project64/Source/Project64-core/Debugger.h

44 lines
2.0 KiB
C

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
__interface CDebugger
{
virtual void OpenCommandWindow(void) = 0;
virtual void OpenMemoryWindow(void) = 0;
virtual void OpenMemoryDump(void) = 0;
virtual void OpenMemorySearch(void) = 0;
virtual void OpenTLBWindow(void) = 0;
virtual void OpenScriptsWindow(void) = 0;
virtual void OpenSymbolsWindow(void) = 0;
virtual void OpenDMALogWindow(void) = 0;
virtual void OpenCPULogWindow(void) = 0;
virtual void OpenExcBreakpointsWindow(void) = 0;
virtual void OpenStackTraceWindow(void) = 0;
virtual void OpenStackViewWindow(void) = 0;
virtual void TLBChanged(void) = 0;
virtual void FrameDrawn(void) = 0;
virtual void WaitForStep(void) = 0;
virtual bool ExecutionBP(uint32_t address) = 0;
virtual bool ReadBP8(uint32_t address) = 0;
virtual bool ReadBP16(uint32_t address) = 0;
virtual bool ReadBP32(uint32_t address) = 0;
virtual bool ReadBP64(uint32_t address) = 0;
virtual bool WriteBP8(uint32_t address) = 0;
virtual bool WriteBP16(uint32_t address) = 0;
virtual bool WriteBP32(uint32_t address) = 0;
virtual bool WriteBP64(uint32_t address) = 0;
virtual void CPUStepStarted(void) = 0;
virtual void CPUStep(void) = 0;
virtual void CPUStepEnded(void) = 0;
};