Commit Graph

5635 Commits

Author SHA1 Message Date
zilmar 0a2756c163
Merge pull request #1952 from flagrama/pj64-input-deadzones
[Project64-Input] Use non-square for deadzone
2021-02-24 12:54:49 +10:30
Vincent Cunningham a21f8dba21 Use non-square for deadzone 2021-02-23 20:41:39 -05:00
Alen-Alic fcb13d0750
Update and rename Duke Nukem - ZER0 H0UR (F).cht to Duke Nukem - ZERO HOUR (F).cht
(title spelling fixes)
2021-02-23 10:43:59 -06:00
Alen-Alic b17506cbd3
Update and rename Duke Nukem - ZER0 H0UR (U).cht to Duke Nukem - ZERO HOUR (U).cht
(title spelling fixes)
2021-02-23 10:43:36 -06:00
Alen-Alic ec814be1b6
Update and rename Duke Nukem - ZER0 H0UR (E).cht to Duke Nukem - ZERO HOUR (E).cht
(title spelling fixes)
2021-02-23 10:43:06 -06:00
Alen-Alic 34cc068a12
Update Bosnian.pj.Lang
(several grammar fixes)
2021-02-23 10:41:21 -06:00
zilmar 155d331d45 Do not necessary reload enhancement file 2021-02-23 21:39:48 +10:30
zilmar 998ff9ea2a Enhancements: show notes 2021-02-23 20:16:00 +10:30
zilmar beb5c3e77d Enhancement: allow enhancment with no GS entries 2021-02-23 20:15:21 +10:30
zilmar 20564b29bc cheats: Update the add text on new cheat 2021-02-23 20:14:36 +10:30
zilmar d2b586f9df enable apply button when enabling/disabling enhancements 2021-02-23 15:08:01 +10:30
zilmar 0252ede652 Merge branch 'master' of https://github.com/project64/project64 2021-02-20 16:31:44 +10:30
zilmar 6299f1c10b Include the enhancement directory 2021-02-20 16:30:49 +10:30
zilmar c1ed471fc1
Merge pull request #1910 from flagrama/fix-manual-start-emulation
Fix Start Emulation by only skipping StartEmulation when AutoStart is disabled
2021-02-20 15:15:51 +10:30
zilmar 4777191434
Merge pull request #1912 from john-peterson/patch-1
Update Banjo-Kazooie (U) (V1.1).cht
2021-02-20 15:14:54 +10:30
zilmar fe8209ca05 Move perm cheats out of rdb in to enhancement files 2021-02-20 15:05:09 +10:30
zilmar 6127878f8f Add plugin limiting to enhancements 2021-02-17 10:24:17 +10:30
zilmar 3e02ff31d7 Add Plugin list to enhancment 2021-02-11 21:56:09 +10:30
John Sebastian Peterson e285bc7c8b
Update Banjo-Kazooie (U) (V1.1).cht
All all these are wrong I'm on the phone now so it's very annoying to fix change
2021-02-08 05:59:36 +01:00
Vincent Cunningham 678c5819e8
Only skip StartEmulation in RunLoadedImage when AutoStart disabled 2021-02-02 10:27:23 -05:00
zilmar 3553c87121 Move enable enhancement to advanced 2021-02-02 17:01:29 +10:30
Vincent Cunningham 3482a1a1cf
Call RunLoadedImage when manually starting emulation
RunLoadedImage is skipped in the Run*Image methods in CN64System if AutoStart is disabled. If the check for if there is a current g_BaseSystem fails, these changes run RunLoadedImage to create one and StartEmulation.

