zilmar
043f0465cb
[Glide64] Make Hi Res logs use char instead of wchar_t
2016-03-10 22:14:33 +11:00
zilmar
5ddc89571f
[Glide64] Get text cache to use char *
2016-02-10 18:02:20 +11:00
zilmar
d8a35cbfba
[Glide64] Clean GlideHQ/TxFilter.cpp
2016-02-05 04:32:36 +11:00
zilmar
3406831a49
[Project64] Make sure Common is in uppercase
2016-01-20 17:09:05 +11:00
zilmar
e3b32c572d
[Project64] Remove spaces from filename
2015-12-04 17:49:31 +11:00
zilmar
0144305c6a
[Project64] Clean up path code
2015-10-25 22:10:54 +11:00
zilmar
34de7c6804
[Glide64] get TxUtil.cpp to not use asm
...
debcb5b25d
2015-10-14 11:20:03 +11:00
zilmar
989c8cbc4d
use more widely used preprocessor defines for MinGW
...
The code still uses a lot of WIN32 preprocessor variables which aren't defined
in strict C++-11 mode. But the preprocessor variable _WIN32 seems to be defined
in all modes of MinGW
4d8c50a0db
2015-10-14 10:01:07 +11:00
zilmar
6ca28ebe82
Glide64: Be able to get texture directory form emulator
2013-04-28 15:49:14 +10:00
zilmar
87f96afeee
GlideHQ: fix up to not use boost
2013-04-26 19:31:09 +10:00
zilmar
5aedb4c5d6
Glide64: Add version number in to name, also fix some warnings.
2013-04-22 11:11:55 +10:00
zilmar
e928a5995d
GlideHQ: Add
2013-04-17 20:30:38 +10:00