N64 Emulator
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[Project64-input] N64 Mouse Support (#2160)
* [Project64-input] Unpolished Mouse Support
(Use Present value as Device Type)

* [Project64-input] Use Forced N64 Mouse config (using System Mouse)

* [Project64-input] Disable Mouse Scanning

* [Project64-input] Polish UI by adding Mouse image + Prevent Controller setup when using N64 Mouse

* [Project64-input] Revert Controller Save/Load changes

* [Project64-input] Seperate N64 Mouse into its own configuration

* [Project64-input] Add Mouse Locking + Shortcut System

* [Project64-input] Make Cursor invisible when locked

* [Project64-input] Make sure to unlock mouse when opening config

* [Project64-input] Working Lock/Unlock Shortcut + Only emulate mouse when locked

* [Project64-input] Use ClipCursor instead of DirectInput Exclusive Level

* [Project64-input] Add Mouse Sensitivity option + Change to SetCursorPos

* [Project64-input] Add WM_KillFocus and EmulationPaused functions

* [Project64-core] Move EmulationPaused call to really make sure it is called in all cases
2022-01-09 21:43:12 +10:30
.github Add the templates back from my PR 2021-05-19 04:22:25 -05:00
Android [Android] Update layouts 2021-10-14 19:43:36 +10:30
Artwork [Artwork] Move AboutScreen.psd to artwork folder 2016-09-17 13:42:48 +10:00
Bin [Project64] Use Settings instead of default in config file 2018-11-26 11:26:08 +10:30
Config [RDB] Add more custom disks and translation (#2156) 2021-12-28 07:37:07 +10:30
Lang Add Portuguese translation file (#2130) 2021-11-16 13:18:28 +10:30
Plugin Jabo_Direct3D8 no d3d syslog.txt 2016-09-07 16:35:49 +01:00
PropertySheets Force CharacterSet to be Unicode in the Property Sheets 2020-06-09 22:34:38 +09:30
Scripts [Debugger] Rewrite script API (#2110) 2021-09-03 14:41:04 +09:30
Source [Project64-input] N64 Mouse Support (#2160) 2022-01-09 21:43:12 +10:30
.gitignore Enhancement -> Enhancements (Updated package scripts as well) 2021-06-13 14:55:36 +09:30
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Directory.Build.props Add defaults file so MSbuild can be run from any subdirectory. 2017-06-07 14:36:30 -07:00
JS-API-Documentation.html [Debugger] JS API: add fs.exists (#2158) 2022-01-01 14:26:03 +10:30
Project64.sln Update copyright date 2021-03-02 12:43:17 +10:30
README.md Update readme for develop branch 2021-04-23 17:44:23 +09:30
appveyor.yml Actually fix Zip file name 2019-10-02 23:32:16 -07:00
license.md Rename licence.md to license.md 2020-06-14 15:21:56 -05:00

README.md

Project64 - Nintendo 64 Emulator

Project64 is a free and open-source emulator for the Nintendo 64 and Nintendo 64 Disk Drive written in C++ currently for Windows (planned support for other platforms in the future)

System Requirements

  • Operating System
    • Windows XP/Vista/7/8/10
  • CPU
    • Intel or AMD processor with SSE2 support
  • RAM
    • 512MB or more
  • Graphics card
    • DirectX 8 capable (Jabo's Direct3D8)
    • OpenGL 1.1 capable (Project64 Video)
    • OpenGL 3.3 capable (GLideN64)

Stable Builds

Installer for the latest stable release: https://www.pj64-emu.com/download/project64-latest

Follow the instructions in the setup window to complete the installation.

Download nightly builds here: https://www.pj64-emu.com/nightly-builds

AppVeyor (Windows x86/x64): Build status

Note: x64 builds are NOT recommended for regular use. They are incomplete and very experimental. Due to this, x64 builds are currently slower than 32-bit builds.

Support

Join the official Project64 Discord server to seek help from Project64 developers, contributors, and the community!

Compiling

Visual Studio Community

Load .sln project file and compile

See the BUILDING.md file for details.

Contributing

Please read CONTRIBUTING.md before contributing.

Versioning

We use semantic versioning for Project64. For the versions available, see the tags on this repository

Author / Contributors

  • Zilmar - Current maintainer - Zilmar
  • Jabo - Previous contributor - Jabo
  • Smiff - Previous contributor - Smiff
  • Gent - Previous contributor - Gent

See also the list of contributors who participated in this project.

License

This project is licensed under the GPLv2 License - see the LICENSE.md file for details