unknown
5af1cfd3c2
[N-Rage] only need WBEM dependency in 1 .cpp, not a .h
2015-11-16 18:47:26 -05:00
Emmet Young
2cd859640f
We need to set the id for XInput controllers separate from the controller number where handed.
...
This is to stop XInput controller one from having to be used in first player.
Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
2015-02-25 15:48:38 +11:00
Emmet Young
7b52fe10b9
Change XInput to be loaded into memory at startup rather than every time InitiateXInputControllers is called.
2015-02-24 22:52:32 +11:00
Emmet Young
6b1a88d3a4
Change to how NRage is dynamically linking XInput, rather than loading it every time functions such as GetXInputControllerKeys is called. Do it on initiate of controllers. Still not the best way to handle it.
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Need to rethink the way NRage handles the different API's rather than just tacking it on the side
2015-02-22 21:11:20 +11:00
zilmar
9eceed0fef
#pull request 42
2015-02-01 06:27:27 +11:00
unknown
b9d1eb4f38
#include <stdio.h> to fix VS2010 build, as this header uses the API.
2015-01-29 10:46:42 -05:00
zilmar
e58fc5ab78
nRage: Add ability to compile version 2.3c
2013-04-30 15:56:41 +10:00