Commit Graph

10 Commits

Author SHA1 Message Date
Johan Mattsson c100d527fc
Small fixes (#2314)
* Assign the null pointer

* Initialize variable

* Fix while-conditions
2022-12-05 19:33:48 +10:30
zilmar ee864797ab vgturtle127's Beautification 14 - Source\Project64-video directory and final cleanup 2021-05-18 21:21:36 +09:30
oddMLan b393d7c91c [Nrage-input] Misc cleanup 2020-02-10 03:01:14 -07:00
oddMLan 2b15003e77 [Nrage-input] Tabs -> spaces 2020-02-09 04:36:49 -07:00
oddMLan 891e43878b [Nrage-input] Code cleanup
- Defined NOMINMAX macro to disable windef.h's min/max macros; they were clashing with the C++ standard library's std::min/std::max.
- All uses of min/max that had ambiguous type deduction were explicitly instantiated as min<long> and max<long>.
- Header includes were sorted

Many thanks to DKO for the patch.
2020-02-09 04:25:05 -07:00
zilmar a228a9d1f9 line ends ? 2016-01-27 20:11:59 +11:00
unknown eb388b90f7 [N-Rage] fixed broken FormatMemPak in 64-bit 2015-10-27 15:18:58 -04:00
unknown a247ffe6b1 [PJ64 NRage] some scope and spacing formatting clean-ups 2015-03-17 18:47:32 -04:00
Emmet Young 2cd859640f We need to set the id for XInput controllers separate from the controller number where handed.
This is to stop XInput controller one from having to be used in first player.

Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
2015-02-25 15:48:38 +11:00
zilmar e58fc5ab78 nRage: Add ability to compile version 2.3c 2013-04-30 15:56:41 +10:00