project64/Source/Project64/User Interface/Settings/Settings Page - Game - Reco...

47 lines
2.0 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
class CGameRecompilePage :
public CSettingsPageImpl<CGameRecompilePage>,
public CSettingsPage
{
BEGIN_MSG_MAP_EX(CGameRecompilePage)
COMMAND_HANDLER_EX(IDC_CPU_TYPE,LBN_SELCHANGE,ComboBoxChanged)
COMMAND_HANDLER_EX(IDC_FUNCFIND,LBN_SELCHANGE,ComboBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_ROM_REGCACHE,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_ROM_FASTSP,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_BLOCK_LINKING,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SMM_CACHE,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SMM_DMA,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SMM_VALIDATE,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SMM_TLB,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SMM_PROTECT,CheckBoxChanged)
COMMAND_ID_HANDLER_EX(IDC_SMM_STORE,CheckBoxChanged)
END_MSG_MAP()
enum { IDD = IDD_Settings_GameRecompiler };
public:
CGameRecompilePage(HWND hParent, const RECT & rcDispay );
LanguageStringID PageTitle ( void ) { return TAB_RECOMPILER; }
void HidePage ( void );
void ShowPage ( void );
void ApplySettings ( bool UpdateScreen );
bool EnableReset ( void );
void ResetPage ( void );
private:
CPartialGroupBox m_SelfModGroup;
};