Commit Graph

119 Commits

Author SHA1 Message Date
toehead2001 923f6a485a "Project 64" -> "Project64" 2015-11-09 22:21:49 -07:00
zilmar f6160e3d68 [Project64] Get Memory Virtual Mem.cpp cleanup and use standard types 2015-11-09 05:04:32 +11:00
zilmar 572418ec30 Merge pull request #650 from cxd4/mem
Remove external linkage of swap32by8()--now static.
2015-10-27 05:29:16 +11:00
unknown 4e258b0c6b removed external linkage of function swap32by8() 2015-10-26 13:09:38 -04:00
zilmar 0608a8b504 [Project64] Remove DisplayError and DisplayMessage being able to take variable param (eg ... ) 2015-10-25 22:40:21 +11:00
unknown 29ba2c095b (x64) fixed MSVC "loss of precision" warning during RAM realloc 2015-10-01 15:16:34 -04:00
unknown 3345d6e503 MemoryFilter starts to compile (now with 32-bit support!). 2015-09-30 13:45:30 -04:00
Lioncash adfa096230 Correct order of class initialization lists 2015-09-23 05:00:51 -04:00
unknown 4a03a8d1e4 PIF RAM mutual DMA x64 breakpoints replaced with fast C 2015-09-07 12:16:36 -04:00
zilmar 120d4d5590 Merge pull request #580 from cxd4/so_i_herd_u_liek_bswap
replaced all in-line assembly in Virtual Memory unit
2015-09-07 20:56:26 +10:00
zilmar 94341be840 Merge pull request #581 from LegendOfDragoon/Fixes
Fix some mistakes
2015-09-02 14:14:30 +10:00
LegendOfDragoon 7909b18506 Write to VI_V_CURRENT_LINE_REG
As of now, it's never being written to, so graphics plugins do not have
any access to that register. z64gl reads this register, so that's why it
has this screen shaking problem in certain games like Star Wars Rogue
Squadron.
2015-09-01 08:50:59 -07:00
LegendOfDragoon ec6a1e0c23 Fix issue with displaying the value of EIP
Before, it would only display 1 byte, instead of the full address stored
in EIP.
2015-09-01 08:07:25 -07:00
unknown 834299c041 replaced all in-line assembly in Virtual Memory unit 2015-08-30 22:56:21 -04:00
unknown da232c590a better chances at safe TLB paddr allocation to integers 2015-08-26 22:30:45 -04:00
unknown 64770befde fixed duplicate debug string: "Write" typo'd to "Read" 2015-08-18 19:51:12 -04:00
zilmar 1a481c520a Merge pull request #544 from cxd4/dedotated_wam_4_mah_serv0r
cleaner RdramChanged algorithm (not biased to only 4 vs. 8 MB)
2015-07-27 14:05:16 +10:00
Nekokabu 81b6e2c68d Heiwa Pachinko World 64 (J) freeze fix
Heiwa Pachinko World 64 (J) freeze fix #537
2015-07-25 23:20:36 +09:00
unknown 51975fb00d unbiased the algorithm from just checking if only 4 or 8 MB 2015-07-18 13:12:40 -04:00
unknown 188091e32a flipped the if/else blocks for better branch prediction 2015-07-18 12:51:44 -04:00
unknown 62d316f7ae centralized m_AllocatedRdramSize writeback outside the if/else 2015-07-18 12:50:00 -04:00
unknown 2a45e5f792 Declare a couple constants to help clean the code rewrites. 2015-07-18 12:45:55 -04:00
Nekokabu 433668a7e3 Fix Address in error messages. 2015-06-24 01:05:29 +09:00
Nekokabu 4b2ff8318f Fix Address in error messages. 2015-06-23 23:03:05 +09:00
Nekokabu f55db5aff4 Ssupport Shiren 64 Save
Ssupport Shiren 64 Save
2015-06-20 14:14:59 +09:00
zilmar 6d608cd6bc [Project64] Handle SW const to 0x1fc00000 2015-05-30 13:46:16 +10:00
zilmar 6f56336031 [Project64] handle F3 A4 rep movs byte ptr es:[edi],byte ptr [esi] in exception handler 2015-05-22 06:09:33 +10:00
zilmar e5c2df4dbc [Project64] Get the code to compile in 64bit 2015-05-15 08:38:52 +10:00
Lioncash 82c2554357 Convert BOOL to bool where possible. 2015-05-02 23:37:08 -04:00
Lioncash d85f0c1283 Remove superfluous void usages
These aren't necessary in C++
2015-04-28 19:34:23 -04:00
Ryan Collins b807bc03ca Fix errors from missing or added brackets (and a letter!) 2015-03-29 17:58:51 -04:00
Ryan Collins 3eddfb8115 Update N64 System/Mips files to Allman 2015-03-29 13:19:28 -04:00
zilmar d0209b061f Language: have break point take a wchar_t * string and allow \n in language files 2015-03-12 06:50:30 +11:00
zilmar 71cc6def7b code cleanup and try o make language work better 2015-03-04 20:36:08 +11:00
zilmar 304aebbdd4 add store constant for 0410000C in recompiler 2015-02-25 19:26:48 +11:00
zilmar 7345ecd97e basic timing support for VI_V_CURRENT_LINE_REG alternating scan fields by cxd4 2015-02-07 10:19:49 +11:00
Nicholas 1c91769c12 Create Plugin base to share functionality 2015-01-31 08:01:21 +11:00
Nicholas 862eb7c48b Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
Nicholas 8c1852afa0 handle pal system frequency better 2015-01-26 14:43:37 +11:00
Nicholas 0bd9a467a1 Add the memory search functionality back in 2015-01-22 16:50:20 +11:00
zilmar 6ca28ebe82 Glide64: Be able to get texture directory form emulator 2013-04-28 15:49:14 +10:00
zilmar 48d8925a80 Project64: Clean up external release to be beta release 2013-03-22 16:47:20 +11:00
zilmar 283cf565c0 Memory: Fix read from rom with constant LW 2013-03-09 06:31:26 +11:00
zilmar dd537b518c Porject64: Implement Recompiler LL and SC 2013-02-20 05:31:10 +11:00
zilmar 990b9ddb55 Memory: Clean up some breakpoint warnings 2013-02-11 19:24:18 +11:00
zilmar cb3568395c Memory: Force write to SP_STATUS to go through SW_NonMemory 2013-01-28 19:36:14 +11:00
zilmar d48705f87e Memory: Handle LW SP, 0xXXX (SP) 2013-01-26 09:37:33 +11:00
zilmar 8997f3fc30 memory: Update counters on write to SP Status 2013-01-20 17:20:52 +11:00
zilmar 55e4db8911 Memory: Fix bug in Compile_SB_Const 2013-01-16 05:53:43 +11:00
zilmar 72b708850b Memory: Fixed a bug on tlb read for LB and LH 2013-01-14 17:11:20 +11:00