I'm not sure the extra NULL guard is necessary, but I don't want to skip the first g_BaseSystem check altogether. I added it as a "just in case."
2021-02-01 23:42:54 -05:00
zilmar 89d56ff4fa Fix modal error in EnhancementUI 2021-02-02 13:55:28 +10:30
zilmar a4f904e4d7 Merge branch 'master' of https://github.com/project64/project64
# Conflicts:
#	Source/Project64/UserInterface/UIResources.rc
2021-02-02 13:40:12 +10:30
zilmar 782e781bab Be able to edit/enable/disable enhancements while running 2021-02-02 13:22:47 +10:30
zilmar c93b1211e2
Merge pull request #1909 from flagrama/fix-mute-audio-speed
Fix FPS not being limited when Audio muted
2021-02-02 12:12:01 +10:30
Vincent Cunningham f5af8f5261
Fix games not being FPS limited when Audio is muted 2021-02-01 20:31:45 -05:00
zilmar f003138037
Merge pull request #1908 from LuigiBlood/diskseektiming
[Settings] Add Disk Seek Timing choice
2021-01-30 10:27:09 +10:30
LuigiBlood 90d68dae52 Cache Disk Seek Timing Type into a global variable for optimization 2021-01-30 00:29:09 +01:00
LuigiBlood 5bdc3e11b1 [RDB] Force Slower Timing for Paint Studio Prototype
(Else Gnat Attack will crash.)
2021-01-29 23:43:42 +01:00
LuigiBlood 6f05e7a2f2 [Settings] Add Disk Seek Timing choice 2021-01-29 23:37:27 +01:00
zilmar b6325104a5 Fix validation when name is empty 2021-01-20 21:27:47 +10:30
zilmar cd16a8cc48 Clean up some warnings 2021-01-19 16:28:59 +10:30
zilmar eb986259f2 Enhancements: Load Active 2021-01-18 17:07:06 +10:30
zilmar fb2025508c English.pj.Lang: Fix BOM marker 2021-01-18 15:15:59 +10:30
zilmar d1223d1cf0 Fix build error 2021-01-17 17:29:05 +10:30
zilmar 453efb6d5e
Merge pull request #1897 from Squall-Leonhart/master
Replace Manufacturer with Media and what each letter corresponds with.
2021-01-17 16:17:01 +10:30
zilmar ddcd6ef855 Confirm cheat changes on closing window 2021-01-17 16:15:26 +10:30
zilmar 0c177171ea Change Apply button from bool to Lresult 2021-01-17 14:19:14 +10:30
zilmar fd1a6112c0 Clean up enhancements code 2021-01-17 13:47:58 +10:30
Squall Leonhart 7cbf80abab update lang files for media type 2021-01-11 12:59:54 +11:00
Squall Leonhart 1c21979afb Update RomInformationClass.cpp
lets just update these id's for now then
2021-01-11 12:27:37 +11:00
Squall Leonhart 636d39b291 Revert "Update RomInformationClass.cpp"
This reverts commit 6771249eca.
2021-01-11 12:26:57 +11:00
Squall Leonhart 6771249eca Update RomInformationClass.cpp
i don't know if this will even work?
2021-01-11 12:19:40 +11:00
Squall Leonhart 7d882f75b6 Manufacter ID was Media type all along
change all relevant code accordingly
2021-01-11 11:58:44 +11:00
Squall Leonhart 9d90fbc6b8 Update Project64.rdx
rdx details for unreleased eurocom game "40 Winks"
2021-01-11 11:50:34 +11:00
zilmar b63c1cbc3c
Merge pull request #1894 from Squall-Leonhart/master
Handles cases where the Manufacturer ID is 43 instead of 4E
2021-01-09 10:44:21 +10:30
Squall Leonhart cbecaf0c05 Handles cases where the Manufacturer ID is 43 instead of 4E
So these games are no longer listed as Uknown in their manufacturer field.
2021-01-09 11:07:21 +11:00
zilmar 5085b82f2c
Merge pull request #1891 from oddMLan/3rdparty_wtl
Some code cleanup/fixes
2021-01-02 20:53:43 +10:30
oddMLan 7475c20f19 [RSP] Force to compile in ANSI mode
Fixes RSP commands window and RSP register window not working
Fix some warnings
2021-01-02 01:43:56 -07:00