Commit Graph

9 Commits

Author SHA1 Message Date
zilmar a228a9d1f9 line ends ? 2016-01-27 20:11:59 +11:00
Jeremy517 5b0ea4354b Allow for pushing two C Buttons at once when using an analog stick
This value specifies how far an analog stick has to be pressed to count as a C Button pres when c Buttons are mapped to an analog stick.  The old value did not allow for pressing two c buttons at once, because diagonals did not meet the value.  This value specifies that an analog stick must be pressed roughly halfway to count as a C Button press, which allows you to push two C Buttons at once.
2016-01-07 23:49:48 -08:00
unknown 5af1cfd3c2 [N-Rage] only need WBEM dependency in 1 .cpp, not a .h 2015-11-16 18:47:26 -05:00
Emmet Young 2cd859640f We need to set the id for XInput controllers separate from the controller number where handed.
This is to stop XInput controller one from having to be used in first player.

Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
2015-02-25 15:48:38 +11:00
Emmet Young 7b52fe10b9 Change XInput to be loaded into memory at startup rather than every time InitiateXInputControllers is called. 2015-02-24 22:52:32 +11:00
Emmet Young 6b1a88d3a4 Change to how NRage is dynamically linking XInput, rather than loading it every time functions such as GetXInputControllerKeys is called. Do it on initiate of controllers. Still not the best way to handle it.
Need to rethink the way NRage handles the different API's rather than just tacking it on the side
2015-02-22 21:11:20 +11:00
zilmar 9eceed0fef #pull request 42 2015-02-01 06:27:27 +11:00
unknown b9d1eb4f38 #include <stdio.h> to fix VS2010 build, as this header uses the API. 2015-01-29 10:46:42 -05:00
zilmar e58fc5ab78 nRage: Add ability to compile version 2.3c 2013-04-30 15:56:41 +10:00