project64/Source/Glitch64
unknown b5604955d2 move OpenGL error flag state debugging from Glide64 to Glitch64
Do not call glGetError within Glide64::UpdateScreen to check for GL errors generated from Glitch64 functions, as Glitch64 does all the OpenGL handling (even if it is statically linked) and contains code that could be called from a different thread than gfx spec function `UpdateScreen`.
2015-03-07 17:26:02 -05:00
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CB Glitch64: Add raw code to project 2013-04-10 17:08:48 +10:00
inc Glitch64: Add raw code to project 2013-04-10 17:08:48 +10:00
lib Glitch64: Add raw code to project 2013-04-10 17:08:48 +10:00
3dfx-mangling.h Glitch64: Add raw code to project 2013-04-10 17:08:48 +10:00
Glitch64.vcproj Glitch64: Update project settings 2013-04-17 20:35:01 +10:00
Glitch64.vcxproj Update project settings for visual studio 2013 2015-02-20 20:09:05 +11:00
Glitch64.vcxproj.filters Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
Makefile.gcc Glitch64: Add raw code to project 2013-04-10 17:08:48 +10:00
combiner.cpp move OpenGL error flag state debugging from Glide64 to Glitch64 2015-03-07 17:26:02 -05:00
geometry.cpp move OpenGL error flag state debugging from Glide64 to Glitch64 2015-03-07 17:26:02 -05:00
main.cpp move OpenGL error flag state debugging from Glide64 to Glitch64 2015-03-07 17:26:02 -05:00
main.h move OpenGL error flag state debugging from Glide64 to Glitch64 2015-03-07 17:26:02 -05:00
textures.cpp move OpenGL error flag state debugging from Glide64 to Glitch64 2015-03-07 17:26:02 -05:00
vram.cpp Glitch64: Fix up warnings related to warning level 4 2013-04-22 07:35:30 +10:00