/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once class CGameRecompilePage : public CSettingsPageImpl, public CSettingsPage { BEGIN_MSG_MAP_EX(CGameRecompilePage) COMMAND_HANDLER_EX(IDC_CPU_TYPE,LBN_SELCHANGE,ComboBoxChanged) COMMAND_HANDLER_EX(IDC_FUNCFIND,LBN_SELCHANGE,ComboBoxChanged) COMMAND_ID_HANDLER_EX(IDC_ROM_REGCACHE,CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_ROM_FASTSP,CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_BLOCK_LINKING,CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_SMM_CACHE,CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_SMM_DMA,CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_SMM_VALIDATE,CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_SMM_TLB,CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_SMM_PROTECT,CheckBoxChanged) COMMAND_ID_HANDLER_EX(IDC_SMM_STORE,CheckBoxChanged) END_MSG_MAP() enum { IDD = IDD_Settings_GameRecompiler }; public: CGameRecompilePage(HWND hParent, const RECT & rcDispay ); LanguageStringID PageTitle ( void ) { return TAB_RECOMPILER; } void HidePage ( void ); void ShowPage ( void ); void ApplySettings ( bool UpdateScreen ); bool EnableReset ( void ); void ResetPage ( void ); private: CPartialGroupBox m_SelfModGroup; };