall" />
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<Add option="-g" />
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<Add option="-DBUILD_DLL" />
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<Add directory="..\inc" />
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</Compiler>
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<Linker>
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<Add library="user32" />
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<Add directory="..\lib" />
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</Linker>
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</Target>
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<Target title="Release">
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<Option output="bin\Glitch64" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Release\" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-O2" />
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<Add option="-Wall" />
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<Add option="-DBUILD_DLL" />
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<Add option="-DGLIDE3X_EXPORTS" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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<Add library="user32" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-DWIN32" />
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<Add option="-DWINDOWS" />
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<Add option="-D_USRDLL" />
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<Add option="-DGLIDEXPORT" />
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<Add directory="..\inc" />
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</Compiler>
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<Linker>
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<Add option="-lopengl32" />
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<Add option="-lglu32" />
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<Add option="-lgdi32" />
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<Add option="-ldxguid" />
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<Add option="-lole32" />
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<Add option="-loleaut32" />
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<Add directory="..\lib" />
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</Linker>
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<Unit filename="..\3dfx-mangling.h" />
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<Unit filename="..\combiner.cpp" />
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<Unit filename="..\geometry.cpp" />
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<Unit filename="..\main.cpp" />
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<Unit filename="..\main.h" />
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<Unit filename="..\textures.cpp" />
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<Unit filename="..\vram.cpp" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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