* Update The Legend of Zelda - Majora's Mask (E) (M4) (V1.0).cht
Added Time control cheat
* Update The Legend of Zelda - Majora's Mask (E) (M4) (V1.1).cht
Added Time control
* Update The Legend of Zelda - Majora's Mask (U).cht
Added Time control cheat
* Update The Legend of Zelda - Majora's Mask - Collector's Edition (E) (GC Version).cht
Added Time control cheat
* Update The Legend of Zelda - Majora's Mask - Collector's Edition (U) (GC).cht
Added Time control cheat
* Update Zelda no Densetsu - Mujura no Kamen (J) (V1.0).cht
Added Time control cheat
* Update Zelda no Densetsu - Mujura no Kamen (J) (V1.1).cht
Added Time control cheat
* Update Zelda no Densetsu - Mujura no Kamen - Zelda Collection Version (J) (GC).cht
Added Time control cheat
* Update Project64.rdb
Mario 64 Shindou and Improvement hack support
* Fixed weirdly indented Jet Force Gemini goodname
How long was this like this......
* Add generic "Ocarina of Time + Majora's Mask Randomizer" entry
A new randomizer combining two games, it requires 8MB RDRAM Size. I copied what was done for DK64 Randomizer.
* Updated OOT+MM entry as required
Not sure if all of those are required other than SMM-Protect
* media id patched dragon sword 64 U added to rdb
* adds M Type Cartridge media as N64 Development Cartridge
* adds unpatched Dragon Sword U and differentiates the two
This updates the current RDB with some small label fixes. A majority of the games marked as having issues or not supported actually work, but were never changed.
I am also redefining what "compatible" means. This will just mean "can it work in Project64" as opposed to "can it work with default settings, default plugins, etc?"
Some games actually did have issues, but if you eliminate the plugins causing issues or other factors, they have core issues (such as virtual memory issues, CPU bugs, etc).
I also added another dump of NBC-LFC Kings of Porn Vol 1, specifically the alpha 2 dump. This dump works, just needed to be added to the RDB.
I removed several bad Good Name titles and replaced them with the proper titles as well.
I also fixed the Y2K Demo by WT_Riker by forcing 32-bit engine off and Delay DP off. This makes it run like it should.
Besides the games I specifically mentioned, the only other things that were changed were the status.
TL;DR updated RDB with more accurate titles, fixed some incorrect status names, and fixed a couple of games while I was at it.
* Change CRC for 64DD Disks + Properly provide Disk Info for ROM Browser/Info
* Change CRCs for 64DD Titles + Rename RDB as needed
(And add English Mario no Photopi to RDB and english cheats for english Polygon Studio)
* [RDB] Add Extra Dezaemon 3D Expansion
- Add new games (Freak Boy, Doubutsu Banchou)
- Added settings to a few games for stability with Enhancements (RDRAM Size=8 and Randomize SI/PI DMA=0)
- Removed incorrect Super Mario 64 hack entry (it is the basic expanded ROM)
- Some minor nomenclature corrections (Debug Version -> Debug) etc.
- Fixed Mortal Kombat Trilogy slowdown (thanks mkultimate & AIO)
-Update header version numbers and date
-Fix Pilotwings 64 crashing to its internal debugger after completing/failing a mission by disabling Use TLB, which in turn requires disabling Linking. Also disabled all SMCM since this game doesn't need them
-Add missing ROM "Space Station Silicon Valley (U) (V1.1)"